Talk:Roadmap for Open and Co-created Virtual Worlds: Difference between revisions
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Upskilling of various kinds, data stewards, ethical specialists, procurement experts, asset managers and brokers, AI creation advisors, avatar librarians, etc., should emerge in numbers. [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 09:46, 3 December 2025 (UTC) | Upskilling of various kinds, data stewards, ethical specialists, procurement experts, asset managers and brokers, AI creation advisors, avatar librarians, etc., should emerge in numbers. [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 09:46, 3 December 2025 (UTC) | ||
== KA7: Boost professional virtual worlds through XR/VW across sectors of excellence == | |||
Healthcare, security, industry, and city management should at least deliver measurable performance and shareable experiences, definitely going beyond the interesting but dispersed experiments we know, i.e., towards professional ROI. [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 09:46, 3 December 2025 (UTC) | |||
Revision as of 09:46, 3 December 2025
Key Action 1: Build skills for VWs, the EU as a talents’ attractor
Substantial increase in the number of individuals capable of becoming makers, creators, brokers, counsellors, evaluators, and researchers, with significant results in the number and originality of applications for all key sectors. Admin (talk) 09:44, 3 December 2025 (UTC)
Key Action 2: Promote guiding ethical and health principles for well-being in VWs
Documented research on mental health and related risks, with medical and legal reference increase, protection implemented and more systematically enforced, in parallel with privacy and trust increase. Admin (talk) 09:45, 3 December 2025 (UTC)
Key Action 3: Promote inspiring partnerships across sectors and boundaries
New applications, markets, and business models should accompany the increase in numbers (users, virtual assets, communities, research output, IPTR evidence, etc.). Admin (talk) 09:45, 3 December 2025 (UTC)
Key Actions 4: Help the EU Cultural & Creative Industries and Media sector test new business models
Creators, as individuals and in communities, can deliver high-bandwidth, scalable professional output, with or without AI. New business models should also build on PPPs, BC-related communities, and open innovation schemes as much as on classical IPR. Admin (talk) 09:46, 3 December 2025 (UTC)
KA5: Develop standards for open/interoperable virtual worlds, with sandbox options
At least some sector progression should become measurable, and cross-use of virtual assets should become increasingly common and referenced. Pilot incentives and actions valuing XR/VW associations supported and capable of scaling. Admin (talk) 09:46, 3 December 2025 (UTC)
Key Action 6: Promote AI integration and corresponding skill building for VW creativity
Upskilling of various kinds, data stewards, ethical specialists, procurement experts, asset managers and brokers, AI creation advisors, avatar librarians, etc., should emerge in numbers. Admin (talk) 09:46, 3 December 2025 (UTC)
KA7: Boost professional virtual worlds through XR/VW across sectors of excellence
Healthcare, security, industry, and city management should at least deliver measurable performance and shareable experiences, definitely going beyond the interesting but dispersed experiments we know, i.e., towards professional ROI. Admin (talk) 09:46, 3 December 2025 (UTC)