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=== Basic Identification ===
=== Basic Identification ===
'''Initiative / Partnership Name:''' [https://xr-interaction.com/ XR-INTERACTION] – Research Alliance for Extended Reality


* '''Initiative / Partnership Name:''' [https://xr-interaction.com/ XR-INTERACTION] – Research Alliance for Extended Reality
'''Full SRIDA Title & Version:''' ''[https://xr-interaction.com/roadmap/ XR-INTERACTION Roadmap (2025)]''
* '''Full SRIDA Title & Version:''' ''[https://xr-interaction.com/roadmap/ XR-INTERACTION Roadmap (2025)]''
 
* '''Publication / Last Update Date:''' October 2025
'''Publication / Last Update Date:''' October 2025
* '''Governing Body / Association:''' Innovation Network XR-INTERACTION, coordinated by Chemnitz University of Technology.
 
* '''Type:''' Research and Innovation Network (national–European hybrid initiative).
'''Governing Body / Association:''' Innovation Network XR-INTERACTION, coordinated by Chemnitz University of Technology.
* '''Website / Source:''' [https://xr-interaction.com/ https://xr-interaction.com]
 
'''Type:''' Research and Innovation Network (national–European hybrid initiative).
 
'''Website / Source:''' [https://xr-interaction.com/ https://xr-interaction.com]


=== Strategic Orientation ===
=== Strategic Orientation ===
 
'''Vision Statement:'''
* '''Vision Statement:'''


To implement cross-partner research and development on innovative technologies and applications of Extended Reality (XR) for '''social and cultural domains''', driving next-generation immersive interaction ecosystems .
To implement cross-partner research and development on innovative technologies and applications of Extended Reality (XR) for '''social and cultural domains''', driving next-generation immersive interaction ecosystems .


* '''Core Mission / Objectives:'''
'''Core Mission / Objectives:'''
** Integrate XR technologies into  societal and cultural applications.
* Integrate XR technologies into  societal and cultural applications.
** Create scalable, real-time,  multi-user XR systems through interdisciplinary research.
* Create scalable, real-time,  multi-user XR systems through interdisciplinary research.
** Combine advances in visual,  auditory, and interactive modalities for holistic user experiences.
* Combine advances in visual,  auditory, and interactive modalities for holistic user experiences.
** Establish a bridge between '''academic  research''' and '''industrial application'''.
* Establish a bridge between '''academic  research''' and '''industrial application'''.
* '''Strategic Pillars / Focus Areas:'''
'''Strategic Pillars / Focus Areas:'''
*# '''Basic Technologies:''' Visual streaming, 360° sound, AI-driven meshing and  rendering, motion capturing, and photogrammetry.
# '''Basic Technologies:''' Visual streaming, 360° sound, AI-driven meshing and  rendering, motion capturing, and photogrammetry.
*# '''Infrastructure Technologies:''' Data transmission, processing, and distributed system  performance.
# '''Infrastructure Technologies:''' Data transmission, processing, and distributed system  performance.
*# '''Application Domains:''' Education, mobility, cultural heritage, and retail  environments.
# '''Application Domains:''' Education, mobility, cultural heritage, and retail  environments.
 
'''Expected Outcomes / KPIs:'''
* '''Expected Outcomes / KPIs:'''
* Demonstration of scalable  multi-user XR platforms.
** Demonstration of scalable  multi-user XR platforms.
* Integration of XR systems with AI  and sensor data.
** Integration of XR systems with AI  and sensor data.
* Prototypes for real-time  immersive collaboration tools.
** Prototypes for real-time  immersive collaboration tools.
* Growth of the partner ecosystem  (academic–industrial).
** Growth of the partner ecosystem  (academic–industrial).
'''Policy Alignment:'''
* '''Policy Alignment:'''
* [https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-4-digital-industry-and-space_en Horizon Europe Cluster 4  (Digital, Industry & Space)]
** [https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-4-digital-industry-and-space_en Horizon Europe Cluster 4  (Digital, Industry & Space)]
* [https://digital-strategy.ec.europa.eu/en/activities/digital-programme Digital Europe Programme]
** [https://digital-strategy.ec.europa.eu/en/activities/digital-programme Digital Europe Programme]
* [https://new-european-bauhaus.europa.eu/index_en New European Bauhaus] (through  cultural XR applications)
** [https://new-european-bauhaus.europa.eu/index_en New European Bauhaus] (through  cultural XR applications)
* Alignment with EU [https://eur-lex.europa.eu/eli/reg/2024/1689/oj/eng Artificial Intelligence Act] (trust  and safety in interactive AI systems)
** Alignment with EU [https://eur-lex.europa.eu/eli/reg/2024/1689/oj/eng Artificial Intelligence Act] (trust  and safety in interactive AI systems)


