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Talk:Roadmap for Open and Co-created Virtual Worlds: Difference between revisions

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Highlight '''blind spots or underdeveloped topics''' [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 09:51, 3 December 2025 (UTC)
Highlight '''blind spots or underdeveloped topics''' [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 09:51, 3 December 2025 (UTC)
:'''Blind spots on: How blockchain and other tools can help monetise virtual assets: my reply (PR),  is that the EU should facilitate the upskilling, community building and ethical guidelines to help users to positively and more easily go through the virtual asset valuation thanks to a Blockchain, within a set of recommended options.''' [[User:Pr@inspiringfutures.ch|Pr@inspiringfutures.ch]] ([[User talk:Pr@inspiringfutures.ch|talk]]) 14:33, 27 March 2026 (UTC)
== Blind spots on: The skills that need to be developed or encouraged ==
Highlight '''blind spots or underdeveloped topics''' [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 09:51, 3 December 2025 (UTC)
== Blind spots on: How XR and virtual worlds can cross-fertilise each other in dynamic sectors (healthcare, security, education, etc.) ==
Highlight '''blind spots or underdeveloped topics''' [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 09:52, 3 December 2025 (UTC)
== Blind spots on: How professional virtual worlds can boost industrial productivity ==
Highlight '''blind spots or underdeveloped topics''' [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 09:52, 3 December 2025 (UTC)
== Other blind spots not listed above ==
This is an open feedback box: please provide insights and input on blind spots that you can identify and are not covered in the discussion points above [[User:Admin|Admin]] ([[User talk:Admin|talk]]) 09:53, 3 December 2025 (UTC)

Latest revision as of 14:33, 27 March 2026

Key Action 1: Build skills for VWs, the EU as a talents’ attractor

Substantial increase in the number of individuals capable of becoming makers, creators, brokers, counsellors, evaluators, and researchers, with significant results in the number and originality of applications for all key sectors. Admin (talk) 09:44, 3 December 2025 (UTC)Reply

Key Action 2: Promote guiding ethical and health principles for well-being in VWs

Documented research on mental health and related risks, with medical and legal reference increase, protection implemented and more systematically enforced, in parallel with privacy and trust increase. Admin (talk) 09:45, 3 December 2025 (UTC)Reply

Key Action 3: Promote inspiring partnerships across sectors and boundaries

New applications, markets, and business models should accompany the increase in numbers (users, virtual assets, communities, research output, IPTR evidence, etc.). Admin (talk) 09:45, 3 December 2025 (UTC)Reply

Key Actions 4: Help the EU Cultural & Creative Industries and Media sector test new business models

Creators, as individuals and in communities, can deliver high-bandwidth, scalable professional output, with or without AI. New business models should also build on PPPs, BC-related communities, and open innovation schemes as much as on classical IPR. Admin (talk) 09:46, 3 December 2025 (UTC)Reply

KA5: Develop standards for open/interoperable virtual worlds, with sandbox options

At least some sector progression should become measurable, and cross-use of virtual assets should become increasingly common and referenced. Pilot incentives and actions valuing XR/VW associations supported and capable of scaling. Admin (talk) 09:46, 3 December 2025 (UTC)Reply

Key Action 6: Promote AI integration and corresponding skill building for VW creativity

Upskilling of various kinds, data stewards, ethical specialists, procurement experts, asset managers and brokers, AI creation advisors, avatar librarians, etc., should emerge in numbers. Admin (talk) 09:46, 3 December 2025 (UTC)Reply

Key Action 7: Boost professional virtual worlds through XR/VW across sectors of excellence

Healthcare, security, industry, and city management should at least deliver measurable performance and shareable experiences, definitely going beyond the interesting but dispersed experiments we know, i.e., towards professional ROI. Admin (talk) 09:46, 3 December 2025 (UTC)Reply

Key Action 8: Sovereignty concerns: promote champions, and fight IPR theft, content manipulation and misinformation

The journey is still long, but we must start somewhere. Cloud issues, chips, AI, and XR/VW makers, as well as small champions, should be encouraged with absolute priority. Misinformation, deepfakes and alternate reality narratives are challenging to fight, but new means are emerging. AI seems to represent both the problem and its solution. Admin (talk) 09:47, 3 December 2025 (UTC)Reply

Key Action 9: Support, strengthen and inaugurate new forms of financing for VW creators

What exists is too little known or used, but new means must also be created (some are close to launch, others still in the waiting room) to create the stimulating environment that lags so much behind our competitors. Evidence of easier access and of new financing schemes should quickly have its own metrics. Admin (talk) 09:48, 3 December 2025 (UTC)Reply

Key Action 10: Taking better care of the environmental footprint of XR/VW deployments

So far, the environment has been mishandled (valuing distant collaboration) or not handled at all, but the digital rise is such that VWs are part of the pack, and the moment will come when there will be a price to pay. Preparing for that can bring some benefits. Admin (talk) 09:49, 3 December 2025 (UTC)Reply

Additional or general suggestions on steps and enabling that would make these actions achievable

This is an open feedback box, for suggestions that do not specifically fit in the individual Key Actions. Admin (talk) 09:50, 3 December 2025 (UTC)Reply

Blind spots on: AI’s growing role in virtual worlds

Highlight blind spots or underdeveloped topics Admin (talk) 09:50, 3 December 2025 (UTC)Reply

Blind spots on: How blockchain and other tools can help monetise virtual assets

Highlight blind spots or underdeveloped topics Admin (talk) 09:51, 3 December 2025 (UTC)Reply

Blind spots on: How blockchain and other tools can help monetise virtual assets: my reply (PR), is that the EU should facilitate the upskilling, community building and ethical guidelines to help users to positively and more easily go through the virtual asset valuation thanks to a Blockchain, within a set of recommended options. Pr@inspiringfutures.ch (talk) 14:33, 27 March 2026 (UTC)Reply

Blind spots on: The skills that need to be developed or encouraged

Highlight blind spots or underdeveloped topics Admin (talk) 09:51, 3 December 2025 (UTC)Reply

Blind spots on: How XR and virtual worlds can cross-fertilise each other in dynamic sectors (healthcare, security, education, etc.)

Highlight blind spots or underdeveloped topics Admin (talk) 09:52, 3 December 2025 (UTC)Reply

Blind spots on: How professional virtual worlds can boost industrial productivity

Highlight blind spots or underdeveloped topics Admin (talk) 09:52, 3 December 2025 (UTC)Reply

Other blind spots not listed above

This is an open feedback box: please provide insights and input on blind spots that you can identify and are not covered in the discussion points above Admin (talk) 09:53, 3 December 2025 (UTC)Reply