TransMIXR: Difference between revisions
Created page with "=== TransMIXR Project === {| class='wikitable' style='margin:auto' |- ! CORDIS Reference !! Start date !! End date !! Coordinator |- | https://cordis.europa.eu/project/id/101070109 || 01/10/2022 || 30/09/2025 || Technological University of the Shannon: Midlands Midwest |} === Project description === The advancement of extended reality (XR) and artificial intelligence (AI) has given the European creative and cultural sector (CCS) the opportunity to revolutionise digita..." |
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=== Project description === | === Project description === | ||
The advancement of extended reality (XR) and artificial intelligence (AI) has given the European creative and cultural sector (CCS) the opportunity to revolutionise digital co-creation, interaction and engagement. The EU-funded TRANSMIXR project will develop human-centred tools for collaborative co-creation and consumption of multi-modal immersive media through social XR. Using the Living Labs methodology, the project will bring together the necessary interdisciplinary skills and domain expertise to design and develop such human-centric tools and immersive media experiences. TRANSMIXR will pilot the technology in news media and broadcasting, performing arts and cultural heritage. It will also establish collaborations to demonstrate the transferability of these experiences to new domains outside the news media, arts and cultural sectors. | The advancement of extended reality (XR) and artificial intelligence (AI) has given the European creative and cultural sector (CCS) the opportunity to revolutionise digital co-creation, interaction and engagement. The EU-funded TRANSMIXR project will develop human-centred tools for collaborative co-creation and consumption of multi-modal immersive media through social XR. Using the Living Labs methodology, the project will bring together the necessary interdisciplinary skills and domain expertise to design and develop such human-centric tools and immersive media experiences. TRANSMIXR will pilot the technology in news media and broadcasting, performing arts and cultural heritage. It will also establish collaborations to demonstrate the transferability of these experiences to new domains outside the news media, arts and cultural sectors. | ||
=== Project outputs === | |||
==== Publications ==== | |||
{| class="wikitable sortable" | |||
! Domain !! Type of output !! Title !! DOI URL | |||
|- | |||
| AI, Machine Learning & Data Science || Conference proceedings || Enhancing User Control in AI-Based Video Summarization for Social Media || https://doi.org/10.1007/978-981-96-2074-6_12 | |||
|- | |||
| AI, Machine Learning & Data Science || Conference proceedings || An Experimental Study on Generating Plausible Textual Explanations for Video Summarization || https://doi.org/10.5281/ZENODO.17650009 | |||
|- | |||
| AI, Machine Learning & Data Science || Peer reviewed articles || ACM Transactions on Multimedia Computing, Communications and Applications || https://doi.org/10.5281/ZENODO.13343545 | |||
|- | |||
| Audio, Speech & NLP || Conference proceedings || A Comparison of Gender Differences and Performance Metrics in a VR-Based Auditory || https://doi.org/10.5281/ZENODO.13347685 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || Gaussian Splatting vs. Classical Photogrammetry: A Comparison for Virtual Backdrops || https://doi.org/10.1109/QOMEX65720.2025.11219987 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || Enhancing Immersive Experiences through 3D Point Cloud Analysis: A Novel Framework for Applying 2D Visual Saliency Models to 3D Point Clouds || https://doi.org/10.1109/QOMEX61742.2024.10598254 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || Exploiting LMM-based knowledge for image classification tasks || https://doi.org/10.48550/ARXIV.2406.03071 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || TSalV360: A Method and Dataset for Text-driven Saliency Detection in 360-Degrees Videos || https://doi.org/10.5281/ZENODO.17649129 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || Disturbing Image Detection Using LMM-Elicited Emotion Embeddings || https://doi.org/10.48550/ARXIV.2406.12668 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || Video Shot Discovery Through Text2Video Embeddings in a News Analytics Dashboard || https://doi.org/10.1109/CBMI62980.2024.10859251 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || UVG-CWI-DQPC: Dual-Quality Point Cloud Dataset for Volumetric Video