Created page with "=== Virtual Worlds Association Strategic Research & Innovation Agenda (June 2025) === <blockquote>'''AI Acknowledgement''' The content has been provided by the Virtual and Augmented Reality Industrial Coalition. The content has been summarised using AI technologies, and validated by a human author.</blockquote> The '''Virtual Worlds Strategic Research & Innovation Agenda (SRIA) 2025''' defines a comprehensive, human-centric trajectory for Europe's immersive technology..."
 
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Aligned with the European Commission’s ''Web 4.0 and Virtual Worlds'' strategy, the agenda establishes a values-driven framework where privacy, inclusivity, transparency, and accessibility are embedded directly into hardware and software design.
Aligned with the European Commission’s ''Web 4.0 and Virtual Worlds'' strategy, the agenda establishes a values-driven framework where privacy, inclusivity, transparency, and accessibility are embedded directly into hardware and software design.
For '''OPENVERSE''', this SRIA represents the '''strategic and user-application blueprint'''. While EUCloudEdgeIoT defines the compute backbone and ADRA provides the semantic and trust layers, the Virtual Worlds SRIA articulates the actual application use cases, immersive interface requirements, and socio-technical boundaries that shape virtual spaces. As a collaborative collective intelligence, OPENVERSE can leverage this SRIA to align European research efforts, pilot interoperable standards, and build a cohesive co-creation toolkit for the European Virtual Worlds ecosystem.


==== 1.1 Basic Identification ====
==== 1.1 Basic Identification ====
* '''Initiative / Partnership Name:''' Candidate Horizon Europe Partnership on Virtual Worlds / Virtual and Augmented Reality Industrial Coalition
* '''Full SRIDA/SRIA Title & Version:''' ''Strategic Research & Innovation Agenda: Solving Real World Problems'' (v1.0, June 2025)
* '''Full SRIDA/SRIA Title & Version:''' ''Strategic Research & Innovation Agenda: Solving Real World Problems'' (v1.0, June 2025)
* '''Publication / Last Update Date:''' June 2025
* '''Publication / Last Update Date:''' June 2025
* '''Governing Body / Association:''' Virtual and Augmented Reality Industrial Coalition (established in 2020 by the European Commission), serving as the foundation for the candidate Horizon Europe Partnership on Virtual Worlds.
* '''Type:''' Candidate Co-programmed European Partnership under [https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-4-digital-industry-and-space_en Horizon Europe, Cluster 4]
* '''Editors:''' Theo Papadopoulos (Siemens), Matthieu Worm (Siemens)
* '''Editors:''' Theo Papadopoulos (Siemens), Matthieu Worm (Siemens)
* '''Key Chapter Penholders:''' Francisco Ibáñez (Brainstorm Multimedia), Spiros Nikolopoulos (CERTH), Marco Sacco (CNR-STIIMA), Maud Marchal (CNRS), Olivier Balet (CS Group), Didier Stricker (DFKI), Richard Bosmans (EssilorLuxottica), Leif Opperman (Fraunhofer FIT), Simon Delaere (imec), Julien Castet (Immersion), Natalie Bertels (KU Leuven), Bert Pluymers (KU Leuven), Laszlo Arnould (PopulAR), Frank Feinbube (SAP), Mariano Luis Alcañiz Raya (Universidad Politécnica de Valencia), Krzysztof Walczak (Uniwersytet Ekonomiczny w Poznaniu), Andre Miodezky (Voxel Sensors), Mike Matton (VRT)
* '''Website / Source:''' https://www.virtualworldsassociation.eu/actions/strategic-research-innovation-agenda-virtual-worlds-eu
* '''Website / Source:''' [https://digital-strategy.ec.europa.eu/en/policies/virtual-worlds Virtual Worlds Industrial Coalition Key Documents]


