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This page provides a living list of the technical outputs of EU research projects funded under the Horizon Europe programme in the Virtual Worlds domain.

Each of the output is linked to its originating project, as listed in the OPENVERSE Collective Intelligence. The content is organised by type of asset.

Disclaimer and intellectual property acknowledgement: all content advertised in this page has been created by third parties, the OPENVERSE consortium is not responsible for incorrect information. The original creator of the content is the sole responsible for the content of the assets. The mere listing of the outputs on this page is by no means to be intended as an endorsement by the OPENVERSE consortium. The intellectual property of the content published in this page belongs to the rightful owners. This page is to be regarded as a pragmatic entry point.

Project Title Link / DOI Description
6G-XR Open call 1: REQUIEM https://github.com/SNS-JU/6gxr-requiem QUIC-based real-time media transmission tools designed to measure and manage the effects of client mobility on media quality within the 6G-XR Media Function.
6G-XR Open call 2: 6G-REMIX Visualisation https://github.com/SNS-JU/6g-remix-visualisation HTML-based real-time energy monitoring and visualisation tools for XR streaming.
6G-XR Open call 3: EMSEOS https://github.com/SNS-JU/6g-xr_oc2_emseos Code for an Energy Monitoring System targeting Energy-Efficiency Optimization and Sustainability of Multimedia Virtual Network Functions (VNFs).
6G-XR Open call: TrustNet Project Datasets http://data.europa.eu/88u/dataset/oai-zenodo-org-17733990 Public datasets created by the 6G-XR Open Call TrustNet project.
6G-XR ASSessionWithQoS API https://github.com/Fundacio-i2CAT/ASSessionWithQoS A Java implementation (REST API built with Spring Boot) of the ASSessionWithQoS API for Open5Gs, used with CAMARA's Quality on Demand (QoD) Transformation Function.
6G-XR UC1 Remote Renderer Dataset https://github.com/tv-vicomtech/6G-XR_UC1_Remote_Renderer_dataset A public dataset generated during the Use Case 1 (UC1) Remote Renderer test cases of the project.
6G-XR UC1 Congestion Control using QoD Dataset https://github.com/SNS-JU/6g-xr_uc1_congestion_control_qod A dataset related to UC1 testing congestion control using Quality on Demand (QoD) APIs.
6G-XR South Node Adapter https://github.com/SNS-JU/6gxr-sn-adapter Java-based adapter component for orchestrating and managing experiments in the South Node testbed.
6G-XR North Node Adapter https://github.com/SNS-JU/6gxr-nn-adapter Python-based adapter component for orchestrating and managing experiments in the North Node testbed.
6G-XR South Node Web Portal https://github.com/SNS-JU/6gxr-sn-web-portal JavaScript-based web portal component for experimenters accessing the South Node testbed.
6G-XR Unified North Web Portals https://github.com/SNS-JU/6gxr-unified-north-web-portals Web portal interfaces for unified experimenter access to the North Node test facilities.
6G-XR Other Networking & Measurement Tools - QUINN https://github.com/SNS-JU/6gxr-quinn Additional technical assets for the reference architecture, including an async-friendly QUIC implementation in Rust (6gxr-quinn), GStreamer plugins (6gxr-gst-plugins-rs), and a C-based tool to measure video latency (6gxr-latency-clock).
6G-XR Other Networking & Measurement Tools - Latency clock https://github.com/SNS-JU/6gxr-latency-clock
6G-XR Other Networking & Measurement Tools - GST Plug-ins https://github.com/SNS-JU/6gxr-gst-plugins-rs
AI4WORK Core concepts for mid- and domain-level ontology development https://doi.org/10.5281/ZENODO.13148630 Ontologies required to facilitate explainable-AI-readiness of data and models.
AI4WORK Sliding Work Sharing Management Component https://github.com/AI4WORK-Project/sliding-work-sharing Java-based software designed to support dynamic work sharing between humans and machines (AI/robots) using application-scenario-specific rules.
AI4WORK Sliding Work Sharing (SWS) Ontology http://dx.doi.org/10.34894/BLLKVM An upper-level ontology dataset designed to support semantic interoperability and dynamic, explainable collaboration between humans and AI-enabled agents, integrating Digital Twin capabilities.
AI4WORK ai4work-resources https://github.com/zorazrw/ai4work-resources A public GitHub repository containing analysis resources, data, and digital leaf workflows related to skill and effort analysis.
B-prepared Disastropedia https://disastropedia.com A dynamic, freely accessible collaborative knowledge base and data hub for disaster content, featuring expert-created or verified public resources.
CORTEX2 Dynamic Cost Volumes with Scalable Transformer Architecture for Optical Flow https://doi.org/10.5281/zenodo.8253051 A neural network architecture and software framework for accurate optical flow estimation.
CORTEX2 Uni-SLAM https://cortex2.eu/2025/11/29/cortex2-publication-uni-slam-uncertainty-aware-neural-implicit-slam-for-real-time-dense-indoor-scene-reconstruction/ An uncertainty-aware neural implicit SLAM model developed for real-time dense indoor scene reconstruction.
CORTEX2 X-RiSAWOZ https://doi.org/10.48550/arxiv.2306.17674 High-quality end-to-end multilingual dialogue datasets accompanied by few-shot agents.
CORTEX2 FREDSum https://arxiv.org/abs/2312.04843 A dialogue summarization corpus specifically designed around French political debates.