Applications || https://doi.org/10.1145/3746027.3758263 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || MLLM Frame Subset Ensembling for Audio-Visual Video QA and MLLM-based Reranking for Ad-hoc Video Search in TRECVID 2025 || https://doi.org/10.5281/ZENODO.18346563 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || Subjective Qality Evaluation of Point Clouds using Remote Testing || https://doi.org/10.1145/3607546.3616803 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || VidCtx: Context-aware Video Question Answering with Image Models || https://doi.org/10.5281/ZENODO.17198741 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || VERGE in VBS 2026 || https://doi.org/10.5281/ZENODO.18268841 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || Online Anchor-based Training for Image Classification Tasks || https://doi.org/10.1109/ICIP51287.2024.10648148 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || Auto-summarization of Human Volumetric Videos || https://doi.org/10.1145/3672406.3672416 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || Visual-Saliency Guided Multi-modal Learning for No Reference Point Cloud Quality Assessment || https://doi.org/10.1145/3689093.3689183 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || An LLM Framework for Long-Form Video Retrieval and Audio-Visual Question Answering Using Qwen2/2.5 || https://doi.org/10.1109/CVPRW67362.2025.00358 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || A Human-Annotated Video Dataset for Training and Evaluation of 360-Degree Video Summarization Methods || https://doi.org/10.1145/3672406.3672417 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || LMM-Regularized CLIP Embeddings for Image Classification || https://doi.org/10.48550/ARXIV.2412.11663 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Conference proceedings || Prototype Anchoring for Image Classification Tasks || https://doi.org/10.23919/EUSIPCO63174.2024.10715272 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Other || TSV360: A dataset for training and objective evaluation of text-driven 360-degrees video saliency detection methods || https://doi.org/10.5281/ZENODO.16991178 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Other || Gaussian Splatting vs. Classical Photogrammetry: Input Data || https://doi.org/10.5281/ZENODO.17185795 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Other || Gaussian Splatting vs. Classical Photogrammetry: 3D Models || https://doi.org/10.5281/ZENODO.17143763 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Other || Feel the Music!—Audience Experiences of Audio–Tactile Feedback in a Novel Virtual Reality Volumetric Music Video || https://doi.org/10.3390/arts12040156 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Peer reviewed articles || PointPCA+: A full-reference Point Cloud Quality Assessment metric with PCA-based features || https://doi.org/10.1016/J.IMAGE.2025.117262 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Peer reviewed articles || PointPCA: Point Cloud Objective Quality Assessment Using PCA-Based Descriptors || https://doi.org/10.1186/S13640-024-00626-3 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Peer reviewed articles || Subjective and Objective Quality Assessment for Dynamic Point Cloud with Visual Attention in 6 DoF || https://doi.org/10.1145/3731759 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Peer reviewed articles || Delay threshold for social interaction in volumetric eXtended Reality communication || https://doi.org/10.1145/3651164 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Peer reviewed articles || Comparison of Visual Saliency for Dynamic Point Clouds: Task-free vs. Task-dependent || https://doi.org/10.1109/TVCG.2025.3549863 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Peer reviewed articles || A QoE and Visual Attention Evaluation for 360° videos with non-spatial and spatial audio || https://doi.org/10.1145/3650208 | |||
|- | |||
| Computer Vision, 3D Modeling & Rendering || Peer reviewed articles || UVG-CWI-DQPC: Dual-Quality Point Cloud Dataset for Volumetric Video Applications || https://doi.org/10.1145/3746027.3758263 | |||
|- | |||
| Education, Training & Serious Games || Peer reviewed articles || The potential of extended reality in Rural Education’s future–perspectives from rural educators. Education and Information Technologies || https://doi.org/10.1007/S10639-023-12169-7 | |||
|- | |||
| Education, Training & Serious Games || Peer reviewed articles || Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds || https://doi.org/10.1016/J.COMPEDU.2023.104815 | |||
