European Game Developers Foundation: Difference between revisions
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=== Basic Identification === | === Basic Identification === | ||
'''Initiative / Organisation:''' [https://www.egdf.eu/ European Games Developer Federation] (EGDF) | |||
'''Document Title:''' ''EGDF Mission Statement for 2030'' | |||
'''Publication Date:''' 2020 (adopted version dated 22 January 2020; updated September 2020) | |||
'''Governing Body / Association:''' EGDF – umbrella organisation for national game developer associations across Europe. | |||
'''Type:''' Industry Federation / Policy Advocacy Network. | |||
'''Website / Source:''' egdf.eu | |||
'''Scope:''' Sectoral roadmap and advocacy document representing European game studios, not a formal SRIA but equivalent in purpose. | |||
=== Strategic Orientation === | === Strategic Orientation === | ||
'''Vision Statement:''' | |||
''“To make Europe the strongest, most creative and most inclusive video game development ecosystem in the world by 2030.”'' | ''“To make Europe the strongest, most creative and most inclusive video game development ecosystem in the world by 2030.”'' | ||
'''Core Mission / Objectives:''' | |||
# Foster growth and global competitiveness of European game studios. | # Foster growth and global competitiveness of European game studios. | ||
# Promote world-leading public funding instruments for game development. | # Promote world-leading public funding instruments for game development. | ||
| Line 32: | Line 36: | ||
# Recognise games as a leading '''cultural medium''' of the 21st century. | # Recognise games as a leading '''cultural medium''' of the 21st century. | ||
'''Key Pillars (as framed in the document):''' | |||
* '''The Strongest Industry:''' Support funding, data harmonisation, and policy dialogue. | |||
* '''The Best Talents:''' Diversity, inclusion, safe workplaces, and education reform. | |||
* '''The Best Games:''' Quality, sustainability, and cultural integration of gaming. | |||
'''Expected Outcomes:''' | |||
* Harmonised EU-level data and statistics for the games industry. | |||
* Enhanced mobility for global talent. | |||
* Recognition of games and eSports as core elements of European culture and economy. | |||
* Mainstream integration of gamified technologies across education, training, and marketing. | |||
[https://culture.ec.europa.eu/creative-europe Creative Europe]; Horizon Europe ([https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-2-culture-creativity-and-inclusive-society_en Cluster 2] and [https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-4-digital-industry-and-space_en Cluster 4]); [https://digital-strategy.ec.europa.eu/en/activities/digital-programme Digital Europe Programme]; [https://employment-social-affairs.ec.europa.eu/policies-and-activities/skills-and-qualifications/european-skills-agenda_en European Skills Agenda]; [https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/european-green-deal_en The European Green Deal] (through sustainable production practices). | '''Policy Alignment:''' | ||
* [https://culture.ec.europa.eu/creative-europe Creative Europe]; | |||
* Horizon Europe ([https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-2-culture-creativity-and-inclusive-society_en Cluster 2] and [https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-4-digital-industry-and-space_en Cluster 4]); | |||
* [https://digital-strategy.ec.europa.eu/en/activities/digital-programme Digital Europe Programme]; | |||
* [https://employment-social-affairs.ec.europa.eu/policies-and-activities/skills-and-qualifications/european-skills-agenda_en European Skills Agenda]; | |||
* [https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/european-green-deal_en The European Green Deal] (through sustainable production practices). | |||
=== Technological & Thematic Priorities === | === Technological & Thematic Priorities === | ||
| Line 77: | Line 86: | ||
=== Governance & Ecosystem === | === Governance & Ecosystem === | ||
'''Leading Organisations:''' EGDF Secretariat and national associations (e.g., [https://ukie.org.uk/ UKIE], [http://snjv.org/ SNJV], DEV, [https://www.flega.be/ FLEGA], [https://iideassociation.com/en/ IIDEA], etc.). | |||
'''Stakeholders:''' Game studios, cultural industries, training institutions, policymakers, and investors. | |||
'''Engagement Mechanisms:''' | |||
* Annual EGDF General Assembly and policy roundtables. | |||
* Public consultations with European Commission (Creative Europe, Horizon Europe). | |||
* Collaboration through regional game developer networks. | |||
'''Update Frequency:''' Every ~5 years or aligned with EU programming cycles. | |||
'''Contact / Participation:''' Open membership for national associations; industry input via EGDF working groups. | |||
=== Building-Block Crosswalk (EC Staff Working Document Alignment) === | === Building-Block Crosswalk (EC Staff Working Document Alignment) === | ||
| Line 119: | Line 132: | ||
=== Document Metadata === | === Document Metadata === | ||
'''Keywords / Tags:''' Games industry, gamedev, eSports, talent, diversity, inclusion, sustainability, data, education. | |||
'''Referenced Horizon Europe Clusters:''' [https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-2-culture-creativity-and-inclusive-society_en Cluster 2 (Culture, Creativity, Society)] and [https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-4-digital-industry-and-space_en Cluster 4 (Digital, Industry & Space).] | |||
'''TRL Range:''' Not specified (sectoral strategy, not R&D-focused). | |||
'''Investment Priorities:''' Funding instruments, education systems, diversity programs, cultural recognition. | |||
'''Policy References:''' [https://eur-lex.europa.eu/eli/reg/2021/818/oj/eng Creative Europe]; [https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=celex:52018DC0267 New European Agenda for Culture]; [https://employment-social-affairs.ec.europa.eu/policies-and-activities/skills-and-qualifications/european-skills-agenda_en European Skills Agenda]; [https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=COM%3A2019%3A640%3AFIN The European Green Deal]. | |||
Latest revision as of 08:00, 23 April 2026
AI Acknowledgement The content has been provided by the Project Partner BDVA. The content has been summarised using AI technologies, and validated by a human author.