CORTEX2 INTERACT Pilot Study Data https://doi.org/10.5281/zenodo.18656422 Anonymised questionnaire responses and performance metrics data from the INTERACT pilot study.
CORTEX2 INTERACT ISL Gesture Dataset https://doi.org/10.5281/zenodo.18656296 International Sign Language (ISL) animation dataset created for the INTERACT platform's 3D avatars.
CORTEX2 Inpaint360GS https://github.com/dfki-av/Inpaint360GS Source code and datasets for performing flexible, object-aware 3D inpainting in 360° unbounded scenes via Gaussian Splatting.
CORTEX2 TalkingPose https://github.com/dfki-av/TalkingPose Implementation code and pretrained models for efficient face and gesture animation using a feedback-guided diffusion model.
CORTEX2 Alternative Appearance Avatar Interface https://github.com/NuwaStudios/Video-Call-Alternative-Appearance-Avatar-Interface Source code, implementation documentation, and deployment guides for a real-time video call alternative appearance avatar interface developed by Nuwa Studios.
CyberSecDome REACT: Autonomous intrusion response system https://doi.org/10.48550/arxiv.2401.04792 Autonomous intrusion response system tailored for intelligent vehicles.
CyberSecDome Shells Bells https://doi.org/10.5281/zenodo.14807181 A cyber-physical anomaly detection framework designed for data centers.
CyberSecDome PTPsec https://doi.org/10.5281/ZENODO.14806692 A security tool designed to protect the Precision Time Protocol against time delay attacks using cyclic path asymmetry analysis.
DIDYMOS-XR Dataset for Learning Scene Semantics from Vehicle-centric Data for City-scale Digital Twins https://ieeexplore.ieee.org/document/10859207 Data utilized for learning scene semantics intended for city-scale digital twins.
DIDYMOS-XR ADAPT JR-Sim2Real dataset https://zenodo.org/records/12805642 Dataset associated with domain transfer for instance segmentations for AR scenes.
DIDYMOS-XR MGSO https://doi.org/10.48550/ARXIV.2409.13055 A monocular real-time photometric SLAM algorithm utilizing efficient 3D Gaussian Splatting.
DIDYMOS-XR HINT-3D https://doi.org/10.5281/ZENODO.18491843 A human-in-the-loop interactive test-time adaptation framework for 3D segmentation.
DIDYMOS-XR Visual localization using implicit representations https://doi.org/10.5281/ZENODO.18468790 Software for visual localization utilizing implicit representations and particle filtering-based pose refinement.
DIDYMOS-XR city-maintenance-visualization https://github.com/didymosxr/city-maintenance-visualization Demonstrator source code for a possible city maintenance visualization.
DIDYMOS-XR AnonCityDT https://github.com/didymosxr/AnonCityDT Anonymisation dataset and code for Cityscape Digital Twins, containing image file lists with annotations for segmenting human heads and license plates, along with data augmentation code for undistorting fisheye camera images.
DIDYMOS-XR sim2real https://github.com/didymosxr/sim2real A rendered synthetic training dataset generated for the ADAPT sim2real object detection challenge.
e-DIPLOMA European remote e-learning ecosystem survey data https://doi.org/10.5281/ZENODO.10432816 Survey data detailing the remote e-learning ecosystem across Europe.
e-DIPLOMA e-DIPLOMA Platform Software https://doi.org/10.5281/ZENODO.14534383 A complex package of cooperating software modules for the e-DIPLOMA learning ecosystem.
e-DIPLOMA Photogrammetry workflow for low-polygon 3D models https://repositori.uji.es/bitstreams/578c3673-2fd3-40e8-aac6-483cb08eacf8/download (PDF File) A reusable workflow relying on free software to obtain low-polygon 3D models.
e-DIPLOMA European remote e-learning ecosystem survey data https://doi.org/10.5281/zenodo.10432816 A dataset evaluating the capacity of the European tertiary training ecosystem for using disruptive technologies in practice-based e-learning.
e-DIPLOMA Hybrid Recommendation System for Moodle https://github.com/almtav08/moodle_recom The main repository for a hybrid recommendation system combining collaborative and knowledge-based filtering for the Moodle learning platform.
e-DIPLOMA Moodle Recommendation Block https://github.com/almtav08/moodle_recommender_block A software component of the recommendation system designed to display the generated recommendations to users.
e-DIPLOMA Event Logging Plugin https://github.com/almtav08/moodle_recommender_plugin A Moodle plugin that captures user interactions and exposes endpoints for the recommendation system.
e-DIPLOMA Recommendation Server https://github.com/almtav08/recom_server The main engine repository of the Moodle recommendation system that generates the actual recommendations.
EO4EU EO4EU Open-Source Repositories https://github.com/orgs/EO4EU/repositories The central GitHub organization hosting the platform's open-source components, including the Knowledge Graph, Machine Learning Processing Components, Orchestration Components, and User Interfaces.
EO4EU workflow-pre-pro https://github.com/EO4EU/workflow-pre-pro Source code for the platform's Pre-Processor component, which is responsible for fetching data from datasource scripts and in-situ files and uploading them to S3 buckets.
EXPERIENCE 4Ward https://doi.org/10.1016/j.neucom.2023.127058 A relayering strategy designed for the efficient training of arbitrarily complex directed acyclic graphs.
EXPERIENCE Virtual Experience Toolkit https://doi.org/10.3390/s24123837 An end-to-end automated 3D scene virtualization framework using computer vision techniques.
