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Talk:Roadmap for Open and Co-created Virtual Worlds: Difference between revisions

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Discuss [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 13:29, 15 May 2026 (UTC)
Discuss [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 13:29, 15 May 2026 (UTC)
:The EU should facilitate the upskilling, community building and ethical guidelines to help users to positively and more easily go through the virtual asset valuation thanks to a Blockchain, within a set of recommended options. [[User:Pr@inspiringfutures.ch|Pr@inspiringfutures.ch]] ([[User talk:Pr@inspiringfutures.ch|talk]]) 14:33, 27 March 2026 (UTC)
:The EU should facilitate the upskilling, community building and ethical guidelines to help users to positively and more easily go through the virtual asset valuation thanks to a Blockchain, within a set of recommended options. [[User:Pr@inspiringfutures.ch|Pr@inspiringfutures.ch]] ([[User talk:Pr@inspiringfutures.ch|talk]]) 14:33, 27 March 2026 (UTC)
:Test reply [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 14:19, 15 May 2026 (UTC)
Β Β  Β  The skills that need to be developed or encouraged
Β Β  Β  The skills that need to be developed or encouraged
Discuss [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 13:29, 15 May 2026 (UTC)
Discuss [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 13:29, 15 May 2026 (UTC)

Revision as of 14:19, 15 May 2026

Welcome to the discussion page. Please place your feedback by clicking "Reply" under the relevant sections below.

PART 1: The Five Strategic Pillars

The OPENVERSE Roadmap is built on five mutually reinforcing pillars. Please provide your feedback on the overarching direction of these foundations:

   Pillar A: Trust and Safety by Design (safeguards, moderation, accessibility) - Users will not stay without safety, and makers will not invest without clarity. This pillar promotes visible safeguards, proportionate moderation, and accessibility

Discuss Pillar A Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Pillar B: Interoperability and Data-Readiness (identity, asset portability, open reference stacks) - Interoperability must be treated as essential infrastructure ("plumbing"). Priorities here include identity and asset portability, usage control, and open reference stacks.

Discuss Pillar B Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Pillar C: Skills, Financing Tools and SME Scale-up (tools, financing pipelines, scaling European creators) - Europe must build and stimulate, not just regulate. This pillar focuses on linking creator toolchains to Digital Innovation Hubs and ensuring a coherent financing path for creators.

Discuss Pillar C Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Pillar D: Science–Industry Testbeds and Sector Adoption (demonstrators in health, manufacturing, smart cities) - We need cross-border demonstrators in areas of European strength (health, manufacturing, education, cities, security) to show how standards and skills come together in real settings.

Discuss Pillar D Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Pillar E: Foresight-in-the-Loop (agile policy, regular scanning, continuous adaptation) - Policy must remain agile and cumulative. This pillar relies on regular scanning and annual refreshes to ensure that lessons learned from concrete deployments continuously feed back into new standards, funding, and guidance

Discuss Pillar E Admin (talk) 13:29, 15 May 2026 (UTC)Reply



PART 2: The 10 Key Actions (by Target Timeframe)

The roadmap translates the pillars into ten Key Actions (KAs). Please review the actions and provide your feedback, focusing on the "Actionability Check" (Technologies, Products, Markets, Capabilities, and Regulation) based on your area of expertise.

Immediate & Urgent Priorities (2026–2028)

   KA2: Promote guiding ethical and health principles for well-being in VWs.

Discuss KA2 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   KA3: Promote inspiring partnerships across sectors and boundaries.

Discuss KA3 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   KA6: Promote AI integration and corresponding skill building for VW creativity.

Discuss KA6 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   KA9: Support, strengthen and inaugurate new forms of financing for VW creators.

Discuss KA9 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

Medium-Term Deployments (2026–2032)

   KA1: Build skills for VWs; make the EU a talent attractor.

Discuss KA1 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   KA4: Help the EU Cultural & Creative Industries and Media sector test new business models.

Discuss KA4 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   KA5: Develop standards for open/interoperable virtual worlds, with sandbox options.

Discuss KA5 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   KA7: Boost professional virtual worlds through XR/VW across sectors of excellence.

Discuss KA7 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

Long-Term Scale-Out (2026–2035)

   KA8: Sovereignty concerns: promote champions, and fight IPR theft, content manipulation and misinformation.

Discuss KA8 Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   KA10: Take better care of the environmental footprint of XR/VW deployments.

Discuss KA10 Admin (talk) 13:29, 15 May 2026 (UTC)Reply



PART 3: Identifying Blind Spots

The digital landscape is highly complex and evolving rapidly. Please highlight any emerging issues, blind spots, or underdeveloped topics that need to be addressed before the final roadmap is published in late 2026.

   AI’s growing role in virtual worlds

Discuss Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   How blockchain and other tools can help monetise virtual assets.

Discuss Admin (talk) 13:29, 15 May 2026 (UTC)Reply

The EU should facilitate the upskilling, community building and ethical guidelines to help users to positively and more easily go through the virtual asset valuation thanks to a Blockchain, within a set of recommended options. Pr@inspiringfutures.ch (talk) 14:33, 27 March 2026 (UTC)Reply
Test reply Admin (talk) 14:19, 15 May 2026 (UTC)Reply
   The skills that need to be developed or encouraged

Discuss Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   How XR and virtual worlds can cross-fertilise each other in dynamic sectors (healthcare, security, education, etc.)

Discuss Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   How professional virtual worlds can boost industrial productivity

Discuss Admin (talk) 13:29, 15 May 2026 (UTC)Reply

   Other blind spots not listed above.

Discuss KA3 Admin (talk) 13:29, 15 May 2026 (UTC)Reply