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<blockquote>'''AI Acknowledgement''' The content has been provided by the Project Partner BDVA. The | <blockquote>'''AI Acknowledgement''' The content has been provided by the Project Partner BDVA. The content has been summarised using AI technologies, and validated by a human author.</blockquote> | ||
== EGDF Mission Statement 2030 == | == EGDF Mission Statement 2030 == | ||
Revision as of 14:29, 21 April 2026
AI Acknowledgement The content has been provided by the Project Partner BDVA. The content has been summarised using AI technologies, and validated by a human author.
EGDF Mission Statement 2030
The EGDF Mission Statement 2030 envisions Europe as the global hub for ethical, inclusive, and high-quality game development, embedding games within everyday life, education, and culture. It calls for better funding, data harmonisation, talent pipelines, and cross-industry collaboration — situating games as a driver of the digital and cultural economy.
For OPENVERSE, EGDF provides the creative backbone and user-engagement layer of Europe’s virtual-world ecosystem. Collaboration would anchor OPENVERSE’s technical and infrastructural efforts within a human-centred, cultural, and educational narrative — ensuring that Europe’s virtual environments remain open, ethical, diverse, and culturally vibrant.
Basic Identification
- Initiative / Organisation: European Games Developer Federation (EGDF)
- Document Title: EGDF Mission Statement for 2030
- Publication Date: 2020 (adopted version dated 22 January 2020; updated September 2020)
- Governing Body / Association: EGDF – umbrella organisation for national game developer associations across Europe.
- Type: Industry Federation / Policy Advocacy Network.
- Website / Source: egdf.eu
- Scope: Sectoral roadmap and advocacy document representing European game studios, not a formal SRIA but equivalent in purpose.
Strategic Orientation
- Vision Statement:
“To make Europe the strongest, most creative and most inclusive video game development ecosystem in the world by 2030.”
- Core Mission / Objectives:
- Foster growth and global competitiveness of European game studios.
- Promote world-leading public funding instruments for game development.
- Facilitate collaboration and best-practice sharing across national industries.
- Advocate for policymaker awareness of games’ societal and economic value.
- Ensure ethical, inclusive, and sustainable working conditions.
- Strengthen European game education and lifelong learning.
- Recognise games as a leading cultural medium of the 21st century.
- Key Pillars (as framed in the document):
- The Strongest Industry: Support funding, data harmonisation, and policy dialogue.
- The Best Talents: Diversity, inclusion, safe workplaces, and education reform.
- The Best Games: Quality, sustainability, and cultural integration of gaming.
- Expected Outcomes:
- Harmonised EU-level data and statistics for the games industry.
- Enhanced mobility for global talent.
- Recognition of games and eSports as core elements of European culture and economy.
- Mainstream integration of gamified technologies across education, training, and marketing.
- Policy Alignment:
Creative Europe; Horizon Europe (Cluster 2 and Cluster 4); Digital Europe Programme; European Skills Agenda; The European Green Deal (through sustainable production practices).
Technological & Thematic Priorities
| Domain / Theme | Focus Areas | Notes |
| Game Technology Innovation | Foster sustainable and ethical production pipelines, digital distribution models, and gamification tech integration across society | High relevance to immersive tech and XR |
| Talent & Skills | Promote gamedev education, reduce immigration barriers, ensure safe and inclusive work environments | Foundation for creative workforce mobility |
| Cultural Integration | Recognise games as core creative content, expand access to game culture and literacy | Aligns with EU cultural and digital identity goals |
| Data & Evidence | Establish harmonised EU-level industry statistics and data monitoring | Enables policymaking and funding optimisation |
| eSports & Gamification | Promote eSports as leading national sports and gamification for education and marketing | Expands games’ societal footprint |
Cross-cutting Themes: Diversity and inclusion, sustainability, ethics, open collaboration, digital literacy.
Synergies: EIT Culture & Creativity, Creative Europe Media Programme, EIT Digital, and AI, Data & Robotics (ADRA) for AI-based game design and testing.
Governance & Ecosystem
- Leading Organisations: EGDF Secretariat and national associations (e.g., UKIE, SNJV, DEV, FLEGA, IIDEA, etc.).
- Stakeholders: Game studios, cultural industries, training institutions, policymakers, and investors.
- Engagement Mechanisms:
- Annual EGDF General Assembly and policy roundtables.
- Public consultations with European Commission (Creative Europe, Horizon Europe).
- Collaboration through regional game developer networks.
- Update Frequency: Every ~5 years or aligned with EU programming cycles.
- Contact / Participation: Open membership for national associations; industry input via EGDF working groups.
Building-Block Crosswalk (EC Staff Working Document Alignment)
| Technical Building Block | EGDF Emphasis |
| XR / Immersive Technologies | Core medium of the 21st century; integration of gamified content |
| AI & ML | AI-driven design, testing, and production efficiency (implied through innovation lens) |
| Data Spaces & Interoperability | Harmonisation of industry data and KPIs |
| Digital Identity & Trust | Safe, inclusive, diverse work and community environments |
| Cloud–Edge–HPC Continuum | Implicit for scalable multiplayer infrastructures and real-time rendering |
| Skills & Capacity Building | Priority: best gamedev education and talent mobility |
| Sustainability & Ethics | Sustainable production, fair labour, and inclusive governance |
Alignment with Virtual Worlds
Relevance:
EGDF represents the creative and content-production dimension of the OPENVERSE ecosystem — focusing on cultural value, digital inclusion, and ethical innovation.
Document Metadata
- Keywords / Tags: Games industry, gamedev, eSports, talent, diversity, inclusion, sustainability, data, education.
- Referenced Horizon Europe Clusters: Cluster 2 (Culture, Creativity, Society) and Cluster 4 (Digital, Industry & Space).
- TRL Range: Not specified (sectoral strategy, not R&D-focused).
- Investment Priorities: Funding instruments, education systems, diversity programs, cultural recognition.
- Policy References: Creative Europe; New European Agenda for Culture; European Skills Agenda; The European Green Deal.