ASP-belong Project
Project description
Poor mental health and social isolation are on the rise among young people, exacerbated by the pandemic. Supportive relationships play a crucial role in mental health and addressing loneliness. Schools currently lack evidence-based interventions to foster a sense of belonging. The EU-funded ASP-belong project has developed Augmented Social Play (ASP), a digital mental health intervention that utilises smartphones to facilitate group experiences. ASP incorporates elements of storytelling, augmented reality, gameplay and psychotherapeutic techniques to enhance mental well-being and foster a sense of group belonging. The project will engage stakeholders in the creation of ASP #1 and its implementation in schools located in Czechia, Portugal and the United Kingdom. This can encourage adoption by policymakers, practitioners and the media.
Project outputs
Publications
| Domain |
Type of output |
Title |
DOI URL
|
| Computer Vision, 3D Modeling & Rendering |
Conference proceedings |
Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-Design |
https://doi.org/10.17605/OSF.IO/BRW98
|
| Education, Training & Serious Games |
Conference proceedings |
Making A Real Connection: Pro-Social Collaborative Play in Extended Realities – Trends, Challenges and Potentials |
https://doi.org/10.1145/3626705.3626708
|
| Education, Training & Serious Games |
Peer reviewed articles |
Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities |
https://doi.org/10.1145/3716164
|
| Ethics, Society, Arts & Culture |
Conference proceedings |
Navigating through the jungle of international collaborative grants: Lessons learned from ASP-belong project and beyond |
https://doi.org/10.17605/OSF.IO/BRW98
|
| Ethics, Society, Arts & Culture |
Peer reviewed articles |
Integrating ethics in digital mental healthcare technologies: a principle-based empirically grounded roadmap approach |
https://doi.org/10.17605/OSF.IO/BRW98
|
| Healthcare, Medicine & Accessibility |
Peer reviewed articles |
Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation |
https://doi.org/10.2196/64488
|