==== 1.2 Strategic Orientation ====
==== 1.2 Objectives and strategic outline ====
===== Vision Statement =====
===== Vision Statement =====
To establish a human-centric European Virtual Worlds ecosystem that seamlessly blends physical and digital realities to solve real-world problems. Consumers experience unparalleled engagement and personalisation; workers benefit from enhanced, cross-border collaboration with Digital Twins; and public services are streamlined for accessibility, efficiency, and social inclusion. This pursuit of digital strategic autonomy ensures that European values of privacy, transparency, and inclusivity are embedded by design, preventing reliance on external actors and fostering an open, ethically sound digital future.
To establish a human-centric European Virtual Worlds ecosystem that seamlessly blends physical and digital realities to solve real-world problems. Consumers experience unparalleled engagement and personalisation; workers benefit from enhanced, cross-border collaboration with Digital Twins; and public services are streamlined for accessibility, efficiency, and social inclusion. This pursuit of digital strategic autonomy ensures that European values of privacy, transparency, and inclusivity are embedded by design, preventing reliance on external actors and fostering an open, ethically sound digital future.
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* '''Engagement Mechanisms:''' Distributed "Virtual World Labs" acting as a European Cultural XR Infrastructure; multi-stakeholder governance bodies; European Citizens' Panels; legal sandboxes for urban and public administrative testing.
* '''Engagement Mechanisms:''' Distributed "Virtual World Labs" acting as a European Cultural XR Infrastructure; multi-stakeholder governance bodies; European Citizens' Panels; legal sandboxes for urban and public administrative testing.
* '''Update Frequency:''' Triennial (aligned with Horizon Europe Work Programme planning cycles).
* '''Update Frequency:''' Triennial (aligned with Horizon Europe Work Programme planning cycles).
==== 1.6 Alignment with OPENVERSE ====
The Virtual Worlds Association SRIA serves as the theoretical and use-case blueprint for the '''OPENVERSE Collective Intelligence'''. OPENVERSE acts as the direct, practical implementation playground to address the gaps highlighted in this SRIA:
* '''Interoperability Sandbox:''' OPENVERSE provides the collaborative MediaWiki-based environment to pilot and document EIF-aligned semantic, technical, and organizational standards.
* '''Co-Creation Deployment:''' The ''OPENVERSE Co-creation Toolkit'' directly answers the SRIA's call for low-code/no-code authoring methods, democratizing access for non-expert creators and SMEs.
* '''Asset Reusability:''' The ''OPENVERSE Open and Reusable Components Repository'' acts as a prime channel to share European-developed technological bricks, helping Europe break its dependency on closed, non-EU ecosystems.
* '''Participatory Policy Testing:''' OPENVERSE's interactive discussion forums on the Technological Framework and Roadmap provide the perfect platform for multi-stakeholder governance experiments, fostering civic participation.
==== 1.7 SRIDA/SRIA Document Metadata ====
* '''Keywords / Tags:''' Virtual Worlds, Web 4.0, Immersive Technology, Extended Reality, Human-Centric, Digital Twins, Applied AI, Interoperability, Standardisation, Socio-Economic Impact, Accessibility, Sovereignty, Sustainability.
* '''Referenced Horizon Europe Cluster:''' Cluster 4 (Digital, Industry & Space) with direct cross-cutting links to Cluster 2 (Culture, Creativity and Inclusive Society) and Cluster 5 (Climate, Mobility & Energy).
* '''TRL Ranges:''' TRL 2 – 9. Low TRL (2-4) for brain-computer interfaces (BCIs), neuromorphic computing, and hybrid Model Order Reduction; High TRL (7-9) for industrial simulation, City LDTs, and WebXR.
* '''Budget and Investment Focus:''' Industrial competitiveness, open-source European authoring/distribution tools, SME capacity building, digital/AI literacy, ergonomic health research, and green-by-design computing infrastructure.
* '''Socio-Economic Indicators:'''
** VW global market projected to expand from €27B (2022) to >€800B by 2030.
** Projected creation of ~860,000 XR-related jobs in Europe by 2025.
** Cultural employment encompassing 7.9 million people (3.8% of EU workforce) across 2 million cultural enterprises (99.9% SMEs).
** 22% of European heritage collections currently digitally reproduced.
** €70M invested in digital cultural heritage through Horizon 2020.
* '''Policy and Legislative References:'''
** European Commission Strategy on Web 4.0 & Virtual Worlds (2023);
** General Data Protection Regulation (GDPR) & e-Privacy Directive;
** Artificial Intelligence Act (AI Act);
** Data Act & Data Governance Act;
** Digital Services Act (DSA) & Digital Markets Act (DMA);
** Cybersecurity Act, Cyber Resilience Act, and NIS 2 Directive;
** Net Zero Industry Act & The European Green Deal.