|- | |||
| Ethics, Society, Arts & Culture || Conference proceedings || Social Density and its Impact on Behaviour in Virtual Environments || https://doi.org/10.1145/3746269.3760421 | |||
|- | |||
| Ethics, Society, Arts & Culture || Conference proceedings || Ethical Considerations in the Production and Consumption of Music in the Metaverse || https://doi.org/10.1109/IS262782.2024.10704197 | |||
|- | |||
| Ethics, Society, Arts & Culture || Conference proceedings || Finding Video Shots for Immersive Journalism Through Text-to-Video Search || https://doi.org/10.1109/CBMI62980.2024.10859220 | |||
|- | |||
| Ethics, Society, Arts & Culture || Conference proceedings || VR Planica: Gaussian Splatting Workflows for Immersive Storytelling || https://doi.org/10.5753/IMXW.2025.8141 | |||
|- | |||
| Ethics, Society, Arts & Culture || Conference proceedings || Exploring engagement dynamics between journalists and news consumers in Social XR || https://doi.org/10.1145/3672406.3672420 | |||
|- | |||
| Ethics, Society, Arts & Culture || Conference proceedings || Communication Challenges between Clients and Producers of Immersive Media Applications: can Social XR help? || https://doi.org/10.1145/3639701.3656307 | |||
|- | |||
| Ethics, Society, Arts & Culture || Other || Physiological Synchrony: A Novel Approach to Evaluating User Quality of Experience in Collaborative Distributed Virtual Reality Environments || https://doi.org/10.5281/zenodo.8224881 | |||
|- | |||
| Ethics, Society, Arts & Culture || Peer reviewed articles || Designing and Evaluating a VR Lobby for a socially enriching remote Opera watching experience || https://doi.org/10.1109/TVCG.2024.3372081 | |||
|- | |||
| Ethics, Society, Arts & Culture || Peer reviewed articles || Cognitive Representations and Personal Experiences of COVID-19 Using Social Virtual Reality || https://doi.org/10.1162/PRES_A_00429 | |||
|- | |||
| Ethics, Society, Arts & Culture || Peer reviewed articles || Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage || https://doi.org/10.3390/HERITAGE8070238 | |||
|- | |||
| Ethics, Society, Arts & Culture || Peer reviewed articles || Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage || https://doi.org/10.3390/HERITAGE8070238 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Voices Unveiled: Quality of Experience in Collaborative VR via AssemblyAI and NASA-TLX Analysis || https://doi.org/10.5281/ZENODO.13343703 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Exploring the impact of volumetric graphics on the engagement of broadcast media professionals || https://doi.org/10.21203/RS.3.RS-3994643/V1 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Voices Unveiled: Quality of Experience in Collaborative VR via AssemblyAI and NASA-TLX Analysis || https://doi.org/10.5281/ZENODO.13343703 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Exploring user feedback in VR: the added value of qualitative evaluation methods || https://doi.org/10.5753/IMXW.2025.4030 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications || https://doi.org/10.1145/3587819.3590976 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || From Individual QoE to Shared Mental Models: A Novel Evaluation Paradigm for Collaborative XR || https://doi.org/10.1109/QOMEX65720.2025.11219992 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Tangible Authoring of Embedded-Object Visualizations in Mixed Reality || https://doi.org/10.1145/3678698.3687187 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Emerging Telepresence Technologies for Hybrid Meetings: Experiences and Lessons Learned from an Interactive Workshop || https://doi.org/10.1145/3712677.3720464 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || ComPEQ-MR: Compressed Point Cloud Dataset with Eye Tracking and Quality Assessment in Mixed Reality || https://doi.org/10.1145/3625468.3652182 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Correlation between Entropy and Prediction Error in VR Head Motion Trajectories || https://doi.org/10.1145/3607546.3616805 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || A Volumetric Video Application to Enhance Museum Experiences || https://doi.org/10.1145/3641825.3689695 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Open-Sourcing VR2Gather: A Collaborative Social VR System for Adaptive Multi-Party Real Time Communication || https://doi.org/10.1145/3664647.3685515 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling || https://doi.org/10.1145/3675231.3678872 