EXPERIENCE: Difference between revisions
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Created page with "=== EXPERIENCE Project === {| class='wikitable' style='margin:auto' |- ! CORDIS Reference !! Start date !! End date !! Coordinator |- | https://cordis.europa.eu/project/id/101017727 || 01/01/2021 || 30/06/2025 || UNIVERSITA DI PISA |} === Project description === In recent years, virtual reality (VR) has found more commercial applications and larger market share. However, VR still holds great potential to enhance interaction and expression. The EU-funded EXPERIENCE pro..." |
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=== Project description === | === Project description === | ||
In recent years, virtual reality (VR) has found more commercial applications and larger market share. However, VR still holds great potential to enhance interaction and expression. The EU-funded EXPERIENCE project seeks to use VR to enhance daily life by allowing brand new ways of social interaction and personal expression. It will develop the technology required to help users easily create and manipulate their own unique VR environments, significantly improving their virtual experiences. The goal is to bring VR into areas such as mental health treatment, entertainment and education, promoting VR as a means of significantly improving the human experience. | In recent years, virtual reality (VR) has found more commercial applications and larger market share. However, VR still holds great potential to enhance interaction and expression. The EU-funded EXPERIENCE project seeks to use VR to enhance daily life by allowing brand new ways of social interaction and personal expression. It will develop the technology required to help users easily create and manipulate their own unique VR environments, significantly improving their virtual experiences. The goal is to bring VR into areas such as mental health treatment, entertainment and education, promoting VR as a means of significantly improving the human experience. | ||
=== Project outputs === | |||
==== Technological assets ==== | |||
{| class="wikitable sortable" | |||
! Title !! Type of Asset !! Link / DOI !! Description | |||
|- | |||
| 4Ward || Algorithm / Software || https://doi.org/10.1016/j.neucom.2023.127058 || A relayering strategy designed for the efficient training of arbitrarily complex directed acyclic graphs. | |||
|- | |||
| Virtual Experience Toolkit || Software Framework || https://doi.org/10.3390/s24123837 || An end-to-end automated 3D scene virtualization framework using computer vision techniques. | |||
|} | |||
Latest revision as of 13:43, 22 April 2026
EXPERIENCE Project
| CORDIS Reference | Start date | End date | Coordinator |
|---|---|---|---|
| https://cordis.europa.eu/project/id/101017727 | 01/01/2021 | 30/06/2025 | UNIVERSITA DI PISA |
Project description
In recent years, virtual reality (VR) has found more commercial applications and larger market share. However, VR still holds great potential to enhance interaction and expression. The EU-funded EXPERIENCE project seeks to use VR to enhance daily life by allowing brand new ways of social interaction and personal expression. It will develop the technology required to help users easily create and manipulate their own unique VR environments, significantly improving their virtual experiences. The goal is to bring VR into areas such as mental health treatment, entertainment and education, promoting VR as a means of significantly improving the human experience.
Project outputs
Technological assets
| Title | Type of Asset | Link / DOI | Description |
|---|---|---|---|
| 4Ward | Algorithm / Software | https://doi.org/10.1016/j.neucom.2023.127058 | A relayering strategy designed for the efficient training of arbitrarily complex directed acyclic graphs. |
| Virtual Experience Toolkit | Software Framework | https://doi.org/10.3390/s24123837 | An end-to-end automated 3D scene virtualization framework using computer vision techniques. |