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	<title>XTREME - Revision history</title>
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	<updated>2026-09-30T01:17:05Z</updated>
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		<id>https://wiki.open-verse.eu/index.php?title=XTREME&amp;diff=610&amp;oldid=prev</id>
		<title>CollectiveIntelligenceAdmin at 14:52, 1 September 2026</title>
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		<updated>2026-09-01T14:52:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== XTREME Project === &lt;br /&gt;
{| class=&amp;#039;wikitable&amp;#039; style=&amp;#039;margin:auto&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! CORDIS Reference !! Start date !! End date !! Coordinator &lt;br /&gt;
|- &lt;br /&gt;
| https://cordis.europa.eu/project/id/101136006 || 01/01/2024 || 31/12/2026 || IT-UNIVERSITETET I KOBENHAVN / Denmark&lt;br /&gt;
|} &lt;br /&gt;
=== Project description ===&lt;br /&gt;
Engaging with art and music has a positive effect on health, but limitations such as venue location, personal constraints, scheduling conflicts, and costs often hinder access to these experiences. With this in mind, the EU-funded XTREME project aims to develop a human-centred mixed reality (MR) solution that transports concerts and performances to remote locations, removing physical constraints. This MR technology integrates real and virtual content, where users can share the experience virtually with selected social circles, promoting inclusivity. Eliminating travel requirements, XTREME provides a greener alternative. This groundbreaking project provides virtual access to immersive art and music experiences breaking down traditional barriers.&lt;br /&gt;
&lt;br /&gt;
=== Project outputs ===&lt;br /&gt;
==== Publications ====&lt;br /&gt;
Domain	Type of output	Title	DOI URL&lt;br /&gt;
AI, Machine Learning &amp;amp; Data Science	Conference proceedings	&amp;quot;AI enhances our performance, I have no doubt this one will do the same: The Placebo effect is robust to negative descriptions of AI&amp;quot;	https://doi.org/10.1145/3613904.3642633&lt;br /&gt;
Audio, Speech &amp;amp; NLP	Peer reviewed articles	Into the Here and Now: Explorations within a New Acoustic Virtual Reality	https://doi.org/10.1162/LEON_A_02651&lt;br /&gt;
Audio, Speech &amp;amp; NLP	Peer reviewed articles	Interfacing with history: curating with audio augmented objects	https://doi.org/10.1080/09647775.2024.2431899&lt;br /&gt;
Computer Vision, 3D Modeling &amp;amp; Rendering	Conference proceedings	Utilizing Uncertainty in 2D Pose Detectors for Probabilistic 3D Human Mesh Recovery	https://doi.org/10.1109/WACV61041.2025.00571&lt;br /&gt;
Computer Vision, 3D Modeling &amp;amp; Rendering	Peer reviewed articles	Attribute-Centric Compositional Text-to-Image Generation	https://doi.org/10.1007/S11263-025-02371-0&lt;br /&gt;
Computer Vision, 3D Modeling &amp;amp; Rendering	Peer reviewed articles	Scale-wise Bidirectional Alignment Network for referring remote sensing image segmentation	https://doi.org/10.1016/J.ISPRSJPRS.2025.05.014&lt;br /&gt;
Extended Reality (VR/AR/MR) &amp;amp; HCI	Conference proceedings	Navigating the Virtual Gaze: Social Anxiety&amp;#039;s Role in VR Proxemics	https://doi.org/10.1145/3613904.3642359&lt;br /&gt;
Extended Reality (VR/AR/MR) &amp;amp; HCI	Peer reviewed articles	Don&amp;#039;t They Really Hear Us? A Design Space for Private Conversations in Social Virtual Reality	https://doi.org/10.1109/TVCG.2025.3549844&lt;br /&gt;
Robotics, Manufacturing &amp;amp; Industry 4.0	Conference proceedings	Multi-Flow: Multi-View-Enriched Normalizing Flows for Industrial Anomaly Detection	https://doi.org/10.48550/ARXIV.2504.03306&lt;br /&gt;
&lt;br /&gt;
==== Technological assets ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title !! Type of Asset !! Link / DOI !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Flow: Multi-View-Enriched Normalizing Flows || AI Model || https://doi.org/10.48550/ARXIV.2504.03306 || Advanced deep learning framework created for industrial anomaly detection.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CollectiveIntelligenceAdmin</name></author>
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