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Back to the Virtual Future: Presence in Cinematic Virtual Reality || https://doi.org/10.1145/3672406.3672418 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Exploring entropy-based solutions for trajectory prediction in virtual reality || https://doi.org/10.1145/3712677.3720460 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || IXR '25: 3rd International Workshop on Interactive eXtended Reality || https://doi.org/10.1145/3746027.3762385 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || A Platform for Collecting User Behaviour Data during Social VR Experiments Using Mozilla Hubs || https://doi.org/10.1145/3652212.3652225 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Conference proceedings || Spatial Media Controller: Exploring the Potential of Augmented Reality, Virtual Reality, Volumetric Capture and 360 Videos for News Broadcasting || https://doi.org/10.1145/3706370.3727868 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Other || TangibleMRCreate: Intuitive Authoring of Mixed Reality Content || https://doi.org/10.2312/EGVE.20231339 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Other || RCQoEA-360VR: Real-time Continuous QoE Scores for HMD-based 360° VR Dataset || https://doi.org/10.1145/3746027.3758259 | |||
|- | |||
| Extended Reality (VR/AR/MR) & HCI || Other || Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality || https://doi.org/10.1145/3584931.3606992 | |||
|- | |||
| Healthcare, Medicine & Accessibility || Conference proceedings || QoE Evaluation of Remote Physiotherapy in Volumetric Video and Video-Based Real-Time Communication || https://doi.org/10.1109/ICME59968.2025.11209852 | |||
|- | |||
| Healthcare, Medicine & Accessibility || Peer reviewed articles || Predicting Quality of Multimedia Experience Using Electrocardiogram and Respiration Signals || https://doi.org/10.1109/ACCESS.2024.3420103 | |||
|- | |||
| Networks, Cloud & Telecommunications (5G/6G) || Conference proceedings || VVGLTF: Efficient Streaming of Volumetric Video with GLTF || https://doi.org/10.5281/ZENODO.17651190 | |||
|- | |||
| Networks, Cloud & Telecommunications (5G/6G) || Peer reviewed articles || VVGLTF: Efficient Streaming of Volumetric Video with GLTF || https://doi.org/10.5594/JMI.2025/GLNG7938 | |||
|} | |||
==== Technological assets ==== | |||
{| class="wikitable sortable" | |||
! Title !! Type of Asset !! Link / DOI !! Description | |||
|- | |||
| UVG-CWI-DQPC: Dual-Quality Point Cloud Dataset || Dataset || https://doi.org/10.1145/3746027.3758263 || Point cloud dataset optimized for volumetric video applications. | |||
|- | |||
| ComPEQ-MR || Dataset || https://doi.org/10.1145/3625468.3652182 || A compressed point cloud dataset featuring eye tracking and quality assessment in mixed reality. | |||
|- | |||
| TSalV360: Text-driven Saliency Detection || Dataset / Method || https://doi.org/10.5281/ZENODO.17649129 || Method and dataset tailored for saliency detection within 360-degree videos. | |||
|- | |||
| VR2Gather || Open-Source System || https://doi.org/10.1145/3664647.3685515 || A collaborative social VR system open-sourced for adaptive multi-party real-time communication. | |||
|- | |||
| TangibleMRCreate || Software Tool || https://doi.org/10.2312/EGVE.20231339 || An intuitive authoring tool created to facilitate the development of mixed reality content. | |||
|} | |||
Latest revision as of 13:03, 22 April 2026
TransMIXR Project
| CORDIS Reference | Start date | End date | Coordinator |
|---|---|---|---|
| https://cordis.europa.eu/project/id/101070109 | 01/10/2022 | 30/09/2025 | Technological University of the Shannon: Midlands Midwest |
Project description
The advancement of extended reality (XR) and artificial intelligence (AI) has given the European creative and cultural sector (CCS) the opportunity to revolutionise digital co-creation, interaction and engagement. The EU-funded TRANSMIXR project will develop human-centred tools for collaborative co-creation and consumption of multi-modal immersive media through social XR. Using the Living Labs methodology, the project will bring together the necessary interdisciplinary skills and domain expertise to design and develop such human-centric tools and immersive media experiences. TRANSMIXR will pilot the technology in news media and broadcasting, performing arts and cultural heritage. It will also establish collaborations to demonstrate the transferability of these experiences to new domains outside the news media, arts and cultural sectors.