Latest revision as of 12:55, 7 September 2026

Virtual Worlds Association Strategic Research & Innovation Agenda (June 2025)

AI Acknowledgement The content has been provided by the Virtual and Augmented Reality Industrial Coalition. The content has been summarised using AI technologies, and validated by a human author.

The Virtual Worlds Strategic Research & Innovation Agenda (SRIA) 2025 defines a comprehensive, human-centric trajectory for Europe's immersive technology ecosystem. It outlines key applications across seven vertical sectors, identifies six technical and five socio-economic challenge domains, and provides a multi-horizon scientific roadmap to establish European strategic autonomy, technological leadership, and digital sovereignty.

Aligned with the European Commission’s Web 4.0 and Virtual Worlds strategy, the agenda establishes a values-driven framework where privacy, inclusivity, transparency, and accessibility are embedded directly into hardware and software design.

1.1 Basic Identification

1.2 Objectives and strategic outline

Vision Statement

To establish a human-centric European Virtual Worlds ecosystem that seamlessly blends physical and digital realities to solve real-world problems. Consumers experience unparalleled engagement and personalisation; workers benefit from enhanced, cross-border collaboration with Digital Twins; and public services are streamlined for accessibility, efficiency, and social inclusion. This pursuit of digital strategic autonomy ensures that European values of privacy, transparency, and inclusivity are embedded by design, preventing reliance on external actors and fostering an open, ethically sound digital future.

Core Mission / Objectives (6 Key Missions)
  1. Solving Real-World Problems: Drive the practical deployment of Virtual Worlds (VW) across industry, healthcare, education, arts, public administration, and security.
  2. Achieving Technological Autonomy: Mitigate dependency on non-European providers by developing core European components across the full XR value chain (processors, optics, software).
  3. Native Accessibility and Inclusion: Guarantee universal access to VW for people of all abilities, cultures, and languages, actively bridging the digital divide.
  4. Ethics, Safety, and Trust by Design: Establish robust frameworks for privacy-preserving sensing, explainable AI (XAI), and child-safe virtual spaces.
  5. Interoperable Standards and Portability: Drive global standardization for avatar portability, digital asset ownership, and secure decentralized data sharing.
  6. Co-Creation and Capacity Building: Empower European creators, SMEs, and researchers through multidisciplinary training, collaborative platforms, and open-source toolkits.
Policy Alignment
  • European Commission Web 4.0 and Virtual Worlds Strategy (July 2023): Core strategic framework driving industrial ecosystems, public sector applications (CitiVerse, Local Digital Twins), and global governance.
  • Horizon Europe Cluster 4 (Digital, Industry and Space): Anchor funding programme, supporting initiatives like GenAI4EU and Core Technologies for Virtual Worlds.
  • Digital Decade Policy Programme 2030: Aligned with European targets for advanced digital skills, secure infrastructures, digital public services, and business transition.
  • European Legislative Framework: Strictly aligned with the General Data Protection Regulation (GDPR), Artificial Intelligence Act (AI Act), Data Act, Data Governance Act, Digital Services Act (DSA), and Digital Markets Act (DMA).
  • The European Green Deal: Leveraging VW to optimize logistics, reduce material prototyping waste, and foster ecological awareness.

