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TransMIXR Project

CORDIS Reference Start date End date Coordinator
https://cordis.europa.eu/project/id/101070109 01/10/2022 30/09/2025 Technological University of the Shannon: Midlands Midwest

Project description

The advancement of extended reality (XR) and artificial intelligence (AI) has given the European creative and cultural sector (CCS) the opportunity to revolutionise digital co-creation, interaction and engagement. The EU-funded TRANSMIXR project will develop human-centred tools for collaborative co-creation and consumption of multi-modal immersive media through social XR. Using the Living Labs methodology, the project will bring together the necessary interdisciplinary skills and domain expertise to design and develop such human-centric tools and immersive media experiences. TRANSMIXR will pilot the technology in news media and broadcasting, performing arts and cultural heritage. It will also establish collaborations to demonstrate the transferability of these experiences to new domains outside the news media, arts and cultural sectors.

Project outputs

Publications

Domain Type of output Title DOI URL
AI, Machine Learning & Data Science Conference proceedings Enhancing User Control in AI-Based Video Summarization for Social Media https://doi.org/10.1007/978-981-96-2074-6_12
AI, Machine Learning & Data Science Conference proceedings An Experimental Study on Generating Plausible Textual Explanations for Video Summarization https://doi.org/10.5281/ZENODO.17650009
AI, Machine Learning & Data Science Peer reviewed articles ACM Transactions on Multimedia Computing, Communications and Applications https://doi.org/10.5281/ZENODO.13343545
Audio, Speech & NLP Conference proceedings A Comparison of Gender Differences and Performance Metrics in a VR-Based Auditory https://doi.org/10.5281/ZENODO.13347685
Computer Vision, 3D Modeling & Rendering Conference proceedings Gaussian Splatting vs. Classical Photogrammetry: A Comparison for Virtual Backdrops https://doi.org/10.1109/QOMEX65720.2025.11219987
Computer Vision, 3D Modeling & Rendering Conference proceedings Enhancing Immersive Experiences through 3D Point Cloud Analysis: A Novel Framework for Applying 2D Visual Saliency Models to 3D Point Clouds https://doi.org/10.1109/QOMEX61742.2024.10598254
Computer Vision, 3D Modeling & Rendering Conference proceedings Exploiting LMM-based knowledge for image classification tasks https://doi.org/10.48550/ARXIV.2406.03071
Computer Vision, 3D Modeling & Rendering Conference proceedings TSalV360: A Method and Dataset for Text-driven Saliency Detection in 360-Degrees Videos https://doi.org/10.5281/ZENODO.17649129
Computer Vision, 3D Modeling & Rendering Conference proceedings Disturbing Image Detection Using LMM-Elicited Emotion Embeddings https://doi.org/10.48550/ARXIV.2406.12668
Computer Vision, 3D Modeling & Rendering Conference proceedings Video Shot Discovery Through Text2Video Embeddings in a News Analytics Dashboard https://doi.org/10.1109/CBMI62980.2024.10859251
Computer Vision, 3D Modeling & Rendering Conference proceedings UVG-CWI-DQPC: Dual-Quality Point Cloud Dataset for Volumetric Video Applications https://doi.org/10.1145/3746027.3758263
Computer Vision, 3D Modeling & Rendering Conference proceedings MLLM Frame Subset Ensembling for Audio-Visual Video QA and MLLM-based Reranking for Ad-hoc Video Search in TRECVID 2025 https://doi.org/10.5281/ZENODO.18346563
Computer Vision, 3D Modeling & Rendering Conference proceedings Subjective Qality Evaluation of Point Clouds using Remote Testing https://doi.org/10.1145/3607546.3616803
