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Talk:Roadmap for Open and Co-created Virtual Worlds: Difference between revisions

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New applications, markets, and business models should accompany the increase in numbers (users, virtual assets, communities, research output, IPTR evidence, etc.). [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 09:45, 3 December 2025 (UTC)
New applications, markets, and business models should accompany the increase in numbers (users, virtual assets, communities, research output, IPTR evidence, etc.). [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 09:45, 3 December 2025 (UTC)
== Key Actions 4: Help the EU Cultural & Creative Industries and Media sector test new business models ==
Creators, as individuals and in communities, can deliver high-bandwidth, scalable professional output, with or without AI. New business models should also build on PPPs, BC-related communities, and open innovation schemes as much as on classical IPR. [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 09:46, 3 December 2025 (UTC)

Revision as of 09:46, 3 December 2025

Key Action 1: Build skills for VWs, the EU as a talents’ attractor

Substantial increase in the number of individuals capable of becoming makers, creators, brokers, counsellors, evaluators, and researchers, with significant results in the number and originality of applications for all key sectors. Admin (talk) 09:44, 3 December 2025 (UTC)Reply

Key Action 2: Promote guiding ethical and health principles for well-being in VWs

Documented research on mental health and related risks, with medical and legal reference increase, protection implemented and more systematically enforced, in parallel with privacy and trust increase. Admin (talk) 09:45, 3 December 2025 (UTC)Reply

Key Action 3: Promote inspiring partnerships across sectors and boundaries

New applications, markets, and business models should accompany the increase in numbers (users, virtual assets, communities, research output, IPTR evidence, etc.). Admin (talk) 09:45, 3 December 2025 (UTC)Reply

Key Actions 4: Help the EU Cultural & Creative Industries and Media sector test new business models

Creators, as individuals and in communities, can deliver high-bandwidth, scalable professional output, with or without AI. New business models should also build on PPPs, BC-related communities, and open innovation schemes as much as on classical IPR. Admin (talk) 09:46, 3 December 2025 (UTC)Reply