=== Technological and Thematic Priorities ===
=== Technological and Thematic Priorities ===
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* '''Mobility and Navigation:''' XR-based urban and transport simulations.
* '''Mobility and Navigation:''' XR-based urban and transport simulations.
* '''Retail and Consumer Spaces:''' Experiential commerce and mixed-reality product interaction.
* '''Retail and Consumer Spaces:''' Experiential commerce and mixed-reality product interaction.
* '''Cross-cutting Topics:'''
'''Cross-cutting Topics:'''
** Real-time rendering and data  transmission.
* Real-time rendering and data  transmission.
** AI integration across the XR  pipeline.
* AI integration across the XR  pipeline.
** Ethical and sustainable design.
* Ethical and sustainable design.
** Accessibility and inclusion in  immersive experiences.
* Accessibility and inclusion in  immersive experiences.
* '''Synergies:'''
'''Synergies:'''


With [https://nem-initiative.org/ NEM] (media innovation), [https://www.photonics21.org/ Photonics21] (sensing and display technologies), [https://smart-networks.europa.eu/ SNS] (low-latency networks), and [https://eit-culture-creativity.eu/ EIT Culture & Creativity] (application domains).
* [https://nem-initiative.org/ NEM] (media innovation);
* [https://www.photonics21.org/ Photonics21] (sensing and display technologies);
* [https://smart-networks.europa.eu/ SNS] (low-latency networks);
* [https://eit-culture-creativity.eu/ EIT Culture & Creativity] (application domains).


=== Governance & Ecosystem ===
=== Governance & Ecosystem ===
'''Leading Organisations / Associations:''' Chemnitz University of Technology (coordinator) with multiple European R&D and industrial partners.


* '''Leading Organisations / Associations:'''
'''Stakeholder Groups:''' Academia, creative industries, XR technology providers, AI developers, cultural institutions, and SMEs.


Chemnitz University of Technology (coordinator) with multiple European R&D and industrial partners.
'''Engagement Mechanisms:'''
* Open research and development  network.
* Collaborative projects among  industry and academic labs.
* Joint dissemination through  conferences and demonstrators.


* '''Stakeholder Groups:'''
Academia, creative industries, XR technology providers, AI developers, cultural institutions, and SMEs.
* '''Engagement Mechanisms:'''
** Open research and development  network.
** Collaborative projects among  industry and academic labs.
** Joint dissemination through  conferences and demonstrators.
* '''Update Frequency:''' Continuous roadmap update tied to partner project cycles (annual review).
* '''Update Frequency:''' Continuous roadmap update tied to partner project cycles (annual review).
* '''Contact / Participation Info:''' Available via coordinator at <nowiki>https://xr-interaction.com/coordinator</nowiki>.
* '''Contact / Participation Info:''' Available via coordinator at <nowiki>https://xr-interaction.com/coordinator</nowiki>.
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=== SRIDA Document Metadata ===
=== SRIDA Document Metadata ===
'''Keywords / Tags:''' XR, AI, photogrammetry, volumetric video, motion capture, real-time rendering, multi-user systems, social XR.
'''Referenced Horizon Europe Clusters:''' Cluster 4 (Digital, Industry & Space) and Cluster 2 (Culture, Creativity & Inclusive Society).
'''TRL Range:''' 3–7 (experimental to demonstrator level).
'''Budget or Investment Priorities:''' R&D-driven (no disclosed total budget; supported through national and EU contributions).


* '''Keywords / Tags:''' XR, AI, photogrammetry, volumetric video, motion capture, real-time rendering, multi-user systems, social XR.
'''Policy References:''' [https://eur-lex.europa.eu/eli/reg/2021/695/oj/eng Horizon Europe], [https://eur-lex.europa.eu/EN/legal-content/summary/digital-europe-programme-2021-2027.html Digital Europe], [https://eur-lex.europa.eu/eli/reg/2024/1689/oj/eng Artificial Intelligence Act], and [https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=celex:52021DC0573 New European Bauhaus] (cultural applications).
* '''Referenced Horizon Europe Clusters:''' Cluster 4 (Digital, Industry & Space) and Cluster 2 (Culture, Creativity & Inclusive Society).
* '''TRL Range:''' 3–7 (experimental to demonstrator level).
* '''Budget or Investment Priorities:''' R&D-driven (no disclosed total budget; supported through national and EU contributions).
* '''Policy References:''' [https://eur-lex.europa.eu/eli/reg/2021/695/oj/eng Horizon Europe], [https://eur-lex.europa.eu/EN/legal-content/summary/digital-europe-programme-2021-2027.html Digital Europe], [https://eur-lex.europa.eu/eli/reg/2024/1689/oj/eng Artificial Intelligence Act], and [https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=celex:52021DC0573 New European Bauhaus] (cultural applications).

Revision as of 08:17, 23 April 2026

AI Acknowledgement The content has been provided by the Project Partner BDVA. The content has been summarised using AI technologies, and validated by a human author.

