ASP-belong: Difference between revisions
Created page with "=== ASP-belong Project === {| class='wikitable' style='margin:auto' |- ! CORDIS Reference !! Start date !! End date !! Coordinator |- | https://cordis.europa.eu/project/id/101080665 || 01/09/2023 || 31/08/2027 || Masarykova univerzita / Czech Republic |} === Project description === Poor mental health and social isolation are on the rise among young people, exacerbated by the pandemic. Supportive relationships play a crucial role in mental health and addressing lonelin..." |
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=== Project description === | === Project description === | ||
Poor mental health and social isolation are on the rise among young people, exacerbated by the pandemic. Supportive relationships play a crucial role in mental health and addressing loneliness. Schools currently lack evidence-based interventions to foster a sense of belonging. The EU-funded ASP-belong project has developed Augmented Social Play (ASP), a digital mental health intervention that utilises smartphones to facilitate group experiences. ASP incorporates elements of storytelling, augmented reality, gameplay and psychotherapeutic techniques to enhance mental well-being and foster a sense of group belonging. The project will engage stakeholders in the creation of ASP #1 and its implementation in schools located in Czechia, Portugal and the United Kingdom. This can encourage adoption by policymakers, practitioners and the media. | Poor mental health and social isolation are on the rise among young people, exacerbated by the pandemic. Supportive relationships play a crucial role in mental health and addressing loneliness. Schools currently lack evidence-based interventions to foster a sense of belonging. The EU-funded ASP-belong project has developed Augmented Social Play (ASP), a digital mental health intervention that utilises smartphones to facilitate group experiences. ASP incorporates elements of storytelling, augmented reality, gameplay and psychotherapeutic techniques to enhance mental well-being and foster a sense of group belonging. The project will engage stakeholders in the creation of ASP #1 and its implementation in schools located in Czechia, Portugal and the United Kingdom. This can encourage adoption by policymakers, practitioners and the media. | ||
=== Project outputs === | |||
==== Publications ==== | |||
{| class="wikitable sortable" | |||
! Domain !! Type of output !! Title !! DOI URL | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-Design || https://doi.org/10.17605/OSF.IO/BRW98 | |||
|- | |||
| Education, Training & Serious Games || Conference proceedings || Making A Real Connection: Pro-Social Collaborative Play in Extended Realities – Trends, Challenges and Potentials || https://doi.org/10.1145/3626705.3626708 | |||
|- | |||
| Education, Training & Serious Games || Peer reviewed articles || Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities || https://doi.org/10.1145/3716164 | |||
|- | |||
| Ethics, Society, Arts & Culture || Conference proceedings || Navigating through the jungle of international collaborative grants: Lessons learned from ASP-belong project and beyond || https://doi.org/10.17605/OSF.IO/BRW98 | |||
|- | |||
| Ethics, Society, Arts & Culture || Peer reviewed articles || Integrating ethics in digital mental healthcare technologies: a principle-based empirically grounded roadmap approach || https://doi.org/10.17605/OSF.IO/BRW98 | |||
|- | |||
| Healthcare, Medicine & Accessibility || Peer reviewed articles || Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation || https://doi.org/10.2196/64488 | |||
|} | |||
Latest revision as of 13:32, 22 April 2026
ASP-belong Project
| CORDIS Reference | Start date | End date | Coordinator |
|---|---|---|---|
| https://cordis.europa.eu/project/id/101080665 | 01/09/2023 | 31/08/2027 | Masarykova univerzita / Czech Republic |
Project description
Poor mental health and social isolation are on the rise among young people, exacerbated by the pandemic. Supportive relationships play a crucial role in mental health and addressing loneliness. Schools currently lack evidence-based interventions to foster a sense of belonging. The EU-funded ASP-belong project has developed Augmented Social Play (ASP), a digital mental health intervention that utilises smartphones to facilitate group experiences. ASP incorporates elements of storytelling, augmented reality, gameplay and psychotherapeutic techniques to enhance mental well-being and foster a sense of group belonging. The project will engage stakeholders in the creation of ASP #1 and its implementation in schools located in Czechia, Portugal and the United Kingdom. This can encourage adoption by policymakers, practitioners and the media.
Project outputs
Publications
| Domain | Type of output | Title | DOI URL |
|---|---|---|---|
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-Design | https://doi.org/10.17605/OSF.IO/BRW98 |
| Education, Training & Serious Games | Conference proceedings | Making A Real Connection: Pro-Social Collaborative Play in Extended Realities – Trends, Challenges and Potentials | https://doi.org/10.1145/3626705.3626708 |
| Education, Training & Serious Games | Peer reviewed articles | Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities | https://doi.org/10.1145/3716164 |
| Ethics, Society, Arts & Culture | Conference proceedings | Navigating through the jungle of international collaborative grants: Lessons learned from ASP-belong project and beyond | https://doi.org/10.17605/OSF.IO/BRW98 |
| Ethics, Society, Arts & Culture | Peer reviewed articles | Integrating ethics in digital mental healthcare technologies: a principle-based empirically grounded roadmap approach | https://doi.org/10.17605/OSF.IO/BRW98 |
| Healthcare, Medicine & Accessibility | Peer reviewed articles | Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation | https://doi.org/10.2196/64488 |