Project outputs
Publications
| Domain | Type of output | Title | DOI URL |
|---|---|---|---|
| AI, Machine Learning & Data Science | Conference proceedings | Enhancing User Control in AI-Based Video Summarization for Social Media | https://doi.org/10.1007/978-981-96-2074-6_12 |
| AI, Machine Learning & Data Science | Conference proceedings | An Experimental Study on Generating Plausible Textual Explanations for Video Summarization | https://doi.org/10.5281/ZENODO.17650009 |
| AI, Machine Learning & Data Science | Peer reviewed articles | ACM Transactions on Multimedia Computing, Communications and Applications | https://doi.org/10.5281/ZENODO.13343545 |
| Audio, Speech & NLP | Conference proceedings | A Comparison of Gender Differences and Performance Metrics in a VR-Based Auditory | https://doi.org/10.5281/ZENODO.13347685 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | Gaussian Splatting vs. Classical Photogrammetry: A Comparison for Virtual Backdrops | https://doi.org/10.1109/QOMEX65720.2025.11219987 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | Enhancing Immersive Experiences through 3D Point Cloud Analysis: A Novel Framework for Applying 2D Visual Saliency Models to 3D Point Clouds | https://doi.org/10.1109/QOMEX61742.2024.10598254 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | Exploiting LMM-based knowledge for image classification tasks | https://doi.org/10.48550/ARXIV.2406.03071 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | TSalV360: A Method and Dataset for Text-driven Saliency Detection in 360-Degrees Videos | https://doi.org/10.5281/ZENODO.17649129 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | Disturbing Image Detection Using LMM-Elicited Emotion Embeddings | https://doi.org/10.48550/ARXIV.2406.12668 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | Video Shot Discovery Through Text2Video Embeddings in a News Analytics Dashboard | https://doi.org/10.1109/CBMI62980.2024.10859251 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | UVG-CWI-DQPC: Dual-Quality Point Cloud Dataset for Volumetric Video Applications | https://doi.org/10.1145/3746027.3758263 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | MLLM Frame Subset Ensembling for Audio-Visual Video QA and MLLM-based Reranking for Ad-hoc Video Search in TRECVID 2025 | https://doi.org/10.5281/ZENODO.18346563 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | Subjective Qality Evaluation of Point Clouds using Remote Testing | https://doi.org/10.1145/3607546.3616803 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | VidCtx: Context-aware Video Question Answering with Image Models | https://doi.org/10.5281/ZENODO.17198741 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | VERGE in VBS 2026 | https://doi.org/10.5281/ZENODO.18268841 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | Online Anchor-based Training for Image Classification Tasks | https://doi.org/10.1109/ICIP51287.2024.10648148 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | Auto-summarization of Human Volumetric Videos | https://doi.org/10.1145/3672406.3672416 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | Visual-Saliency Guided Multi-modal Learning for No Reference Point Cloud Quality Assessment | https://doi.org/10.1145/3689093.3689183 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | An LLM Framework for Long-Form Video Retrieval and Audio-Visual Question Answering Using Qwen2/2.5 | https://doi.org/10.1109/CVPRW67362.2025.00358 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | A Human-Annotated Video Dataset for Training and Evaluation of 360-Degree Video Summarization Methods | https://doi.org/10.1145/3672406.3672417 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | LMM-Regularized CLIP Embeddings for Image Classification | https://doi.org/10.48550/ARXIV.2412.11663 |
| Computer Vision, 3D Modeling & Rendering | Conference proceedings | Prototype Anchoring for Image Classification Tasks | https://doi.org/10.23919/EUSIPCO63174.2024.10715272 |
| Computer Vision, 3D Modeling & Rendering | Other | TSV360: A dataset for training and objective evaluation of text-driven 360-degrees video saliency detection methods | https://doi.org/10.5281/ZENODO.16991178 |
| Computer Vision, 3D Modeling & Rendering | Other | Gaussian Splatting vs. Classical Photogrammetry: Input Data | https://doi.org/10.5281/ZENODO.17185795 |
| Computer Vision, 3D Modeling & Rendering | Other | Gaussian Splatting vs. Classical Photogrammetry: 3D Models | https://doi.org/10.5281/ZENODO.17143763 |
| Computer Vision, 3D Modeling & Rendering | Other | Feel the Music!—Audience Experiences of Audio–Tactile Feedback in a Novel Virtual Reality Volumetric Music Video | https://doi.org/10.3390/arts12040156 |