GuestXR Motivational Interviewing Transcripts Annotated https://doi.org/10.5281/zenodo.12792623 Annotated transcripts used for training AI-generated patient simulations.
GuestXR MB-RIRs: a Synthetic Room Impulse Response Dataset https://doi.org/10.48550/arxiv.2507.09750 Synthetic room impulse responses featuring frequency-dependent absorption coefficients.
GuestXR Inceptor https://doi.org/10.1109/vrw58643.2023.00102 An open-source tool developed for the automated creation of 3D social scenarios in virtual environments.
GuestXR Topo-Speech https://doi.org/10.3389/fnhum.2022.1058093 A sensory substitution system conveying spatial information to blind and vision-impaired individuals.
HEAT EmoLoop https://doi.org/10.1109/IS264627.2025.11284604 A bi-directional system designed for emotion-driven interaction between remote audiences and performers.
INDUX-R zandbak-orchestrator https://github.com/cwi-dis/zandbak-orchestrator A descendant of the VR2Gather Orchestrator designed to work in tandem with the Zandbak client library specifically for the INDUX-R project.
INDUX-R zandbak-client https://github.com/cwi-dis/zandbak-client A Unity interface library used to interact with the Zandbak Orchestrator.
LUMINOUS Text2CAD https://luminous-horizon.eu/index.php/blogs/introducing-text2cad-revolutionizing-cad-generation-from-text-prompts-for-next-gen-xr-in-luminous/ A generative model capable of producing sequential CAD designs from text prompts.
LUMINOUS MARVEL-40M+ https://doi.org/10.1109/CVPR52734.2025.00759 A multi-level visual elaboration framework designed for high-fidelity text-to-3D content creation.
LUMINOUS Bench EEG recordings https://doi.org/10.5281/zenodo.1168447 A dataset of bench EEG recordings used to develop a model for detecting slow-wave activity saturation in real-time as part of the project.
LUMINOUS Inpaint360GS https://github.com/dfki-av/Inpaint360GS An efficient object-aware 3D inpainting tool for 360° scenes via Gaussian Splatting, supporting both individual objects and complex multi-object environments.
LUMINOUS TalkingPose https://github.com/dfki-av/TalkingPose An efficient face and gesture animation tool utilizing a feedback-guided diffusion model for high-quality motion synthesis from a single RGB image and driving poses.
MASTER IMETA https://doi.org/10.1145/3581754.3584125 An interactive mobile eye-tracking annotation method for semi-automatic fixation-to-AOI mapping.
MASTER XR4MCR https://github.com/LiderTeknolojiGelistirme/XR4MCR A multi-user collaborative robotic maintenance training platform in extended reality, developed under the MASTER-XR open call to allow the creation and execution of industrial robot maintenance training scenarios without requiring code writing.
MAX-R Data Hubs / XRDataHub https://github.com/FilmakademieRnd/DataHub Open-source software associated with XRDataHub, AnimHost, and browser-based XR tools.
MAX-R EDM-Research/UE-LASAA https://doi.org/10.5281/zenodo.15517094 Published code base developed to support the project's XR media pipelines.
Meetween Speech LMM open release - V1 https://huggingface.co/meetween/Llama-speechlmm-1.0-l Open release of the Speech Large Multimodal Model (SpeechLMM) created by the project.
Meetween Mumospee open release - V1 https://huggingface.co/datasets/meetween/mumospee One of the largest open multimodal datasets created to train the SpeechLMM.
Meetween MOSEL https://doi.org/10.18653/V1/2024.EMNLP-MAIN.771 950,000 hours of speech data utilized for open-source speech foundation model training on EU languages.
Meetween NUTSHELL https://doi.org/10.18653/V1/2025.IWSLT-1.2 A dataset built specifically for abstract generation from scientific talks.
Meetween FAMA https://doi.org/10.48550/ARXIV.2505.22759 The first large-scale open-science speech foundation model for Italian and English.
Meetween Mumospee https://huggingface.co/datasets/meetween/mumospee A comprehensive multimodal and multilingual speech-metadata corpus featuring over 140,000 hours of speech data across 25 EU languages and more, used for training SpeechLMM.
Meetween Meetween YouTube Meeting Dataset https://huggingface.co/datasets/meetween/meetween_youtube_meeting A dataset comprising processed transcripts and metadata from over 122,000 public YouTube videos (covering virtual meetings, webinars, etc.), totaling over 80,000 hours of audiovisual content.
Meetween speechlmm https://github.com/Meetween/speechlmm The codebase for Meetween's multimodal and multilingual foundation models (SpeechLMM) that support audio, video, and text inputs and outputs.
Meetween ditto-talkinghead https://github.com/Meetween/ditto-talkinghead An open-source implementation of Motion-Space Diffusion for Controllable Real-time Talking Head Synthesis.
Meetween voicebox-pytorch https://github.com/Meetween/voicebox-pytorch A PyTorch implementation of Voicebox, a state-of-the-art text-to-speech network.
Meetween evaluation-server https://github.com/Meetween/evaluation-server A Python-based evaluation server repository used for the project's evaluations.
Meetween contr-pretraining https://github.com/MaikeZuefle/contr-pretraining A repository for contrastive pretraining utilizing datasets like MustC-v1 and GigaSpeech, originally based on LLaVA and further developed by the Meetween team.
MEMENTOES D2.1: 3D Reconstruction Kit - Dataset https://doi.org/10.5281/zenodo.17816967 A dataset produced to design computer vision methods capable of generating 3D reconstructions of historically significant objects using only RGB image sequences.