EGDF Mission Statement 2030
The EGDF Mission Statement 2030 envisions Europe as the global hub for ethical, inclusive, and high-quality game development, embedding games within everyday life, education, and culture. It calls for better funding, data harmonisation, talent pipelines, and cross-industry collaboration — situating games as a driver of the digital and cultural economy.
For OPENVERSE, EGDF provides the creative backbone and user-engagement layer of Europe’s virtual-world ecosystem. Collaboration would anchor OPENVERSE’s technical and infrastructural efforts within a human-centred, cultural, and educational narrative — ensuring that Europe’s virtual environments remain open, ethical, diverse, and culturally vibrant.
Basic Identification
Initiative / Organisation: European Games Developer Federation (EGDF)
Document Title: EGDF Mission Statement for 2030
Publication Date: 2020 (adopted version dated 22 January 2020; updated September 2020)
Governing Body / Association: EGDF – umbrella organisation for national game developer associations across Europe.
Type: Industry Federation / Policy Advocacy Network.
Website / Source: egdf.eu
Scope: Sectoral roadmap and advocacy document representing European game studios, not a formal SRIA but equivalent in purpose.
Strategic Orientation
Vision Statement: “To make Europe the strongest, most creative and most inclusive video game development ecosystem in the world by 2030.”
Core Mission / Objectives:
- Foster growth and global competitiveness of European game studios.
- Promote world-leading public funding instruments for game development.
- Facilitate collaboration and best-practice sharing across national industries.
- Advocate for policymaker awareness of games’ societal and economic value.
- Ensure ethical, inclusive, and sustainable working conditions.
- Strengthen European game education and lifelong learning.
- Recognise games as a leading cultural medium of the 21st century.
Key Pillars (as framed in the document):
- The Strongest Industry: Support funding, data harmonisation, and policy dialogue.
- The Best Talents: Diversity, inclusion, safe workplaces, and education reform.
- The Best Games: Quality, sustainability, and cultural integration of gaming.
Expected Outcomes:
- Harmonised EU-level data and statistics for the games industry.
- Enhanced mobility for global talent.
- Recognition of games and eSports as core elements of European culture and economy.
- Mainstream integration of gamified technologies across education, training, and marketing.
Policy Alignment:
- Creative Europe;
- Horizon Europe (Cluster 2 and Cluster 4);
- Digital Europe Programme;
- European Skills Agenda;
- The European Green Deal (through sustainable production practices).
Technological & Thematic Priorities
| Domain / Theme | Focus Areas | Notes |
| Game Technology Innovation | Foster sustainable and ethical production pipelines, digital distribution models, and gamification tech integration across society | High relevance to immersive tech and XR |
| Talent & Skills | Promote gamedev education, reduce immigration barriers, ensure safe and inclusive work environments | Foundation for creative workforce mobility |
| Cultural Integration | Recognise games as core creative content, expand access to game culture and literacy | Aligns with EU cultural and digital identity goals |
| Data & Evidence | Establish harmonised EU-level industry statistics and data monitoring | Enables policymaking and funding optimisation |
| eSports & Gamification | Promote eSports as leading national sports and gamification for education and marketing | Expands games’ societal footprint |
Cross-cutting Themes: Diversity and inclusion, sustainability, ethics, open collaboration, digital literacy.
Synergies: EIT Culture & Creativity, Creative Europe Media Programme, EIT Digital, and AI, Data & Robotics (ADRA) for AI-based game design and testing.
Governance & Ecosystem
Leading Organisations: EGDF Secretariat and national associations (e.g., UKIE, SNJV, DEV, FLEGA, IIDEA, etc.).
Stakeholders: Game studios, cultural industries, training institutions, policymakers, and investors.
Engagement Mechanisms:
- Annual EGDF General Assembly and policy roundtables.
- Public consultations with European Commission (Creative Europe, Horizon Europe).
- Collaboration through regional game developer networks.
Update Frequency: Every ~5 years or aligned with EU programming cycles.
Contact / Participation: Open membership for national associations; industry input via EGDF working groups.
Building-Block Crosswalk (EC Staff Working Document Alignment)
| Technical Building Block | EGDF Emphasis |
| XR / Immersive Technologies | Core medium of the 21st century; integration of gamified content |
| AI & ML | AI-driven design, testing, and production efficiency (implied through innovation lens) |
| Data Spaces & Interoperability | Harmonisation of industry data and KPIs |
| Digital Identity & Trust | Safe, inclusive, diverse work and community environments |
| Cloud–Edge–HPC Continuum | Implicit for scalable multiplayer infrastructures and real-time rendering |
| Skills & Capacity Building | Priority: best gamedev education and talent mobility |
| Sustainability & Ethics | Sustainable production, fair labour, and inclusive governance |
Alignment with Virtual Worlds
Relevance:
EGDF represents the creative and content-production dimension of the OPENVERSE ecosystem — focusing on cultural value, digital inclusion, and ethical innovation.
Document Metadata
Keywords / Tags: Games industry, gamedev, eSports, talent, diversity, inclusion, sustainability, data, education.
Referenced Horizon Europe Clusters: Cluster 2 (Culture, Creativity, Society) and Cluster 4 (Digital, Industry & Space).
TRL Range: Not specified (sectoral strategy, not R&D-focused).
Investment Priorities: Funding instruments, education systems, diversity programs, cultural recognition.
Policy References: Creative Europe; New European Agenda for Culture; European Skills Agenda; The European Green Deal.