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Talk:Roadmap for Open and Co-created Virtual Worlds

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Revision as of 13:50, 15 May 2026 by Admin (talk | contribs)

Latest comment: 15 May by Admin

Welcome to the discussion page. Please place your feedback by clicking "Reply" under the relevant sections below.

PART 1: The Five Strategic Pillars

The OPENVERSE Roadmap is built on five mutually reinforcing pillars. Please provide your feedback on the overarching direction of these foundations:

   Pillar A: Trust and Safety by Design (safeguards, moderation, accessibility)

Discuss Pillar A Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Pillar B: Interoperability and Data-Readiness (identity, asset portability, open reference stacks)

Discuss Pillar B Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Pillar C: Skills, Financing Tools and SME Scale-up (tools, financing pipelines, scaling European creators)

Discuss Pillar C Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Pillar D: Science–Industry Testbeds and Sector Adoption (demonstrators in health, manufacturing, smart cities)

Discuss Pillar D Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Pillar E: Foresight-in-the-Loop (agile policy, regular scanning, continuous adaptation)

Discuss Pillar E Admin (talk) 13:29, 15 May 2026 (UTC)Reply



PART 2: The 10 Key Actions (by Target Timeframe)

The roadmap translates the pillars into ten Key Actions (KAs). Please review the actions and provide your feedback, focusing on the "Actionability Check" (Technologies, Products, Markets, Capabilities, and Regulation) based on your area of expertise.

Immediate & Urgent Priorities (2026–2028)

   KA2: Promote guiding ethical and health principles for well-being in VWs.

Discuss KA2 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   KA3: Promote inspiring partnerships across sectors and boundaries.

Discuss KA3 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Discuss KA6: Promote AI integration and corresponding skill building for VW creativity.

Discuss KA6 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Discuss KA9: Support, strengthen and inaugurate new forms of financing for VW creators.

Discuss KA9 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

Medium-Term Deployments (2026–2032)

   Discuss KA1: Build skills for VWs; make the EU a talent attractor.

Discuss KA1 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Discuss KA4: Help the EU Cultural & Creative Industries and Media sector test new business models.

Discuss KA4 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Discuss KA5: Develop standards for open/interoperable virtual worlds, with sandbox options.

Discuss KA5 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Discuss KA7: Boost professional virtual worlds through XR/VW across sectors of excellence.

Discuss KA7 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

Long-Term Scale-Out (2026–2035)

   Discuss KA8: Sovereignty concerns: promote champions, and fight IPR theft, content manipulation and misinformation.

Discuss KA8 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Discuss KA10: Take better care of the environmental footprint of XR/VW deployments.

Discuss KA10 Admin (talk) 13:29, 15 May 2026 (UTC)Reply



PART 3: Identifying Blind Spots

The digital landscape is highly complex and evolving rapidly. Please highlight any emerging issues, blind spots, or underdeveloped topics that need to be addressed before the final roadmap is published in late 2026.

   AI's growing role in virtual worlds.

Discuss Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   How blockchain and other tools can help monetise virtual assets.

Discuss Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Other blind spots not listed above.

Discuss KA3 Admin (talk) 13:29, 15 May 2026 (UTC)Reply