MEMENTOES D4.3: Findings on Games as Vehicles for Social Change (Dataset) https://zenodo.org/records/17816607 A dataset examining the potential of narrative-driven and immersive video games to influence players' attitudes towards social issues and human rights.
NANOVR Martinize2 and Vermouth https://doi.org/10.48550/arxiv.2212.01191 A unified framework utilized for molecular topology generation.
NANOVR NanoVer Server https://doi.org/10.21105/joss.08118 A Python package for serving real-time multi-user interactive molecular dynamics in VR.
POPULAR AR Eyewear Simulation Tool https://doi.org/10.1117/12.3042612 A software simulation tool explicitly developed for holographic-based augmented reality eyewear.
PRESENCE LiveSkeleton https://doi.org/10.1109/ISM63611.2024.00054 A system providing high-quality real-time human tracking and pose estimation.
PRESENCE Flexible toolkit for real-time action recognition https://doi.org/10.5281/ZENODO.15974094 A flexible, reusable toolkit for the real-time action recognition of virtual humans in XR/AR environments.
PRESENCE Intelligent Virtual Human SDK github.com/uhhhci/intelligent-virtual-agent-sdk An intelligent virtual agent authoring toolkit with interoperability for Rocketbox, CC4, and Didimo characters, designed for multimodal communication and interaction in XR environments.
SHARESPACE CT-DQN: Control-Tutored Deep Reinforcement Learning https://doi.org/10.48550/arXiv.2212.01343 Code base and model architecture for a control-tutored deep reinforcement learning methodology.
SHARESPACE Deep Space Starter Kit https://github.com/ArsElectronicaFuturelab/UE-DeepSpace-Starter The Deep Space Starter Kit is an Unreal Engine template includes all configurations to quickly start a new project for this specific space. This plug-in is compatible with Unreal Engine 5.7.
SHARESPACE pharus https://github.com/ArsElectronicaFuturelab/UE-DeepSpace-PharusLasertracking The pharus tracking system is developed by researcher and artist Otto Naderer from the Ars Electronica Futurelab. This tracking system allows for the locations of objects, people, or groups to be tracked on the Deep Space floor.
SHARESPACE Deep Sync Infrastructure https://github.com/ArsElectronicaFuturelab/UE-DeepSpace-DeepSync https://github.com/ArsElectronicaFuturelab/DeepSync-Wearable-Server https://github.com/ArsElectronicaFuturelab/DeepSync-Wearable-Firmware The Deep Sync Infrastructure brings biodata to the co-immersive Deep Space 8K. It includes the development of custom-made wearables and an Unreal Engine plug-in.
SHARESPACE Cognitive Architectures https://sharespace.eu/cognitive-architectures/ Within SHARESPACE, cognitive architectures were designed, developed, and validated by SHARESPACE partner CRdC to drive the movement of virtual characters with different levels of autonomization.
SHARESPACE Pixel Streaming Service https://github.com/ALE-Rainbow/sharespace-pixel-streaming-infrastructure WebRTC enables direct peer-to-peer audio connections that avoid the mixing delays inherent in centralized voice systems. A mesh network architecture allows multiple P2P connections between emitters and receivers, minimizing latency while maintaining audio quality.
SHARESPACE Web Client-Server Bundle https://github.com/ALE-Rainbow/sharespace-pixel-streaming-cpp-service The project delivered a web client-server bundle that could be hosted either locally or in ALE cloud with connectors for direct connection with XR applications.
SHARESPACE Avatar Replication in Shared Environments https://github.com/CYENS/virtual-share-space A unified multi-user platform was developed in Unreal Engine 5 by the team of Cyens, allowing distributed clients to connect and interact within shared virtual environments.
SHARESPACE Cognitive Architecture (PoP Amplification) https://github.com/FrancescoDeLellis/L2_Cognitive_Architecture_PoP_Amplification Cognitive architecture deployed for the Proof of Principle of Amplification.
SONICOM The SONICOM HRTF Dataset https://doi.org/10.17743/jaes.2022.0066 Dataset of Head-Related Transfer Functions for artificial intelligence-driven immersive audio.
SONICOM PAN-AR https://doi.org/10.1145/3678299.3678332 A multimodal dataset featuring higher-order ambisonics room impulse responses and spherical pictures.
SONICOM NumCalc https://doi.org/10.1016/j.enganabound.2024.01.008 An open-source Boundary Element Method (BEM) code for solving acoustic scattering problems.
SONICOM Auditory modelling toolbox (AMT) https://ecosystem.sonicom.eu/tools/1 Toolbox to facilitate reproducible research in auditory modeling.
SONICOM Frambi https://doi.org/10.61782/fa.2023.0494 A flexible software framework tailored for auditory modeling based on Bayesian inference.
SONICOM Binaural Rendering Toolbox (BRTLibrary) https://github.com/GrupoDiana/BRTLibrary A set of software libraries, applications, and definitions aimed as a virtual laboratory for psychoacoustic experimentation, implementing algorithms for audio spatialisation and simulation using headphones.
SONICOM Hybrid ISM+BRIR Simulator https://github.com/3DTune-In/Hybrid_ISM_BRIR_Method_TestApp An openFrameworks-based real-time acoustic simulation application that combines the Image Source Method (ISM) for early reflections with measured Binaural Room Impulse Responses (BRIRs) for the late reverberant tail.
SONICOM HRTF Explorer https://github.com/Katarina-Poole/HRTF_Explorer A Python GUI that uses OSC commands to communicate with the Binaural Rendering Toolbox (BRT) to render binaural audio and explore different HRTFs.