1.3 Technological & Thematic Priorities

The Virtual Worlds SRIA structures its research and innovation actions across three main thematic pillars, supported by context-enabling disciplines:

Pillar Domain / Chapter Key Research and Innovation Objectives
Pillar 1: Applications in Key Sectors 1a. Industry & Logistics Standardized Digital Twins (DT); rapid prototyping with collaborative design; Virtual Factory Integration; intralogistics fleet management; collaborative remote maintenance.
1b. Healthcare & Well-being Personalized clinical care with Patient DTs; European Virtual Human Twin; real-time intraoperative surgical assistance; XR-supported rehabilitation; special education therapies.
1c. Media & Entertainment AI-driven virtual production; real-time volumetric media and avatar presence; Open XR stage tracking; immersive interactive events; secure, decentralized media licensing.
1d. Arts & Culture User-centred museum XR experiences; performing arts in virtual spaces; digital archiving of cultural events; virtual cultural tourism; documentation of intangible cultural heritage.
1e. Education & Training Immersive classrooms; vocational training; adaptive training for high-risk technical professions; teacher professional development; AI-tutor adaptive support.
1f. Security & Defence Persistent military/civil protection training; immersive mission planning; ruggedized on-field operational assistance; real-time biofeedback stress modeling; technological autonomy.
1g. Cities & Public Administration City-scale DTs (CitiVerse); Local Digital Twins; virtual city halls for civic services; AI-driven urban decision support; public outreach and georeferenced visualisations.
Pillar 2: Technical Outlook & Challenges 2a. Visualisation, Sensing & Immersion Foveated display, Micro-OLED/MicroLED light engines; flat optics/metasurfaces; vergence-accommodation conflict (VAC) mitigation; privacy-aware sensing; multi-sensory feedback (haptic, spatial audio, olfaction).
2b. Real-Time User Interaction Whole-body sensor fusion; runtime interoperability (OpenXR, WebXR); spatial computing mapping; avatar embodiment standards; cognitive load optimization; Living Labs testing.
2c. Authoring & Experience Design European dedicated XR engines; low-code/no-code creator empowerment; collaborative 3D scene versioning; human-AI co-editing; context-aware dynamic adaptation.
2d. Standardisation & Interoperability European Interoperability Framework (EIF) alignment; common data formats; Asset Administration Shell (AAS) standardization; federated identity; digital asset ownership schemas.
2e. Digital Twins, Assets & People Model Order Reduction (MOR); Uncertainty Quantification (UQ); automated NeRF/Gaussian Splatting reconstruction; human DT modeling; marker-less motion capture; DevOps for DTs.
2f. Applied AI for Virtual Worlds Multi-modal LLMs and foundational models; On-device edge AI inference; federated learning; physics-informed neural networks; conversational NPCs; multi-agent coordination.
Pillar 3: Socio-Economic Outlook & Challenges 3a. Human Rights, Safety & Values Bridging the digital divide; native accessibility guidelines (XR WCAG equivalent); diverse avatar representation; GDPR-compliant minor protection; safety-by-design (blocking/safety bubbles).
3b. Governance & Law Enforcement Harmonised borderless legal frameworks; co-regulation models; multi-stakeholder governance pilots; 3D forensic evidence capture; Selective Traceability in pseudonymous worlds.
3c. Economics & Innovation Data monetisation redistribution (data dividends); royalty mechanisms for 3D creators; hardware affordability; legal frameworks for IP/trademark validity in co-creation ecosystems.
3d. Sustainability, Health & Environment Hardware circular economy; software eco-conception (DRY, micro-coding); real-time footprint monitoring; ergonomic XR visual health clinical trials; technostress mitigation.
3e. Trust & Human Oversight Explainable AI (XAI) tailored for 3D/AR; independent platform algorithmic auditing; AI-generated content labeling (deepfake detection); codes of conduct against dark patterns.
Scientific Roadmap: Three Horizons of Technological Development
  • Short-term Technological Developments (3-5 Years): Development of ergonomic, lightweight XR hardware with adaptive systems to mitigate motion sickness; rollout of accessible no-code/low-code authoring tools; AI-assisted moderation and generative content creation tools; adaptive governance frameworks (GDPR, AI Act, Data Act compliance); adoption of interoperable standards for DTs and cross-platform VW experiences.
  • Mid-term Technological Developments (5-7 Years): Advanced XR devices integrating improved optical systems with rich multisensory feedback; deployment of scalable, cloud-edge distributed infrastructures; human-centric AI interactions via context-aware virtual avatars; establishment of transparent, explainable AI (XAI) and ethics-by-design authoring pipelines.
  • Long-term Technological Developments (7-10 Years): Next-generation brain-computer interfaces (BCIs) for seamless neural input; device-free interaction with bio-integrated sensors; adaptive, self-evolving AI models utilizing decentralized edge networks; environmental sustainability integration with circular economy models for XR hardware; and impact-based green funding frameworks.

