MEMENTOES
Appearance
MEMENTOES Project
| CORDIS Reference | Start date | End date | Coordinator |
|---|---|---|---|
| https://cordis.europa.eu/project/id/101061496 | 01/10/2022 | 30/09/2025 | ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS / GREECE |
Project description
Harnessing technologies such as virtual and mixed reality to provide highly personal experiences that demonstrate empathy is becoming more widespread. The EU-funded MEMENTOES project will design three immersive video games each intended for a real (rather than virtual) museum. The museums are recognised internationally as Sites of Conscience – places of memory that remember and preserve even the most traumatic memories to allow visitors to make connections between the past and its power to create positive change. The games will address visitors’ demands and instil in the general public a greater appreciation for museums engaged in memorialisation – the process of creating public memorials – and transitional justice.
Project outputs
Publications
| Domain | Type of output | Title | DOI URL |
|---|---|---|---|
| AI, Machine Learning & Data Science | Conference proceedings | AI Services for Generating Customizable Game Assets | https://doi.org/10.1109/ICIR64558.2024.10976973 |
| Education, Training & Serious Games | Conference proceedings | Understanding User Experience in Serious Games: The Role of Narratives, Game Design and Player Background | https://doi.org/10.2312/DH.20253297 |
| Education, Training & Serious Games | Conference proceedings | Serious Games Beyond Entertainment and Learning: An Evaluation Methodology for Assessing Awareness Raising, Empathy, and Social Change | https://doi.org/10.1007/978-3-031-76821-7_11 |
| Education, Training & Serious Games | Conference proceedings | Promoting Positive Attitudes Through Narrative-Driven Digital Heritage Games | https://doi.org/10.2312/DH.20253327 |
| Education, Training & Serious Games | Peer reviewed articles | Museum-Inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts, and Research Direction | https://doi.org/10.1145/365127 |
| Education, Training & Serious Games | Peer reviewed articles | AI tools for generating Digital Heritage Twins enhancing storytelling in educational games | https://doi.org/10.1016/J.DAACH.2025.E00451 |
| Ethics, Society, Arts & Culture | Conference proceedings | Remembering the Gulag with a Walking Simulator | https://doi.org/10.1109/ICIR64558.2024.10976896 |
| Ethics, Society, Arts & Culture | Conference proceedings | A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners | https://doi.org/10.1109/GEM61861.2024.10585492 |
| Ethics, Society, Arts & Culture | Peer reviewed articles | An RL -Driven Adaptive Game Approach to Support Cultural Heritage Learning | https://doi.org/10.1111/JCAL.70156 |