Computer Vision, 3D Modeling & Rendering Conference proceedings VidCtx: Context-aware Video Question Answering with Image Models https://doi.org/10.5281/ZENODO.17198741
Computer Vision, 3D Modeling & Rendering Conference proceedings VERGE in VBS 2026 https://doi.org/10.5281/ZENODO.18268841
Computer Vision, 3D Modeling & Rendering Conference proceedings Online Anchor-based Training for Image Classification Tasks https://doi.org/10.1109/ICIP51287.2024.10648148
Computer Vision, 3D Modeling & Rendering Conference proceedings Auto-summarization of Human Volumetric Videos https://doi.org/10.1145/3672406.3672416
Computer Vision, 3D Modeling & Rendering Conference proceedings Visual-Saliency Guided Multi-modal Learning for No Reference Point Cloud Quality Assessment https://doi.org/10.1145/3689093.3689183
Computer Vision, 3D Modeling & Rendering Conference proceedings An LLM Framework for Long-Form Video Retrieval and Audio-Visual Question Answering Using Qwen2/2.5 https://doi.org/10.1109/CVPRW67362.2025.00358
Computer Vision, 3D Modeling & Rendering Conference proceedings A Human-Annotated Video Dataset for Training and Evaluation of 360-Degree Video Summarization Methods https://doi.org/10.1145/3672406.3672417
Computer Vision, 3D Modeling & Rendering Conference proceedings LMM-Regularized CLIP Embeddings for Image Classification https://doi.org/10.48550/ARXIV.2412.11663
Computer Vision, 3D Modeling & Rendering Conference proceedings Prototype Anchoring for Image Classification Tasks https://doi.org/10.23919/EUSIPCO63174.2024.10715272
Computer Vision, 3D Modeling & Rendering Other TSV360: A dataset for training and objective evaluation of text-driven 360-degrees video saliency detection methods https://doi.org/10.5281/ZENODO.16991178
Computer Vision, 3D Modeling & Rendering Other Gaussian Splatting vs. Classical Photogrammetry: Input Data https://doi.org/10.5281/ZENODO.17185795
Computer Vision, 3D Modeling & Rendering Other Gaussian Splatting vs. Classical Photogrammetry: 3D Models https://doi.org/10.5281/ZENODO.17143763
Computer Vision, 3D Modeling & Rendering Other Feel the Music!—Audience Experiences of Audio–Tactile Feedback in a Novel Virtual Reality Volumetric Music Video https://doi.org/10.3390/arts12040156
Computer Vision, 3D Modeling & Rendering Peer reviewed articles PointPCA+: A full-reference Point Cloud Quality Assessment metric with PCA-based features https://doi.org/10.1016/J.IMAGE.2025.117262
Computer Vision, 3D Modeling & Rendering Peer reviewed articles PointPCA: Point Cloud Objective Quality Assessment Using PCA-Based Descriptors https://doi.org/10.1186/S13640-024-00626-3
Computer Vision, 3D Modeling & Rendering Peer reviewed articles Subjective and Objective Quality Assessment for Dynamic Point Cloud with Visual Attention in 6 DoF https://doi.org/10.1145/3731759
Computer Vision, 3D Modeling & Rendering Peer reviewed articles Delay threshold for social interaction in volumetric eXtended Reality communication https://doi.org/10.1145/3651164
Computer Vision, 3D Modeling & Rendering Peer reviewed articles Comparison of Visual Saliency for Dynamic Point Clouds: Task-free vs. Task-dependent https://doi.org/10.1109/TVCG.2025.3549863
Computer Vision, 3D Modeling & Rendering Peer reviewed articles A QoE and Visual Attention Evaluation for 360° videos with non-spatial and spatial audio https://doi.org/10.1145/3650208
Computer Vision, 3D Modeling & Rendering Peer reviewed articles UVG-CWI-DQPC: Dual-Quality Point Cloud Dataset for Volumetric Video Applications https://doi.org/10.1145/3746027.3758263
Education, Training & Serious Games Peer reviewed articles The potential of extended reality in Rural Education’s future–perspectives from rural educators. Education and Information Technologies https://doi.org/10.1007/S10639-023-12169-7
