| Domain |
Type of output |
Title |
DOI URL
|
| Audio, Speech & NLP |
Book chapters |
NLP-Assisted Educational Memory Game Experiment |
https://doi.org/10.1007/978-3-031-42134-1_6
|
| Education, Training & Serious Games |
Book chapters |
Gaps in Tertiary Education Institutions to Facilitate Practice-Based E-Learning with Disruptive Learning Technologies |
https://doi.org/10.1007/978-3-031-84170-5
|
| Education, Training & Serious Games |
Book chapters |
Puzzle Playground – Teaching VR Interactions Through a Puzzle Game |
https://doi.org/10.1007/978-3-031-78269-5_39
|
| Education, Training & Serious Games |
Book chapters |
The e-DIPLOMA Platform: A Cloud-Based Solution for Educational Groupwork in Gamified Environments |
https://doi.org/10.1007/978-3-031-84170-5_4
|
| Education, Training & Serious Games |
Conference proceedings |
INTERACTIVITY AND SCAFFOLDING IN PRACTICE BASED LEARNING WITH DISRUPTIVE TECHNOLOGIES |
https://doi.org/10.21125/INTED.2024.0819
|
| Education, Training & Serious Games |
Conference proceedings |
Predicting Student Performance with Virtual Resources Interaction Data |
https://doi.org/10.1007/978-3-031-34111-3_39
|
| Education, Training & Serious Games |
Other |
e-DIPLOMA - Deliverable 7.1: Report on Mapping Legal and Ethical Considerations |
https://doi.org/10.5281/ZENODO.10259758
|
| Education, Training & Serious Games |
Other |
Electronic, Didactic and Innovative Platform for Learning based On Multimedia Assets |
https://doi.org/10.5281/ZENODO.17465663
|
| Education, Training & Serious Games |
Other |
e-DIPLOMA: Aprendiendo a programar en entornos inmersivos |
https://doi.org/10.5281/ZENODO.17465560
|
| Education, Training & Serious Games |
Other |
e-DIPLOMA Deliverable 2.2 e-learning ecosystem for practice based learning with disruptive technologies |
https://doi.org/10.5281/ZENODO.8406119
|
| Education, Training & Serious Games |
Other |
e-DIPLOMA - Deliverable 4.2: Platform Software |
https://doi.org/10.5281/ZENODO.14534383
|
| Education, Training & Serious Games |
Other |
e-DIPLOMA Deliverable 4.1 Platform technology specification |
https://doi.org/10.5281/ZENODO.8406053
|
| Education, Training & Serious Games |
Other |
e-DIPLOMA - Deliverable 6.1: Report of current policy situation and policy recommendation |
https://doi.org/10.5281/ZENODO.10390984
|
| Education, Training & Serious Games |
Other |
e-DIPLOMA: Deliverable 5.2: Definition of appropriate metrics for the assessment of learning competencie |
https://doi.org/10.5281/ZENODO.14535619
|
| Education, Training & Serious Games |
Other |
e-DIPLOMA - Deliverable 5.1: Competency Specifications |
https://doi.org/10.5281/ZENODO.14535523
|
| Education, Training & Serious Games |
Other |
e-DIPLOMA - Dataset: European remote e-learning ecosystem survey data |
https://doi.org/10.5281/ZENODO.10432816
|
| Education, Training & Serious Games |
Other |
e-DIPLOMA: Initial analysis conclusions of the e-learning ecosystem for practice-based learning with disruptive technologies |
https://doi.org/10.5281/ZENODO.8321110
|
| Education, Training & Serious Games |
Other |
Development of an Immersive Virtual Reality System to Practice the Lumbar Puncture Manoeuvre |
https://doi.org/10.1007/978-3-031-42134-1_10
|
| Education, Training & Serious Games |
Peer reviewed articles |
Which videos are better for the students? Analyzing the student behavior and video metadata |
https://doi.org/10.1016/J.HELIYON.2024.E39682
|
| Education, Training & Serious Games |
Peer reviewed articles |
Towards the Adoption of Recommender Systems in Online Education: A Framework and Implementation |
https://doi.org/10.3390/BDCC9100259
|
| Education, Training & Serious Games |
Peer reviewed articles |
Immersive Virtual-Reality System for Aircraft Maintenance Education: A Case Study |
https://doi.org/10.3390/app13085043
|
| Ethics, Society, Arts & Culture |
Conference proceedings |
ETHICAL CONSIDERATIONS FOR CONDUCTING RESEARCH WITH VIRTUAL REALITY IN EDUCATION: ESTABLISHING REQUIREMENTS FOR CONSENT FORMS |
https://doi.org/10.21125/ICERI.2023.1298
|
| Ethics, Society, Arts & Culture |
Other |
e-DIPLOMA - Deliverable 1.3: Data Management Plan |
https://doi.org/10.5281/ZENODO.10390670
|
| Ethics, Society, Arts & Culture |
Other |
e-DIPLOMA - Deliverable 6.2 Report on the SWOT |
https://doi.org/10.5281/ZENODO.10259900
|
| Ethics, Society, Arts & Culture |
Other |
e-DIPLOMA: Baselines for the framework development of co-creation |
https://doi.org/10.5281/ZENODO.8321129
|
| Ethics, Society, Arts & Culture |
Other |
e-DIPLOMA - Deliverable 8.2: Project Website, Logo and Social Networks accounts |
https://doi.org/10.5281/ZENODO.10259198
|
| Ethics, Society, Arts & Culture |
Other |
e-DIPLOMA - Deliverable 7.2: Ethics Plan |
https://doi.org/10.5281/ZENODO.10370507
|
| Ethics, Society, Arts & Culture |
Other |
e-DIPLOMA - Deliverable 7.3: Sociocultural Contextualization Policy |
https://doi.org/10.5281/ZENODO.10390253
|
| Ethics, Society, Arts & Culture |
Other |
e-DIPLOMA - Deliverable 8.4: Business strategy baseline |
https://doi.org/10.5281/ZENODO.10259081
|
| Ethics, Society, Arts & Culture |
Other |
Exploring Value and Ethical Dimensions of Disruptive Technologies for Learning and Teaching |
https://doi.org/10.1007/978-3-031-42134-1_11
|
| Ethics, Society, Arts & Culture |
Other |
Balancing Innovation and Responsibility: The e-DIPLOMA Project's Approach to Ethical, Inclusive, Accessible, and Sustainable Research. |
https://doi.org/10.5281/zenodo.8123835
|
| Extended Reality (VR/AR/MR) & HCI |
Peer reviewed articles |
IEEE Access |
https://doi.org/10.1109/ACCESS.2025.3578769
|