XR-INTERACTION Roadmap (2025)

The XR-INTERACTION Roadmap (2025) sets out a coherent vision for technological, infrastructural, and application-driven research in Extended Reality. It aims to build integrated implementation chains—from sensing and recording through processing and interaction—to support real-time, multi-user XR applications.

For OPENVERSE, XR-INTERACTION represents a technological cornerstone: it provides foundational R&D for immersive systems that can be federated across Europe’s XR ecosystem. Its focus on social, cultural, and educational applications offers a natural entry point for OPENVERSE’s orchestration and standardisation efforts in the virtual worlds domain.

Basic Identification

Initiative / Partnership Name: XR-INTERACTION – Research Alliance for Extended Reality

Full SRIDA Title & Version: XR-INTERACTION Roadmap (2025)

Publication / Last Update Date: October 2025

Governing Body / Association: Innovation Network XR-INTERACTION, coordinated by Chemnitz University of Technology.

Type: Research and Innovation Network (national–European hybrid initiative).

Website / Source: https://xr-interaction.com

Strategic Orientation

Vision Statement:

To implement cross-partner research and development on innovative technologies and applications of Extended Reality (XR) for social and cultural domains, driving next-generation immersive interaction ecosystems .

Core Mission / Objectives:

  • Integrate XR technologies into societal and cultural applications.
  • Create scalable, real-time, multi-user XR systems through interdisciplinary research.
  • Combine advances in visual, auditory, and interactive modalities for holistic user experiences.
  • Establish a bridge between academic research and industrial application.

Strategic Pillars / Focus Areas:

  1. Basic Technologies: Visual streaming, 360° sound, AI-driven meshing and rendering, motion capturing, and photogrammetry.
  2. Infrastructure Technologies: Data transmission, processing, and distributed system performance.
  3. Application Domains: Education, mobility, cultural heritage, and retail environments.

Expected Outcomes / KPIs:

  • Demonstration of scalable multi-user XR platforms.
  • Integration of XR systems with AI and sensor data.
  • Prototypes for real-time immersive collaboration tools.
  • Growth of the partner ecosystem (academic–industrial).

Policy Alignment:

Technological and Thematic Priorities

A. Basic Technologies (as shown in diagram on page 2)

  • Sound: 360° spatial sound and binaural systems.
  • Visual Streaming: 360° stereoscopic and volumetric video.
  • Algorithm / AI: Meshing, shading, clipping, and culling.
  • Motion Capturing: Markerless and inertial-based tracking.
  • Objects and Rooms: Modelling, configuration, and photogrammetry .

B. Infrastructure Technologies

  • Transmission and Processing: High-performance pipelines for data handling.
  • Scalability: Distributed systems supporting multi-user environments.
  • Performance Optimisation: Synchronisation of visual and auditory streams with low latency.

C. Applications

  • Social Interaction and Collaboration: Real-time co-presence and multi-user engagement.
  • Cultural Heritage and Education: Immersive reconstructions, remote learning environments.
  • Mobility and Navigation: XR-based urban and transport simulations.
  • Retail and Consumer Spaces: Experiential commerce and mixed-reality product interaction.

Cross-cutting Topics:

  • Real-time rendering and data transmission.
  • AI integration across the XR pipeline.
  • Ethical and sustainable design.
  • Accessibility and inclusion in immersive experiences.

Synergies:

Governance & Ecosystem

Leading Organisations / Associations: Chemnitz University of Technology (coordinator) with multiple European R&D and industrial partners.

Stakeholder Groups: Academia, creative industries, XR technology providers, AI developers, cultural institutions, and SMEs.

Engagement Mechanisms:

  • Open research and development network.
  • Collaborative projects among industry and academic labs.
  • Joint dissemination through conferences and demonstrators.
  • Update Frequency: Continuous roadmap update tied to partner project cycles (annual review).
  • Contact / Participation Info: Available via coordinator at https://xr-interaction.com/coordinator.

Alignment with Virtual Worlds

Relevance to Virtual Worlds Domains:

The XR-INTERACTION network offers a complete XR technology chain — from acquisition (sensing and recording) to distribution and interaction — directly matching OPENVERSE’s goal of federating European immersive ecosystems.

Key Alignment Points:

  • Technological Depth: Provides foundational research for real-time, distributed XR experiences.
  • Interoperability: Encourages open, modular integration of technologies across domains.
  • Human-Centric Design: Focus on social and cultural use cases complements OPENVERSE’s emphasis on societal relevance.

SRIDA Document Metadata

Keywords / Tags: XR, AI, photogrammetry, volumetric video, motion capture, real-time rendering, multi-user systems, social XR.

Referenced Horizon Europe Clusters: Cluster 4 (Digital, Industry & Space) and Cluster 2 (Culture, Creativity & Inclusive Society).

TRL Range: 3–7 (experimental to demonstrator level).

Budget or Investment Priorities: R&D-driven (no disclosed total budget; supported through national and EU contributions).

Policy References: Horizon Europe, Digital Europe, Artificial Intelligence Act, and New European Bauhaus (cultural applications).