| Computer Vision, 3D Modeling & Rendering | Peer reviewed articles | PointPCA+: A full-reference Point Cloud Quality Assessment metric with PCA-based features | https://doi.org/10.1016/J.IMAGE.2025.117262 |
| Computer Vision, 3D Modeling & Rendering | Peer reviewed articles | PointPCA: Point Cloud Objective Quality Assessment Using PCA-Based Descriptors | https://doi.org/10.1186/S13640-024-00626-3 |
| Computer Vision, 3D Modeling & Rendering | Peer reviewed articles | Subjective and Objective Quality Assessment for Dynamic Point Cloud with Visual Attention in 6 DoF | https://doi.org/10.1145/3731759 |
| Computer Vision, 3D Modeling & Rendering | Peer reviewed articles | Delay threshold for social interaction in volumetric eXtended Reality communication | https://doi.org/10.1145/3651164 |
| Computer Vision, 3D Modeling & Rendering | Peer reviewed articles | Comparison of Visual Saliency for Dynamic Point Clouds: Task-free vs. Task-dependent | https://doi.org/10.1109/TVCG.2025.3549863 |
| Computer Vision, 3D Modeling & Rendering | Peer reviewed articles | A QoE and Visual Attention Evaluation for 360° videos with non-spatial and spatial audio | https://doi.org/10.1145/3650208 |
| Computer Vision, 3D Modeling & Rendering | Peer reviewed articles | UVG-CWI-DQPC: Dual-Quality Point Cloud Dataset for Volumetric Video Applications | https://doi.org/10.1145/3746027.3758263 |
| Education, Training & Serious Games | Peer reviewed articles | The potential of extended reality in Rural Education’s future–perspectives from rural educators. Education and Information Technologies | https://doi.org/10.1007/S10639-023-12169-7 |
| Education, Training & Serious Games | Peer reviewed articles | Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds | https://doi.org/10.1016/J.COMPEDU.2023.104815 |
| Ethics, Society, Arts & Culture | Conference proceedings | Social Density and its Impact on Behaviour in Virtual Environments | https://doi.org/10.1145/3746269.3760421 |
| Ethics, Society, Arts & Culture | Conference proceedings | Ethical Considerations in the Production and Consumption of Music in the Metaverse | https://doi.org/10.1109/IS262782.2024.10704197 |
| Ethics, Society, Arts & Culture | Conference proceedings | Finding Video Shots for Immersive Journalism Through Text-to-Video Search | https://doi.org/10.1109/CBMI62980.2024.10859220 |
| Ethics, Society, Arts & Culture | Conference proceedings | VR Planica: Gaussian Splatting Workflows for Immersive Storytelling | https://doi.org/10.5753/IMXW.2025.8141 |
| Ethics, Society, Arts & Culture | Conference proceedings | Exploring engagement dynamics between journalists and news consumers in Social XR | https://doi.org/10.1145/3672406.3672420 |
| Ethics, Society, Arts & Culture | Conference proceedings | Communication Challenges between Clients and Producers of Immersive Media Applications: can Social XR help? | https://doi.org/10.1145/3639701.3656307 |
| Ethics, Society, Arts & Culture | Other | Physiological Synchrony: A Novel Approach to Evaluating User Quality of Experience in Collaborative Distributed Virtual Reality Environments | https://doi.org/10.5281/zenodo.8224881 |
| Ethics, Society, Arts & Culture | Peer reviewed articles | Designing and Evaluating a VR Lobby for a socially enriching remote Opera watching experience | https://doi.org/10.1109/TVCG.2024.3372081 |
| Ethics, Society, Arts & Culture | Peer reviewed articles | Cognitive Representations and Personal Experiences of COVID-19 Using Social Virtual Reality | https://doi.org/10.1162/PRES_A_00429 |
| Ethics, Society, Arts & Culture | Peer reviewed articles | Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage | https://doi.org/10.3390/HERITAGE8070238 |
| Ethics, Society, Arts & Culture | Peer reviewed articles | Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage | https://doi.org/10.3390/HERITAGE8070238 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Voices Unveiled: Quality of Experience in Collaborative VR via AssemblyAI and NASA-TLX Analysis | https://doi.org/10.5281/ZENODO.13343703 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Exploring the impact of volumetric graphics on the engagement of broadcast media professionals | https://doi.org/10.21203/RS.3.RS-3994643/V1 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Voices Unveiled: Quality of Experience in Collaborative VR via AssemblyAI and NASA-TLX Analysis | https://doi.org/10.5281/ZENODO.13343703 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Exploring user feedback in VR: the added value of qualitative evaluation methods | https://doi.org/10.5753/IMXW.2025.4030 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications | https://doi.org/10.1145/3587819.3590976 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | From Individual QoE to Shared Mental Models: A Novel Evaluation Paradigm for Collaborative XR | https://doi.org/10.1109/QOMEX65720.2025.11219992 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Tangible Authoring of Embedded-Object Visualizations in Mixed Reality | https://doi.org/10.1145/3678698.3687187 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Emerging Telepresence Technologies for Hybrid Meetings: Experiences and Lessons Learned from an Interactive Workshop | https://doi.org/10.1145/3712677.3720464 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | ComPEQ-MR: Compressed Point Cloud Dataset with Eye Tracking and Quality Assessment in Mixed Reality | https://doi.org/10.1145/3625468.3652182 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Correlation between Entropy and Prediction Error in VR Head Motion Trajectories | https://doi.org/10.1145/3607546.3616805 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | A Volumetric Video Application to Enhance Museum Experiences | https://doi.org/10.1145/3641825.3689695 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Open-Sourcing VR2Gather: A Collaborative Social VR System for Adaptive Multi-Party Real Time Communication | https://doi.org/10.1145/3664647.3685515 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling | https://doi.org/10.1145/3675231.3678872 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Back to the Virtual Future: Presence in Cinematic Virtual Reality | https://doi.org/10.1145/3672406.3672418 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Exploring entropy-based solutions for trajectory prediction in virtual reality | https://doi.org/10.1145/3712677.3720460 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | IXR '25: 3rd International Workshop on Interactive eXtended Reality | https://doi.org/10.1145/3746027.3762385 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | A Platform for Collecting User Behaviour Data during Social VR Experiments Using Mozilla Hubs | https://doi.org/10.1145/3652212.3652225 |
| Extended Reality (VR/AR/MR) & HCI | Conference proceedings | Spatial Media Controller: Exploring the Potential of Augmented Reality, Virtual Reality, Volumetric Capture and 360 Videos for News Broadcasting | https://doi.org/10.1145/3706370.3727868 |
| Extended Reality (VR/AR/MR) & HCI | Other | TangibleMRCreate: Intuitive Authoring of Mixed Reality Content | https://doi.org/10.2312/EGVE.20231339 |
| Extended Reality (VR/AR/MR) & HCI | Other | RCQoEA-360VR: Real-time Continuous QoE Scores for HMD-based 360° VR Dataset | https://doi.org/10.1145/3746027.3758259 |
| Extended Reality (VR/AR/MR) & HCI | Other | Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality | https://doi.org/10.1145/3584931.3606992 |
| Healthcare, Medicine & Accessibility | Conference proceedings | QoE Evaluation of Remote Physiotherapy in Volumetric Video and Video-Based Real-Time Communication | https://doi.org/10.1109/ICME59968.2025.11209852 |
| Healthcare, Medicine & Accessibility | Peer reviewed articles | Predicting Quality of Multimedia Experience Using Electrocardiogram and Respiration Signals | https://doi.org/10.1109/ACCESS.2024.3420103 |
| Networks, Cloud & Telecommunications (5G/6G) | Conference proceedings | VVGLTF: Efficient Streaming of Volumetric Video with GLTF | https://doi.org/10.5281/ZENODO.17651190 |
| Networks, Cloud & Telecommunications (5G/6G) | Peer reviewed articles | VVGLTF: Efficient Streaming of Volumetric Video with GLTF | https://doi.org/10.5594/JMI.2025/GLNG7938 |
Technological assets
| Title | Type of Asset | Link / DOI | Description |
|---|---|---|---|
| UVG-CWI-DQPC: Dual-Quality Point Cloud Dataset | Dataset | https://doi.org/10.1145/3746027.3758263 | Point cloud dataset optimized for volumetric video applications. |
| ComPEQ-MR | Dataset | https://doi.org/10.1145/3625468.3652182 | A compressed point cloud dataset featuring eye tracking and quality assessment in mixed reality. |
| TSalV360: Text-driven Saliency Detection | Dataset / Method | https://doi.org/10.5281/ZENODO.17649129 | Method and dataset tailored for saliency detection within 360-degree videos. |
| VR2Gather | Open-Source System | https://doi.org/10.1145/3664647.3685515 | A collaborative social VR system open-sourced for adaptive multi-party real-time communication. |
| TangibleMRCreate | Software Tool | https://doi.org/10.2312/EGVE.20231339 | An intuitive authoring tool created to facilitate the development of mixed reality content. |