1.4 Building-Block Crosswalk (EC Staff Working Document Alignment)

The Virtual Worlds SRIA priorities align precisely with the European Commission's technical building blocks:

EC Technical Building Block Virtual Worlds SRIA Alignment & Chapter Focus
Cloud–Edge–IoT Continuum Distributed intelligence architectures, on-device edge AI inference (2f.4, 2f.6), and scalable cloud-edge middleware for distributed rendering (2c.8).
Artificial Intelligence & ML Core of Pillar 2f (Applied AI), including generative models for 3D content, conversational NPCs, and multi-modal scene analysis.
High-Performance Computing (HPC) Compute-intensive spatial mapping, high-speed networks, and real-time physical rendering (2b.6), utilizing EuroHPC AI Factories.
Data Spaces & Interoperability Secure decentralized data sharing frameworks (2d.6) aligned with Manufacturing-X, common European Health Data Spaces, and Common European Data Spaces for Cultural Heritage.
Digital Identity & Trust Frameworks Trust and human oversight (Pillar 3e), decentralized self-sovereign identity (SSI) models, and eIDAS-aligned avatar authentication (2d.13, 2d.15).
Extended Reality (XR) Core visualization hardware (2a), whole-body sensor interaction (2b), and EU-sovereign authoring platforms (2c).
Digital Twins Pillar 2e (Digital Twins, Assets & People), encompassing Model Order Reduction, DevOps for continuous validation, and the European Virtual Human Twin.
Standards & Interoperability Pillar 2d, European Interoperability Framework (EIF) layered model, glTF/OpenXR adoption, and Asset Administration Shell (AAS) standardization.
Human–Machine Collaboration Whole human-body HCCI interfaces (2b.1), multimodal haptics (2a.16), and brain-computer interfaces (BCIs).
Security & Compliance Co-regulatory platform frameworks (3b.4), robust cybersecurity compliance (NIS2, Cyber Resilience Act) (3a.19), and compliance-by-design authoring tools.

1.5 Governance & Ecosystem

  • Leading Organisations / Associations: Co-programmed Horizon Europe Partnership on Virtual Worlds, backed by the Virtual and Augmented Reality Industrial Coalition.
  • Ecosystem Stakeholders: 3,700+ European XR actors, including major industrial enterprises, SMEs, individual content creators, artists, universities, and research institutes.
  • Coordinating EU Initiatives: High-level coordination with the Big Data Value Association (BDVA), AI, Data and Robotics Association (ADRA), Smart Networks and Services JU (6G-IA), and Photonics21.
  • Engagement Mechanisms: Distributed "Virtual World Labs" acting as a European Cultural XR Infrastructure; multi-stakeholder governance bodies; European Citizens' Panels; legal sandboxes for urban and public administrative testing.
  • Update Frequency: Triennial (aligned with Horizon Europe Work Programme planning cycles).