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===== Immediate & Urgent Priorities (2026–2028) =====
===== Immediate & Urgent Priorities (2026–2028) =====
====== '''KA2: Promote guiding ethical and health principles for well-being in virtual worlds'''. ======
====== '''KA2: Promote guiding ethical and health principles for well-being in virtual worlds'''. ======
''Intended impact:'' Documented research on mental health and related risks; stronger medical and legal references; better protection enforced alongside higher privacy and trust, including a case for proactive sandboxing.
''Intended impact:'' Documented research on mental health and related risks, with medical and legal reference increase, protection implemented and more systematically enforced, in parallel with privacy and trust increase. Β 


''Indicative leads:'' EU policymakers, research, health and legal sectors, user communities, education, and media.
''Indicative leads:'' EU policymakers, research, health and legal sectors, user communities, education, and media.
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====== '''KA3: Promote inspiring partnerships across sectors and borders'''. ======
====== '''KA3: Promote inspiring partnerships across sectors and borders'''. ======
''Intended impact:'' New applications, markets and business models accompanying growth in users, virtual assets, communities, research output and IPR evidence.
''Intended impact:'' New applications, markets, and business models should accompany the increase in numbers (users, virtual assets, communities, research output, IPTR evidence, etc.). Β 


''Indicative leads:'' EU policymakers, industry, research, health, cities, Member States, finance actors, XR/VW associations.
''Indicative leads:'' EU policymakers, industry, research, health, cities, Member States, finance actors, XR/VW associations.
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====== '''KA6: Promote AI integration and the corresponding skill building for VW creativity'''. ======
====== '''KA6: Promote AI integration and the corresponding skill building for VW creativity'''. ======
''Intended impact:'' Upskilling across roles (data stewards, ethics specialists, procurement experts, asset managers/brokers, AI-creation advisors, β€œavatar librarians”, with sandboxing capacities) emerges in numbers.
''Intended impact:'' Upskilling of various kinds, data stewards, ethical specialists, procurement experts, asset managers and brokers, AI creation advisors, avatar librarians, etc., should emerge in numbers. Β 


''Indicative leads:'' EU policymakers, researchers, technology makers, designers, education, industry champions, and security specialists.
''Indicative leads:'' EU policymakers, researchers, technology makers, designers, education, industry champions, and security specialists.
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====== '''KA9: Support, refurbish and inaugurate new forms of financing for VW creators'''. ======
====== '''KA9: Support, refurbish and inaugurate new forms of financing for VW creators'''. ======
''Intended impact:'' Better visibility and uptake of existing instruments; new schemes launched to create a more stimulating environment vs. global competitors, with metrics on access and performance. Addressing the deficit in scaling financing means should become a strategic priority.
''Intended impact:'' What exists is too little known or used, but new means must also be created (some are close to launch, others still in the waiting room) to create the stimulating environment that lags so much behind our competitors. Evidence of easier access and of new financing schemes should quickly have its own metrics. Β 


''Indicative leads:'' EU policymakers & MS, financing organisations, pension funds, business schools, designers and makers.
''Indicative leads:'' EU policymakers & MS, financing organisations, pension funds, business schools, designers and makers.
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====== '''KA1: Build skills for virtual worlds; make the EU a talent magnet'''. ======
====== '''KA1: Build skills for virtual worlds; make the EU a talent magnet'''. ======
''Intended impact:'' A substantial increase in people able to act as makers, creators, brokers, counsellors, evaluators and researchers, with a visible rise in the number and originality of applications across key sectors.
''Intended impact:'' Substantial increase in the number of individuals capable of becoming makers, creators, brokers, counsellors, evaluators, and researchers, with significant results in the number and originality of applications for all key sectors. Β 


''Indicative leads:'' EU policymakers, industry, research, Member States, and sector actors (e.g. health, security).
''Indicative leads:'' EU policymakers, industry, research, Member States, and sector actors (e.g. health, security).
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====== '''KA4: Help the Cultural & Creative Industries (CCI) and media test new business models'''. ======
====== '''KA4: Help the Cultural & Creative Industries (CCI) and media test new business models'''. ======
''Intended impact:'' Creators and communities scale professional output (with or without AI); business models build on PPPs, blockchain-related communities and open-innovation schemes, as well as classical IPR. For AI and related IPR issues, dedicated farms with sandboxing capacities are needed.
''Intended impact:'' Creators, as individuals and in communities, can deliver high-bandwidth, scalable professional output, with or without AI. New business models should also build on PPPs, BC-related communities, and open innovation schemes as much as on classical IPR. Β 


