GuestXR: Difference between revisions
Created page with "=== GuestXR Project === {| class='wikitable' style='margin:auto' |- ! CORDIS Reference !! Start date !! End date !! Coordinator |- | https://cordis.europa.eu/project/id/101017884 || 01/01/2022 || 31/12/2025 || FUNDACIO EURECAT / Spain |} === Project description === User content often stimulates antisocial interaction and abuse, representing a threat to vulnerable adults, teenagers and children. The EU-funded GuestXR project intends to develop a socially interactive mu..." |
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=== Project description === | === Project description === | ||
User content often stimulates antisocial interaction and abuse, representing a threat to vulnerable adults, teenagers and children. The EU-funded GuestXR project intends to develop a socially interactive multisensory platform system that uses extended reality – virtual and augmented – as a vehicle to connect people for immersive, synchronous face to face interaction with positive social results. The project will introduce a critical innovation consisting of the intervention of artificial agents that learn over time to assist the virtual social gathering in realising its purposes. This agent, ‘The Guest’, will exploit machine learning to enable the meeting towards specific results. The project will rely on neuroscience and social psychology research on group behaviour to deliver rules to agent based models. | User content often stimulates antisocial interaction and abuse, representing a threat to vulnerable adults, teenagers and children. The EU-funded GuestXR project intends to develop a socially interactive multisensory platform system that uses extended reality – virtual and augmented – as a vehicle to connect people for immersive, synchronous face to face interaction with positive social results. The project will introduce a critical innovation consisting of the intervention of artificial agents that learn over time to assist the virtual social gathering in realising its purposes. This agent, ‘The Guest’, will exploit machine learning to enable the meeting towards specific results. The project will rely on neuroscience and social psychology research on group behaviour to deliver rules to agent based models. | ||
=== Project outputs === | |||
==== Technological assets ==== | |||
{| class="wikitable sortable" | |||
! Title !! Type of Asset !! Link / DOI !! Description | |||
|- | |||
| Motivational Interviewing Transcripts Annotated || Dataset || https://doi.org/10.5281/zenodo.12792623 || Annotated transcripts used for training AI-generated patient simulations. | |||
|- | |||
| MB-RIRs: a Synthetic Room Impulse Response Dataset || Dataset || https://doi.org/10.48550/arxiv.2507.09750 || Synthetic room impulse responses featuring frequency-dependent absorption coefficients. | |||
|- | |||
| Inceptor || Open-Source Tool || https://doi.org/10.1109/vrw58643.2023.00102 || An open-source tool developed for the automated creation of 3D social scenarios in virtual environments. | |||
|- | |||
| Topo-Speech || Sensory System || https://doi.org/10.3389/fnhum.2022.1058093 || A sensory substitution system conveying spatial information to blind and vision-impaired individuals. | |||
|} | |||
Latest revision as of 13:10, 22 April 2026
GuestXR Project
| CORDIS Reference | Start date | End date | Coordinator |
|---|---|---|---|
| https://cordis.europa.eu/project/id/101017884 | 01/01/2022 | 31/12/2025 | FUNDACIO EURECAT / Spain |
Project description
User content often stimulates antisocial interaction and abuse, representing a threat to vulnerable adults, teenagers and children. The EU-funded GuestXR project intends to develop a socially interactive multisensory platform system that uses extended reality – virtual and augmented – as a vehicle to connect people for immersive, synchronous face to face interaction with positive social results. The project will introduce a critical innovation consisting of the intervention of artificial agents that learn over time to assist the virtual social gathering in realising its purposes. This agent, ‘The Guest’, will exploit machine learning to enable the meeting towards specific results. The project will rely on neuroscience and social psychology research on group behaviour to deliver rules to agent based models.
Project outputs
Technological assets
| Title | Type of Asset | Link / DOI | Description |
|---|---|---|---|
| Motivational Interviewing Transcripts Annotated | Dataset | https://doi.org/10.5281/zenodo.12792623 | Annotated transcripts used for training AI-generated patient simulations. |
| MB-RIRs: a Synthetic Room Impulse Response Dataset | Dataset | https://doi.org/10.48550/arxiv.2507.09750 | Synthetic room impulse responses featuring frequency-dependent absorption coefficients. |
| Inceptor | Open-Source Tool | https://doi.org/10.1109/vrw58643.2023.00102 | An open-source tool developed for the automated creation of 3D social scenarios in virtual environments. |
| Topo-Speech | Sensory System | https://doi.org/10.3389/fnhum.2022.1058093 | A sensory substitution system conveying spatial information to blind and vision-impaired individuals. |