SONICOM Spatial Audio Metrics (SAM) https://github.com/Katarina-Poole/Spatial-Audio-Metrics A Python toolbox that allows for the visualisation and comparison of HRTFs and the analysis of spatial audio and perceptual experiments.
SPIRIT GreenWise https://doi.org/10.1145/3773274.3774275 An intelligent application migration framework for containerized machine learning services.
SPIRIT STEP-MR https://athena.itec.aau.at/2025/11/step-mr-a-subjective-testing-and-eye-tracking-platform-for-dynamic-point-clouds-in-mixed-reality/ A subjective testing and eye-tracking platform built specifically for dynamic point clouds in mixed reality.
SPIRIT IntentFramework https://github.com/penguos/IntentFramework An experimental intent-aware SDN network adaptation framework that enables the SDN controller to select optimal paths for incoming application flows based on real-time application and transport layer traces.
SPIRIT SPIRIT Organization Repository https://github.com/SPIRIT-org/SPIRIT The primary organizational repository for the SPIRIT project that outlines the licensing structure for project components, such as GNU GPLv3 for software and the CERN Open Hardware Licence for hardware designs.
SUN Simulation of Heuristics for AGV Task Sequencing https://doi.org/10.3390/MATH12020271 Replication data utilizing dynamic queues and resource sharing.
SUN Knee Rehabilitation Dataset https://doi.org/10.1038/S41597-025-04963-4 A specialized dataset of knee rehabilitation exercises for postural assessment utilizing wearable devices.
SUN MC-GTA https://doi.org/10.5281/zenodo.8335396 A synthetic benchmark dataset aimed at advancing multi-camera vehicle tracking capabilities.
SUN Ubervvald https://doi.org/10.1007/978-981-96-5887-9_14 An advanced object detection library created to optimize complex Convolutional Neural Networks (CNNs).
SUN OmniBridge https://www.sun-xr-project.eu/ The middleware core of the SUN integrated XR platform, serving as a central data broker that manages session-based communication, enables secure real-time coordination between distributed XR components, and uses an MQTT broker for low-latency data exchange.
SUN Tokenized Platform https://www.sun-xr-project.eu/ A blockchain-based platform for creating and trading digital assets using fungible and non-fungible tokens (NFTs). It also acts as the main storage for data exchanged within the overall SUN Platform.
SUN Avatar Pipeline https://www.sun-xr-project.eu/ An automatic pipeline that generates realistic, animatable 3D human avatars from a single smartphone video, utilizing tools like Nerfacto for volumetric reconstruction and extracting meshes with skeletal and facial blendshapes.
SUN AI-based texture inpainting https://www.sun-xr-project.eu/ An AI-powered standalone tool designed for 3D asset creation and 3D texture enhancement.
SUN AI despecular for photogrammetry https://www.sun-xr-project.eu/ A tool utilizing a specifically trained neural network to remove specular highlights from photos, improving the photogrammetric 3D asset creation pipeline in terms of calibration, surface generation, and texture mapping.
SUN Hololight Stream https://www.sun-xr-project.eu/ An advanced XR pixel streaming technology created to offload rendering tasks from XR devices to more powerful external servers.
SUN Semantic 3D Reconstruction https://www.sun-xr-project.eu/ A semantic 3D reconstruction engine that processes posed RGBD images to provide a coarse 3D reconstruction with attached semantics that can be queried using natural language.
SUN Open-Vocabulary Object Detection https://www.sun-xr-project.eu/ A computer vision component capable of performing real-time object detection and recognition in images using open-vocabulary models.
SUN Medium-density EMG and IMU interface https://www.sun-xr-project.eu/ An interface for gait rehabilitation and movement analysis that provides doctors with quantitative muscle activation information in real-time.
SUN XR Threat Detection https://www.sun-xr-project.eu/ A security component designed to detect and stop multiple security threats in real-time, reducing the risk of reputation damage for XR products.
SUN SUN Integrated Platform https://www.sun-xr-project.eu/ A unified data exchange ecosystem providing a ready-to-use foundation for coordinating IoT devices and virtual-world services in domain-specific XR experiences.
THEIA-XR Extended Reality Technologies for operating environments https://www.theia-xr.eu/ XR solutions designed for cabin-based and tele-operational environments that combine augmented reality (AR) visualizations with sound and haptic feedback to make non-perceivable information visible to human operators.
THEIA-XR XR interaction concepts and design principles https://www.theia-xr.eu/ A set of principles facilitating a human-friendly and intuitive design of XR interactions in industrial applications, addressing human capabilities, experiences, and task requirements.
THEIA-XR Transdisciplinary co-design methodology https://www.theia-xr.eu/ A scenario-based methodology involving users, stakeholders, and multidisciplinary researchers to collect human requirements and develop multimodal XR information presentation solutions.
THEIA-XR XR applications for thermal imaging and laser projections https://www.theia-xr.eu/ Specific, operator-approved XR applications co-designed for the cabins of off-highway vehicles (such as snow groomers and construction machinery), intended for scenarios where traditional handheld or head-worn devices are impractical.
TIMELAPSE TIMELAPSE VR Application https://timelapse.unimi.it/about-us/ A virtual reality application designed to speed up the perception of time passage for patients undergoing chemotherapy,,.
TransMIXR UVG-CWI-DQPC: Dual-Quality Point Cloud Dataset https://doi.org/10.1145/3746027.3758263 Point cloud dataset optimized for volumetric video applications.