Education, Training & Serious Games Peer reviewed articles Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds https://doi.org/10.1016/J.COMPEDU.2023.104815
Ethics, Society, Arts & Culture Conference proceedings Social Density and its Impact on Behaviour in Virtual Environments https://doi.org/10.1145/3746269.3760421
Ethics, Society, Arts & Culture Conference proceedings Ethical Considerations in the Production and Consumption of Music in the Metaverse https://doi.org/10.1109/IS262782.2024.10704197
Ethics, Society, Arts & Culture Conference proceedings Finding Video Shots for Immersive Journalism Through Text-to-Video Search https://doi.org/10.1109/CBMI62980.2024.10859220
Ethics, Society, Arts & Culture Conference proceedings VR Planica: Gaussian Splatting Workflows for Immersive Storytelling https://doi.org/10.5753/IMXW.2025.8141
Ethics, Society, Arts & Culture Conference proceedings Exploring engagement dynamics between journalists and news consumers in Social XR https://doi.org/10.1145/3672406.3672420
Ethics, Society, Arts & Culture Conference proceedings Communication Challenges between Clients and Producers of Immersive Media Applications: can Social XR help? https://doi.org/10.1145/3639701.3656307
Ethics, Society, Arts & Culture Other Physiological Synchrony: A Novel Approach to Evaluating User Quality of Experience in Collaborative Distributed Virtual Reality Environments https://doi.org/10.5281/zenodo.8224881
Ethics, Society, Arts & Culture Peer reviewed articles Designing and Evaluating a VR Lobby for a socially enriching remote Opera watching experience https://doi.org/10.1109/TVCG.2024.3372081
Ethics, Society, Arts & Culture Peer reviewed articles Cognitive Representations and Personal Experiences of COVID-19 Using Social Virtual Reality https://doi.org/10.1162/PRES_A_00429
Ethics, Society, Arts & Culture Peer reviewed articles Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage https://doi.org/10.3390/HERITAGE8070238
Ethics, Society, Arts & Culture Peer reviewed articles Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage https://doi.org/10.3390/HERITAGE8070238
Extended Reality (VR/AR/MR) & HCI Conference proceedings Voices Unveiled: Quality of Experience in Collaborative VR via AssemblyAI and NASA-TLX Analysis https://doi.org/10.5281/ZENODO.13343703
Extended Reality (VR/AR/MR) & HCI Conference proceedings Exploring the impact of volumetric graphics on the engagement of broadcast media professionals https://doi.org/10.21203/RS.3.RS-3994643/V1
Extended Reality (VR/AR/MR) & HCI Conference proceedings Voices Unveiled: Quality of Experience in Collaborative VR via AssemblyAI and NASA-TLX Analysis https://doi.org/10.5281/ZENODO.13343703
Extended Reality (VR/AR/MR) & HCI Conference proceedings Exploring user feedback in VR: the added value of qualitative evaluation methods https://doi.org/10.5753/IMXW.2025.4030
Extended Reality (VR/AR/MR) & HCI Conference proceedings Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications https://doi.org/10.1145/3587819.3590976
Extended Reality (VR/AR/MR) & HCI Conference proceedings From Individual QoE to Shared Mental Models: A Novel Evaluation Paradigm for Collaborative XR https://doi.org/10.1109/QOMEX65720.2025.11219992
Extended Reality (VR/AR/MR) & HCI Conference proceedings Tangible Authoring of Embedded-Object Visualizations in Mixed Reality https://doi.org/10.1145/3678698.3687187
Extended Reality (VR/AR/MR) & HCI Conference proceedings Emerging Telepresence Technologies for Hybrid Meetings: Experiences and Lessons Learned from an Interactive Workshop https://doi.org/10.1145/3712677.3720464
Extended Reality (VR/AR/MR) & HCI Conference proceedings ComPEQ-MR: Compressed Point Cloud Dataset with Eye Tracking and Quality Assessment in Mixed Reality https://doi.org/10.1145/3625468.3652182