''Indicative leads:'' EU & MS, media and culture sectors, education, finance actors, XR/VW associations, business schools.
''Indicative leads:'' EU & MS, media and culture sectors, education, finance actors, XR/VW associations, business schools.
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====== '''KA5: Develop standards for open/interoperable virtual worlds, with sandbox options'''. ======
====== '''KA5: Develop standards for open/interoperable virtual worlds, with sandbox options'''. ======
''Intended impact:'' Measurable sector progression; cross-use of virtual assets becomes increasingly common and referenced; pilot incentives and support for XR/VW associations capable of scaling.
''Intended impact:'' At least some sector progression should become measurable, and cross-use of virtual assets should become increasingly common and referenced. Pilot incentives and actions valuing XR/VW associations supported and capable of scaling. Β 


''Indicative leads:'' Technology makers, industry, user communities, XR/VW associations.
''Indicative leads:'' Technology makers, industry, user communities, XR/VW associations.
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====== '''KA7: Boost professional virtual worlds across sectors of excellence'''. ======
====== '''KA7: Boost professional virtual worlds across sectors of excellence'''. ======
''Intended impact:'' Health, security, industry and city management achieve measurable performance and shareable experience, moving beyond dispersed experiments towards professional ROI.
''Intended impact:'' Healthcare, security, industry, and city management should at least deliver measurable performance and shareable experiences, definitely going beyond the interesting but dispersed experiments we know, i.e., towards professional ROI. Β 


''Indicative leads:'' Industry, technology makers, designers, XR/VW associations, education, EU policymakers & MS, finance actors.
''Indicative leads:'' Industry, technology makers, designers, XR/VW associations, education, EU policymakers & MS, finance actors.
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====== '''KA8: Address sovereignty: promote champions; fight IPR theft, manipulation and misinformation'''. ======
====== '''KA8: Address sovereignty: promote champions; fight IPR theft, manipulation and misinformation'''. ======
''Intended impact:'' Priority support for EU champions (cloud, chips, AI, XR/VW); stronger capabilities to counter deepfakes, manipulation and mass misinformation, recognising AI as both risk and remedy.
''Intended impact:'' The journey is still long, but we must start somewhere. Cloud issues, chips, AI, and XR/VW makers, as well as small champions, should be encouraged with absolute priority. Misinformation, deepfakes and alternate reality narratives are challenging to fight, but new means are emerging. AI seems to represent both the problem and its solution. Β 


''Indicative leads:'' EU policymakers & MS, industry, finance, legal, defence and security, media, and education.
''Indicative leads:'' EU policymakers & MS, industry, finance, legal, defence and security, media, and education.
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====== '''KA10: Reduce the environmental footprint of XR/VW deployments'''. ======
====== '''KA10: Reduce the environmental footprint of XR/VW deployments'''. ======
''Intended impact:'' Moving from neglect or partial handling to measurable management of energy and hydric (water) footprints across devices, networks and data centres; prepare for emerging costs and standards.
''Intended impact:'' So far, the environment has been mishandled (valuing distant collaboration) or not handled at all, but the digital rise is such that VWs are part of the pack, and the moment will come when there will be a price to pay. Preparing for that can bring some benefits. Β 


''Indicative leads:'' EU policymakers & MS, environment specialists, the energy sector, education, and research.
''Indicative leads:'' EU policymakers & MS, environment specialists, the energy sector, education, and research.

Revision as of 12:58, 15 May 2026

Roadmap for Open and Co-created Virtual Worlds

Welcome to the OPENVERSE Roadmap! The European Commission aims to build a Web 4.0 and virtual worlds that reflect EU values, protect fundamental rights, and ensure our businesses can scale globally.

To turn this vision into reality, we need your expertise. The inputs and feedback collected on this page before 30 April 2026 will not just sit in a reportβ€”they will directly set the agenda for the Second Policy Workshop in Brussels in June 2026.

How to Contribute

We want to hear from makers, service providers, policy-makers, and researchers.

  1. Login or Register, it will take just one minute!
  2. Click the "Discuss" link next to the Pillar or Key Action you want to weigh in on.
  3. Click "Edit" at the top of the Talk Page.
  4. Type your feedback!

The "Actionability Check": What We Need From You

A roadmap is only as good as its practical implementation. We are not just looking for abstract thoughts. When you review the Key Actions below, please evaluate them against our five practical implementation categories. Tell us what is missing or what needs to be prioritised:

  1. Technologies: What infrastructure (e.g., EU cloud, AI chips) is lacking?
  2. Products/Applications: What tools or software need to be built?
  3. Markets: How can we ensure adoption in sectors like healthcare, smart cities, and education?
  4. Capabilities: What skills, data stewardship, or design talents do we need?
  5. Regulation/Stimulation Support: What sandboxes, financing schemes, or legal protections are required?