TransMIXR ComPEQ-MR https://doi.org/10.1145/3625468.3652182 A compressed point cloud dataset featuring eye tracking and quality assessment in mixed reality.
TransMIXR TSalV360: Text-driven Saliency Detection https://doi.org/10.5281/ZENODO.17649129 Method and dataset tailored for saliency detection within 360-degree videos.
TransMIXR VR2Gather https://doi.org/10.1145/3664647.3685515 A collaborative social VR system open-sourced for adaptive multi-party real-time communication.
TransMIXR TangibleMRCreate https://doi.org/10.2312/EGVE.20231339 An intuitive authoring tool created to facilitate the development of mixed reality content.
TransMIXR VR2Gather https://github.com/cwi-dis/VR2Gather (also available via the project's fork at https://github.com/Transmixr/VR2Gather) A customizable open-source application framework for Unity that enables the creation of immersive social VR experiences, allowing participants to be represented as live volumetric video without relying on a central cloud-based game engine.
TransMIXR cwipc_unity_TRANSMIXR https://github.com/Transmixr/cwipc_unity_TRANSMIXR A Unity package specifically dedicated to supporting cwipc (customizable point cloud) libraries within the TRANSMIXR project.
TransMIXR TRANSMIXR_Assets https://github.com/Transmixr/TRANSMIXR_Assets A repository hosting 3D model assets (such as .glb and .gltf files) used in the TRANSMIXR project. It allows public access for easy integration into immersive or web-based applications, supporting dynamic content loading via Open Sound Control (OSC) commands.
TransMIXR Scoping-Review-Scripts https://github.com/Transmixr/Scoping-Review-Scripts A repository containing the Java-based scripts utilized during the scoping review process of the project.
TrustChain Decentralized Management of Federated Cloud and Edge Providers https://doi.org/10.5281/ZENODO.10785252 A management framework for the efficient and budget-balanced handling of federated cloud and edge platforms.
TrustChain SURE: Privacy and Utility Assessment Library https://doi.org/10.5281/ZENODO.13843053 A new library designed to assess privacy and utility for synthetic data.
TrustChain CreatorCredentials https://github.com/NGI-TRUSTCHAIN/CreatorCredentials A user-centric digital identity management framework specifically designed for cultural and creative communities, allowing organizations to issue verifiable credentials to creators to increase the trustworthiness of digital media.
TrustChain nxcc (Nano Cross-Chain Communication) https://github.com/nxcc-bridge/nxcc A secure, off-chain orchestration engine connecting blockchains, APIs, and systems using JavaScript workers that execute inside hardware-protected Trusted Execution Environments (TEEs).
TrustChain LED-UP https://github.com/NGI-TRUSTCHAIN/LED-UP A decentralized data management platform utilizing smart contracts and serverless APIs to securely register and share data, incorporating a compensation model for data providers.
TrustChain MUSAP https://github.com/NGI-TRUSTCHAIN/MUSAP_project Multiple SSCD with Unified Signature API Library; an intermediary open-source layer that abstracts the complexities of different Secure Signature Creation Devices (SSCDs) into a unified API for smartphone applications.
TrustChain TheSocialWallet https://github.com/NGI-TRUSTCHAIN/TheSocialWallet An edge wallet and backend platform utilizing decentralized identifiers (DIDs) and verifiable credentials (VCs) to streamline and secure the distribution of social benefits for marginalized communities.
TrustChain MS3 (Modular Multi-chain Suite) https://github.com/NGI-TRUSTCHAIN/MS3 An open-source adapter framework designed to systematically address Web3 fragmentation and significantly reduce development complexity for decentralized applications (dApps).
TrustChain Opentrace https://github.com/NGI-TRUSTCHAIN/Opentrace- An open protocol and reference implementation designed for generating and verifying trustworthy data originating from physical-world sources.
VERGE Space and Time User Distribution in a University Campus https://doi.org/10.1016/J.COMNET.2024.110329 Measurement dataset containing spatiotemporal distributions of users.
VERGE Edge4AI https://doi.org/10.5281/ZENODO.15878533 A framework enabling intelligent edge automation and AI lifecycle management for Beyond 5G networks.
VERGE Split_computing_CF_integration https://github.com/VERGE-PROJECT/Split_computing_CF_integration A Deep Reinforcement Learning (DRL) solution for dynamic neural network inference splitting between user equipment (UE) and edge servers, integrated with the VERGE Cognitive Framework for comprehensive experiment tracking and model deployment.
VERGE COMPSs https://github.com/VERGE-PROJECT/COMPSs A distributed computing framework providing application abstraction to facilitate the development of distributed workflows through simple task annotation, and abstracting application development from infrastructure through its run-time environment.
VERGE VERGE Open Dataspace Datasets https://github.com/VERGE-PROJECT/datasets A collection of repositories hosting datasets generated by the project to enable public access for AI/ML training, including the Space-Time-User-Distribution-Dataset, PCDataset, deployed-slicing-testbed-dataset, Real-5G-Network-Dataset, 3D-Design-Dataset, and more.
VERGE verge-formal-verification-service https://github.com/VERGE-PROJECT/verge-formal-verification-service A repository hosting the formal verification service components for the VERGE project.
VERGE reproAccel https://www.verge-project.eu/ An FPGA SoC resource management layer that enables seamless reconfiguration for interconnected software and FPGA-accelerated functions running on devices deployed at the far and extreme edge.