Extended Reality (VR/AR/MR) & HCI Conference proceedings Correlation between Entropy and Prediction Error in VR Head Motion Trajectories https://doi.org/10.1145/3607546.3616805
Extended Reality (VR/AR/MR) & HCI Conference proceedings A Volumetric Video Application to Enhance Museum Experiences https://doi.org/10.1145/3641825.3689695
Extended Reality (VR/AR/MR) & HCI Conference proceedings Open-Sourcing VR2Gather: A Collaborative Social VR System for Adaptive Multi-Party Real Time Communication https://doi.org/10.1145/3664647.3685515
Extended Reality (VR/AR/MR) & HCI Conference proceedings Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling https://doi.org/10.1145/3675231.3678872
Extended Reality (VR/AR/MR) & HCI Conference proceedings Back to the Virtual Future: Presence in Cinematic Virtual Reality https://doi.org/10.1145/3672406.3672418
Extended Reality (VR/AR/MR) & HCI Conference proceedings Exploring entropy-based solutions for trajectory prediction in virtual reality https://doi.org/10.1145/3712677.3720460
Extended Reality (VR/AR/MR) & HCI Conference proceedings IXR '25: 3rd International Workshop on Interactive eXtended Reality https://doi.org/10.1145/3746027.3762385
Extended Reality (VR/AR/MR) & HCI Conference proceedings A Platform for Collecting User Behaviour Data during Social VR Experiments Using Mozilla Hubs https://doi.org/10.1145/3652212.3652225
Extended Reality (VR/AR/MR) & HCI Conference proceedings Spatial Media Controller: Exploring the Potential of Augmented Reality, Virtual Reality, Volumetric Capture and 360 Videos for News Broadcasting https://doi.org/10.1145/3706370.3727868
Extended Reality (VR/AR/MR) & HCI Other TangibleMRCreate: Intuitive Authoring of Mixed Reality Content https://doi.org/10.2312/EGVE.20231339
Extended Reality (VR/AR/MR) & HCI Other RCQoEA-360VR: Real-time Continuous QoE Scores for HMD-based 360° VR Dataset https://doi.org/10.1145/3746027.3758259
Extended Reality (VR/AR/MR) & HCI Other Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality https://doi.org/10.1145/3584931.3606992
Healthcare, Medicine & Accessibility Conference proceedings QoE Evaluation of Remote Physiotherapy in Volumetric Video and Video-Based Real-Time Communication https://doi.org/10.1109/ICME59968.2025.11209852
Healthcare, Medicine & Accessibility Peer reviewed articles Predicting Quality of Multimedia Experience Using Electrocardiogram and Respiration Signals https://doi.org/10.1109/ACCESS.2024.3420103
Networks, Cloud & Telecommunications (5G/6G) Conference proceedings VVGLTF: Efficient Streaming of Volumetric Video with GLTF https://doi.org/10.5281/ZENODO.17651190
Networks, Cloud & Telecommunications (5G/6G) Peer reviewed articles VVGLTF: Efficient Streaming of Volumetric Video with GLTF https://doi.org/10.5594/JMI.2025/GLNG7938

Technological assets

UVG-CWI-DQPC: Dual-Quality Point Cloud Dataset Dataset https://doi.org/10.1145/3746027.3758263 Point cloud dataset optimized for volumetric video applications.
ComPEQ-MR Dataset https://doi.org/10.1145/3625468.3652182 A compressed point cloud dataset featuring eye tracking and quality assessment in mixed reality.
TSalV360: Text-driven Saliency Detection Dataset / Method https://doi.org/10.5281/ZENODO.17649129 Method and dataset tailored for saliency detection within 360-degree videos.
VR2Gather Open-Source System https://doi.org/10.1145/3664647.3685515 A collaborative social VR system open-sourced for adaptive multi-party real-time communication.
TangibleMRCreate Software Tool https://doi.org/10.2312/EGVE.20231339 An intuitive authoring tool created to facilitate the development of mixed reality content.