The 10 Key Actions (Grouped by Target Time frame)

We have mapped out 10 Key Actions (KAs) to achieve our goals. Please focus your feedback on the time frames that align with your expertise.

Immediate & Urgent Priorities (2026–2028)
KA2: Promote guiding ethical and health principles for well-being in virtual worlds.

Intended impact: Documented research on mental health and related risks, with medical and legal reference increase, protection implemented and more systematically enforced, in parallel with privacy and trust increase.

Indicative leads: EU policymakers, research, health and legal sectors, user communities, education, and media.

[Discuss Pillar A on the Talk Page]

KA3: Promote inspiring partnerships across sectors and borders.

Intended impact: New applications, markets, and business models should accompany the increase in numbers (users, virtual assets, communities, research output, IPTR evidence, etc.).

Indicative leads: EU policymakers, industry, research, health, cities, Member States, finance actors, XR/VW associations.

[Discuss Pillar D on the Talk Page]

KA6: Promote AI integration and the corresponding skill building for VW creativity.

Intended impact: Upskilling of various kinds, data stewards, ethical specialists, procurement experts, asset managers and brokers, AI creation advisors, avatar librarians, etc., should emerge in numbers.

Indicative leads: EU policymakers, researchers, technology makers, designers, education, industry champions, and security specialists.

[Discuss Pillar E on the Talk Page]

KA9: Support, refurbish and inaugurate new forms of financing for VW creators.

Intended impact: What exists is too little known or used, but new means must also be created (some are close to launch, others still in the waiting room) to create the stimulating environment that lags so much behind our competitors. Evidence of easier access and of new financing schemes should quickly have its own metrics.

Indicative leads: EU policymakers & MS, financing organisations, pension funds, business schools, designers and makers.

[Discuss Pillar C on the Talk Page]

Medium-Term Deployments (2026–2032)
KA1: Build skills for virtual worlds; make the EU a talent magnet.

Intended impact: Substantial increase in the number of individuals capable of becoming makers, creators, brokers, counsellors, evaluators, and researchers, with significant results in the number and originality of applications for all key sectors.

Indicative leads: EU policymakers, industry, research, Member States, and sector actors (e.g. health, security).

[Discuss Pillar C on the Talk Page]

KA4: Help the Cultural & Creative Industries (CCI) and media test new business models.

Intended impact: Creators, as individuals and in communities, can deliver high-bandwidth, scalable professional output, with or without AI. New business models should also build on PPPs, BC-related communities, and open innovation schemes as much as on classical IPR.

Indicative leads: EU & MS, media and culture sectors, education, finance actors, XR/VW associations, business schools.

[Discuss Pillar C on the Talk Page]

KA5: Develop standards for open/interoperable virtual worlds, with sandbox options.

Intended impact: At least some sector progression should become measurable, and cross-use of virtual assets should become increasingly common and referenced. Pilot incentives and actions valuing XR/VW associations supported and capable of scaling.

Indicative leads: Technology makers, industry, user communities, XR/VW associations.

[Discuss Pillar B on the Talk Page]

KA7: Boost professional virtual worlds across sectors of excellence.

Intended impact: Healthcare, security, industry, and city management should at least deliver measurable performance and shareable experiences, definitely going beyond the interesting but dispersed experiments we know, i.e., towards professional ROI.

Indicative leads: Industry, technology makers, designers, XR/VW associations, education, EU policymakers & MS, finance actors.

[Discuss Pillar D on the Talk Page]

Long-Term Scale-Out (2026–2035)
KA8: Address sovereignty: promote champions; fight IPR theft, manipulation and misinformation.

Intended impact: The journey is still long, but we must start somewhere. Cloud issues, chips, AI, and XR/VW makers, as well as small champions, should be encouraged with absolute priority. Misinformation, deepfakes and alternate reality narratives are challenging to fight, but new means are emerging. AI seems to represent both the problem and its solution.

Indicative leads: EU policymakers & MS, industry, finance, legal, defence and security, media, and education.

[Discuss Pillar E on the Talk Page]

KA10: Reduce the environmental footprint of XR/VW deployments.

Intended impact: So far, the environment has been mishandled (valuing distant collaboration) or not handled at all, but the digital rise is such that VWs are part of the pack, and the moment will come when there will be a price to pay. Preparing for that can bring some benefits.

Indicative leads: EU policymakers & MS, environment specialists, the energy sector, education, and research.

[Discuss Pillar E on the Talk Page]