XR2Learn V-Lab https://doi.org/10.1145/3565066.3608246 A VR educational application framework acting as a beacon application for immersive learning.
XR2Learn INTERACT https://doi.org/10.1145/3565066.3608250 An authoring tool facilitating the creation of human-centric interaction with 3D objects in VR.
XR2Learn XR2Learn platform https://xr2learn.eu/platform/ The software code structure of the XR marketplace, including the on-demand components and IPR tools.
XR2Learn enabler-interact https://github.com/XR2Learn/enabler-interact A Unity plugin (Enabler "INTERACT") for creating human-centric simulations in virtual reality, featuring an embedded physics engine, flexible cable simulation, natural object interaction, and assembly scenarization.
XR2Learn Personalization-Enablers-Training-Tools https://github.com/XR2Learn/Personalization-Enablers-Training-Tools Tools for pre-training and fine-tuning emotion recognition models. It encompasses data pre-processing, handcrafted and self-supervised learning (SSL) feature extraction, and supervised fine-tuning.
XR2Learn Personalization-Enablers-Inference-Tools https://github.com/XR2Learn/Personalization-Enablers-Inference-Tools Inference tools designed for unimodal and multimodal emotion classification and evaluation, including decision-level multimodal fusion and pre-processing components.
XR2Learn Personalization-Tool https://github.com/XR2Learn/Personalization-Tool A self-adaptive system that utilizes predicted emotions and contextual information (e.g., activity levels) to provide personalized suggestions in educational XR applications via real-time asynchronous communication.
XR2Learn Personalization-Enablers-CLI https://github.com/XR2Learn/Personalization-Enablers-CLI A unified command-line interface that automates and facilitates access to the XR2Learn training, inference, and personalization tools, providing pre-configured scripts and benchmarks for end-to-end integration testing.
XR2Learn magic-xroom https://github.com/XR2Learn/magic-xroom A VR application designed to elicit specific emotions and gather data from external sensors (e.g., headsets, Shimmer 3 GSR+, lip/eye trackers) across a set of increasingly difficult scenarios.
XR2Learn Personalization-Components-Template https://github.com/XR2Learn/Personalization-Components-Template A CookieCutter template project created to support developers in building new components for the personalization enablers, making it easier to extend supported modalities.
XR2Learn Personalization-Integration-Template https://github.com/XR2Learn/Personalization-Integration-Template An example project demonstrating how to seamlessly communicate a Unity application with the Personalization Enablers by exchanging messages using a Pub/Sub protocol.
XR2Learn data-collection-module-steamvr https://github.com/XR2Learn/data-collection-module-steamvr A collection of data collecting scripts and assets extracted directly from the Magic Xroom project.
XR4ED XR Module https://xr4ed.eu/ A comprehensive suite of tools designed to facilitate the creation, visualization, and interaction with immersive 3D content, empowering educators and creators to build virtual environments.
XR4ED World Builder https://xr4ed.eu/ A user-friendly authoring tool and editor within the XR Module used for creating interactive 3D environments ("Worlds"). It allows users to import 3D models, audio, images, and videos without requiring extensive programming expertise.
XR4ED Portal Hopper (Metandora) https://xr4ed.eu/ A user-facing application and player that renders, visualizes, and allows interaction with the 3D worlds created by the World Builder. It supports VR-mode, 3rd-person, and 1st-person views.
XR4ED Marketplace https://xr4ed.eu/ A centralized web application and hub for accessing, purchasing, and downloading digital XR assets. It handles product management, content distribution, transactions, and digital rights management (DRM).
XR4ED Interaction Editor https://xr4ed.eu/ A tool within the XR Module dedicated to defining user interactions within the constructed 3D virtual environments.
XR4ED Avatars and Templates https://xr4ed.eu/ Pre-designed frameworks and customizable digital representations of users that accelerate the creation of complex scenes and enhance immersion and interactivity within the platform.
XR4ED XR4ED Microservices https://xr4ed.eu/ A robust backend suite of autonomous services operating over REST APIs, including User Authentication, License Management, Products Management, and File Management.
XR4Human Online Rating Repository https://doi.org/10.5281/ZENODO.17896488 Digital repository functioning as a rating and evaluation tool for human-centered XR frameworks.
XR4Human European Code of Conduct for Responsible XR Technologies https://xr4human.eu/ A framework setting forth ethical obligations for developers to ensure immersive technologies respect human rights, protect user privacy, promote inclusivity, and safeguard user well-being.
XR4Human Self-Assessment Toolkit https://xr4human.eu/ A toolkit containing an Ethical Impact Assessment (EIA) and a Compliance Checklist to help developers anticipate, assess, and mitigate the effects of their XR innovations on users and society.
XR4Human AI Guide https://xr4human.eu/ A guide providing step-by-step instructions and prompts for compiling the project's tools and documentation into a Large Language Model (LLM) to assist in responsible XR design.
XR4Human Interoperability Guidance Document https://doi.org/10.5281/zenodo.14046081 A living document and map providing an overview of the current state of interoperability, existing standards, and best practices in XR and spatial computing.
XR4Human Knowledge Hub https://xr4human.eu/ A centralized online resource organized into practical steps (Learn, Assess, Test and Explore, Reflect) that supports the use of the self-assessment toolkit and provides insights into ethical and legal issues.
XR4Human Experience Library https://xr4human.eu/ An interactive, curated library of real-world XR case studies, immersive applications, and user experiences that highlight and demonstrate a commitment to best ethical practices.
