Jump to content

XR2Learn: Difference between revisions

From OpenVerse Wiki
Created page with "=== XR2Learn Project === {| class='wikitable' style='margin:auto' |- ! CORDIS Reference !! Start date !! End date !! Coordinator |- | https://cordis.europa.eu/project/id/101092851 || 01/01/2023 || 30/06/2026 || CONSORZIO NAZIONALE INTERUNIVERSITARIO PER LE TELECOMUNICAZIONI / Parma, Italy |} === Project description === Virtual, augmented or mixed reality (VR/AR/MR) – in general extended reality (XR) – provides numerous benefits in education. XR increases the knowl..."
 
No edit summary
 
Line 8: Line 8:
=== Project description ===
=== Project description ===
Virtual, augmented or mixed reality (VR/AR/MR) – in general extended reality (XR) – provides numerous benefits in education. XR increases the knowledge area, offers active experience rather than just passive information, helps to understand complex concepts, subjects or theories, prevents distractions during the study, boosts creativity and expands learners’ efficiency in gaining knowledge. By leveraging the European XR industry technologies to empower immersive learning and training, the EU-funded XR2Learn project will bring together XR technology providers, application designers and developers, education experts, end-users and decision makers to collaborate and pair interests with a focus on technical training, upskilling and reskilling in advanced manufacturing. The project will provide equity-free funding through an FSTP mechanism to support innovation activities, piloting and user testing, and promote the reuse and sharing of learning materials/XR applications.
Virtual, augmented or mixed reality (VR/AR/MR) – in general extended reality (XR) – provides numerous benefits in education. XR increases the knowledge area, offers active experience rather than just passive information, helps to understand complex concepts, subjects or theories, prevents distractions during the study, boosts creativity and expands learners’ efficiency in gaining knowledge. By leveraging the European XR industry technologies to empower immersive learning and training, the EU-funded XR2Learn project will bring together XR technology providers, application designers and developers, education experts, end-users and decision makers to collaborate and pair interests with a focus on technical training, upskilling and reskilling in advanced manufacturing. The project will provide equity-free funding through an FSTP mechanism to support innovation activities, piloting and user testing, and promote the reuse and sharing of learning materials/XR applications.
=== Project outputs ===
==== Publications ====
{| class="wikitable sortable"
! Domain !! Type of output !! Title !! DOI URL
|-
| Audio, Speech & NLP || Conference proceedings || Exploring Self-Supervised Multi-view Contrastive Learning for Speech Emotion Recognition with Limited Annotations || https://doi.org/10.21437/INTERSPEECH.2024-860
|-
| Education, Training & Serious Games || Conference proceedings || INTERACT: An authoring tool that facilitates the creation of human centric interaction with 3d objects in virtual reality || https://doi.org/10.1145/3565066.3608250
|-
| Education, Training & Serious Games || Conference proceedings || The V-Lab VR Educational Application Framework: A Beacon Application of the XR2Learn Project || https://doi.org/10.1145/3565066.3608246
|-
| Healthcare, Medicine & Accessibility || Conference proceedings || The Magic XRoom: A Flexible VR Platform for Controlled Emotion Elicitation and Recognition || https://doi.org/10.1145/3565066.3608247
|-
| Robotics, Manufacturing & Industry 4.0 || Peer reviewed articles || XR-Driven Robotic System Training for Occupational Health, Safety, and Maintenance || https://doi.org/10.1109/ACCESS.2025.3556699
|-
| Robotics, Manufacturing & Industry 4.0 || Peer reviewed articles || Smart Detection System of Safety Hazards in Industry 5.0 || https://doi.org/10.3390/telecom5010001
|}
==== Technological assets ====
{| class="wikitable sortable"
! Title !! Type of Asset !! Link / DOI !! Description
|-
| V-Lab || Application Framework || https://doi.org/10.1145/3565066.3608246 || A VR educational application framework acting as a beacon application for immersive learning.
|-
| INTERACT || Authoring Tool || https://doi.org/10.1145/3565066.3608250 || An authoring tool facilitating the creation of human-centric interaction with 3D objects in VR.
|-
| XR2Learn platform || Online tool || https://xr2learn.eu/platform/ || The software code structure of the XR marketplace, including the on-demand components and IPR tools.
|}

Latest revision as of 12:58, 22 April 2026

XR2Learn Project

CORDIS Reference Start date End date Coordinator
https://cordis.europa.eu/project/id/101092851 01/01/2023 30/06/2026 CONSORZIO NAZIONALE INTERUNIVERSITARIO PER LE TELECOMUNICAZIONI / Parma, Italy

Project description

Virtual, augmented or mixed reality (VR/AR/MR) – in general extended reality (XR) – provides numerous benefits in education. XR increases the knowledge area, offers active experience rather than just passive information, helps to understand complex concepts, subjects or theories, prevents distractions during the study, boosts creativity and expands learners’ efficiency in gaining knowledge. By leveraging the European XR industry technologies to empower immersive learning and training, the EU-funded XR2Learn project will bring together XR technology providers, application designers and developers, education experts, end-users and decision makers to collaborate and pair interests with a focus on technical training, upskilling and reskilling in advanced manufacturing. The project will provide equity-free funding through an FSTP mechanism to support innovation activities, piloting and user testing, and promote the reuse and sharing of learning materials/XR applications.

Project outputs

Publications

Domain Type of output Title DOI URL
Audio, Speech & NLP Conference proceedings Exploring Self-Supervised Multi-view Contrastive Learning for Speech Emotion Recognition with Limited Annotations https://doi.org/10.21437/INTERSPEECH.2024-860
Education, Training & Serious Games Conference proceedings INTERACT: An authoring tool that facilitates the creation of human centric interaction with 3d objects in virtual reality https://doi.org/10.1145/3565066.3608250
Education, Training & Serious Games Conference proceedings The V-Lab VR Educational Application Framework: A Beacon Application of the XR2Learn Project https://doi.org/10.1145/3565066.3608246
Healthcare, Medicine & Accessibility Conference proceedings The Magic XRoom: A Flexible VR Platform for Controlled Emotion Elicitation and Recognition https://doi.org/10.1145/3565066.3608247
Robotics, Manufacturing & Industry 4.0 Peer reviewed articles XR-Driven Robotic System Training for Occupational Health, Safety, and Maintenance https://doi.org/10.1109/ACCESS.2025.3556699
Robotics, Manufacturing & Industry 4.0 Peer reviewed articles Smart Detection System of Safety Hazards in Industry 5.0 https://doi.org/10.3390/telecom5010001

Technological assets

Title Type of Asset Link / DOI Description
V-Lab Application Framework https://doi.org/10.1145/3565066.3608246 A VR educational application framework acting as a beacon application for immersive learning.
INTERACT Authoring Tool https://doi.org/10.1145/3565066.3608250 An authoring tool facilitating the creation of human-centric interaction with 3D objects in VR.
XR2Learn platform Online tool https://xr2learn.eu/platform/ The software code structure of the XR marketplace, including the on-demand components and IPR tools.