XR4Human Rating System and Educational Toolbox https://xr4human.eu/ A set of educational materials, including videos and a rating repository, aimed at empowering end-users to make informed decisions regarding the acquisition and usage of XR solutions.
XR4Human XR4Human Forum https://xr4human.eu/ A community-driven digital space and dialogue platform bringing together businesses, civil society, researchers, and policymakers to discuss the societal impact and governance of XR.
XR4Human Test Cases for Demonstration and Validation https://xr4human.eu/ An online repository of test cases designed to record and demonstrate the practical real-world application of the XR Code of Conduct.
XR5.0 Trainer Authoring Tool https://xr50.eu/ A web application utilized by training managers within Industry 5.0 environments to author and create personalized training workflows.
XR5.0 Cloud Repository https://xr50.eu/ A central storage and retrieval platform that hosts training materials, videos, 3D models, and workflows, exposing a "Storage API" for XR plugins to access.
XR5.0 AI Models and Services https://xr50.eu/ A suite of specialized AI models encompassing Generative AI, Neurosymbolic AI, Active Learning, and Explainable AI (XAI) that provide real-time services like content generation, malfunction detection, and model explanations directly to XR applications.
XR5.0 Central XR Hub https://xr50.eu/ An orchestration component that manages user authentication and coordinates various XR applications, ensuring smooth integration with streaming solutions and training plugins.
XR5.0 Extract, Transform, Load (ETL) Pipeline https://xr50.eu/ A data pipeline tool that accesses industry data (such as IoT sensors, XR gesture data, and ERP systems), transforms it into a suitable format, and delivers harmonized data to XR glasses for real-time visualization.
XR5.0 Remote Assistance Platform https://xr50.eu/ A platform enabling real-time collaboration and communication between on-site operators and remote experts using XR technologies for operational support, guidance, and troubleshooting.
XR5.0 Human-Centric Digital Twins https://xr50.eu/ Expanding on the Clawdite platform, this component constructs detailed "digital images" of workers by capturing static traits (height, skills) alongside dynamic contexts (fatigue, emotional state) to personalize and adapt the XR experience in real-time.
XReco XR and Media Transformation APIs and Authoring Tools https://xreco.eu/deliverables/#toc_D41_XR_and_Media_Transformation_Services_API_and APIs integrating vertical technologies for XR media transformation and content creation.
XReco Textual Video Content Dataset https://doi.org/10.1145/3746027.3758224 A dataset and corresponding metric created specifically for textual video content description.
XReco vitrivr-engine https://doi.org/10.1145/3746027.3756874 An open-source multimedia retrieval engine for content and similarity searches.
XReco XRCapsules https://github.com/visyonXR/XReco A comprehensive, web-based XR platform that enables the creation, editing, and deployment of immersive 3D experiences across multiple target devices (like AR/VR headsets and web browsers). It includes the XRCapsule Player and a JSON specification defining the data model.
XReco vitrivr-engine https://github.com/vitrivr/vitrivr-engine An open-source, multi-modal multimedia retrieval system that powers the XReco Neural Media Repository (NMR) backend. It handles the ingestion, feature extraction, analysis, and retrieval of multimedia objects like audio, video, images, and 3D models.
XReco 3D model descriptors extraction https://github.com/XRecoEU/WP3-T3.2-3D-model-descriptors-extraction An analysis service component that extracts descriptors for 3D models.
XReco WAVL-Dataset https://github.com/XRecoEU/WAVL-Dataset A repository providing the Weakly Annotated Video Landmarks (WAVL) dataset and its associated code.
XReco ZAUBAR XReco Editor https://github.com/zaubar A web-based XR content management platform combining map-first authoring and AppAR delivery, allowing creators to design and publish location-based AR tours.
XReco XReco NewsTagger LoRa adapters https://huggingface.co/raicrits/Llama_NewsTagger_XRECO Fine-tuned LoRa adapters for the Llama-3.1-8B-Instruct model, designed to attribute meaningful tags to news articles in Italian, English, German, and Slovenian.
XTREME Multi-Flow: Multi-View-Enriched Normalizing Flows https://doi.org/10.48550/ARXIV.2504.03306 Advanced deep learning framework created for industrial anomaly detection.
XTREME Marionette AI-driven motion capture software https://xtremeitu.dk/ An AI-driven, camera-based motion capture software that extracts 3D animation from video, allowing creators to record motion capture anywhere without the need for specialized suits.
XTREME 4DSOUND Spatial Audio Engine (4DS XR Framework) https://xtremeitu.dk/ A high-performance and high-definition spatial audio engine featuring an intuitive interface designed for the creation of immersive audio and cross-media interactivity.
XTREME 3D Audio-Visual Reconstruction Module https://xtremeitu.dk/ A module responsible for reconstructing the scene by mapping multichannel sound to an acoustic image stream, as well as performing multimodal audio-visual detection.
XTREME Human Reconstruction and Virtual Presence Tool https://xtremeitu.dk/ A set of core technologies focused on the 3D reconstruction of dynamically moving people, real-time motion capture in mobile environments, and fine-grain human pose estimation.
XTREME XTREME System Architecture and API https://xtremeitu.dk/ The overarching system architecture and Application Programming Interface (API) developed to integrate the various mixed reality components and support the audio-visual performances.
XTREME Multiview Scene Synthesis Tool https://xtremeitu.dk/ A research-driven component dedicated to multiview scene synthesis, sound visualization, and music content understanding to create computational synaesthesia.