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	<id>https://wiki.open-verse.eu/index.php?action=history&amp;feed=atom&amp;title=XR_Interaction</id>
	<title>XR Interaction - Revision history</title>
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	<updated>2026-09-30T01:16:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.open-verse.eu/index.php?title=XR_Interaction&amp;diff=564&amp;oldid=prev</id>
		<title>CollectiveIntelligenceAdmin at 14:44, 1 September 2026</title>
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		<updated>2026-09-01T14:44:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;AI Acknowledgement&amp;#039;&amp;#039;&amp;#039; The content has been provided by the Project Partner BDVA. The content has been summarised using AI technologies, and validated by a human author.&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== XR-INTERACTION Roadmap (2025) ==&lt;br /&gt;
The &amp;#039;&amp;#039;[https://xr-interaction.com/roadmap/ XR-INTERACTION Roadmap (2025)]&amp;#039;&amp;#039; sets out a coherent vision for &amp;#039;&amp;#039;&amp;#039;technological, infrastructural, and application-driven research&amp;#039;&amp;#039;&amp;#039; in Extended Reality. It aims to build integrated implementation chains—from sensing and recording through processing and interaction—to support real-time, multi-user XR applications.&lt;br /&gt;
&lt;br /&gt;
For &amp;#039;&amp;#039;&amp;#039;OPENVERSE&amp;#039;&amp;#039;&amp;#039;, [https://xr-interaction.com/ XR-INTERACTION] represents a &amp;#039;&amp;#039;&amp;#039;technological cornerstone&amp;#039;&amp;#039;&amp;#039;: it provides foundational R&amp;amp;D for immersive systems that can be federated across Europe’s XR ecosystem. Its focus on social, cultural, and educational applications offers a natural entry point for OPENVERSE’s orchestration and standardisation efforts in the virtual worlds domain.&lt;br /&gt;
&lt;br /&gt;
=== Basic Identification ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Initiative / Partnership Name:&amp;#039;&amp;#039;&amp;#039; [https://xr-interaction.com/ XR-INTERACTION] – Research Alliance for Extended Reality&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Full SRIDA Title &amp;amp; Version:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;[https://xr-interaction.com/roadmap/ XR-INTERACTION Roadmap (2025)]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Publication / Last Update Date:&amp;#039;&amp;#039;&amp;#039; October 2025&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Governing Body / Association:&amp;#039;&amp;#039;&amp;#039; Innovation Network XR-INTERACTION, coordinated by Chemnitz University of Technology.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Research and Innovation Network (national–European hybrid initiative).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website / Source:&amp;#039;&amp;#039;&amp;#039; [https://xr-interaction.com/ https://xr-interaction.com]&lt;br /&gt;
&lt;br /&gt;
=== Strategic Orientation ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vision Statement:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To implement cross-partner research and development on innovative technologies and applications of Extended Reality (XR) for &amp;#039;&amp;#039;&amp;#039;social and cultural domains&amp;#039;&amp;#039;&amp;#039;, driving next-generation immersive interaction ecosystems .&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Core Mission / Objectives:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Integrate XR technologies into  societal and cultural applications.&lt;br /&gt;
* Create scalable, real-time,  multi-user XR systems through interdisciplinary research.&lt;br /&gt;
* Combine advances in visual,  auditory, and interactive modalities for holistic user experiences.&lt;br /&gt;
* Establish a bridge between &amp;#039;&amp;#039;&amp;#039;academic  research&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;industrial application&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategic Pillars / Focus Areas:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Basic Technologies:&amp;#039;&amp;#039;&amp;#039; Visual streaming, 360° sound, AI-driven meshing and  rendering, motion capturing, and photogrammetry.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Infrastructure Technologies:&amp;#039;&amp;#039;&amp;#039; Data transmission, processing, and distributed system  performance.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Application Domains:&amp;#039;&amp;#039;&amp;#039; Education, mobility, cultural heritage, and retail  environments.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected Outcomes / KPIs:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Demonstration of scalable  multi-user XR platforms.&lt;br /&gt;
* Integration of XR systems with AI  and sensor data.&lt;br /&gt;
* Prototypes for real-time  immersive collaboration tools.&lt;br /&gt;
* Growth of the partner ecosystem  (academic–industrial).&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Policy Alignment:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-4-digital-industry-and-space_en Horizon Europe Cluster 4  (Digital, Industry &amp;amp; Space)]&lt;br /&gt;
* [https://digital-strategy.ec.europa.eu/en/activities/digital-programme Digital Europe Programme]&lt;br /&gt;
* [https://new-european-bauhaus.europa.eu/index_en New European Bauhaus] (through  cultural XR applications)&lt;br /&gt;
* Alignment with EU [https://eur-lex.europa.eu/eli/reg/2024/1689/oj/eng Artificial Intelligence Act] (trust  and safety in interactive AI systems)&lt;br /&gt;
&lt;br /&gt;
=== Technological and Thematic Priorities ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A. Basic Technologies (as shown in diagram on page 2)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sound:&amp;#039;&amp;#039;&amp;#039; 360° spatial sound and binaural systems.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Visual Streaming:&amp;#039;&amp;#039;&amp;#039; 360° stereoscopic and volumetric video.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Algorithm / AI:&amp;#039;&amp;#039;&amp;#039; Meshing, shading, clipping, and culling.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Motion Capturing:&amp;#039;&amp;#039;&amp;#039; Markerless and inertial-based tracking.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Objects and Rooms:&amp;#039;&amp;#039;&amp;#039; Modelling, configuration, and photogrammetry .&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B. Infrastructure Technologies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transmission and Processing:&amp;#039;&amp;#039;&amp;#039; High-performance pipelines for data handling.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scalability:&amp;#039;&amp;#039;&amp;#039; Distributed systems supporting multi-user environments.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Performance Optimisation:&amp;#039;&amp;#039;&amp;#039; Synchronisation of visual and auditory streams with low latency.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C. Applications&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Social Interaction and Collaboration:&amp;#039;&amp;#039;&amp;#039; Real-time co-presence and multi-user engagement.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cultural Heritage and Education:&amp;#039;&amp;#039;&amp;#039; Immersive reconstructions, remote learning environments.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mobility and Navigation:&amp;#039;&amp;#039;&amp;#039; XR-based urban and transport simulations.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Retail and Consumer Spaces:&amp;#039;&amp;#039;&amp;#039; Experiential commerce and mixed-reality product interaction.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cross-cutting Topics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Real-time rendering and data  transmission.&lt;br /&gt;
* AI integration across the XR  pipeline.&lt;br /&gt;
* Ethical and sustainable design.&lt;br /&gt;
* Accessibility and inclusion in  immersive experiences.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Synergies:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [https://nem-initiative.org/ NEM] (media innovation);&lt;br /&gt;
* [https://www.photonics21.org/ Photonics21] (sensing and display technologies);&lt;br /&gt;
* [https://smart-networks.europa.eu/ SNS] (low-latency networks);&lt;br /&gt;
* [https://eit-culture-creativity.eu/ EIT Culture &amp;amp; Creativity] (application domains).&lt;br /&gt;
&lt;br /&gt;
=== Governance &amp;amp; Ecosystem ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leading Organisations / Associations:&amp;#039;&amp;#039;&amp;#039; Chemnitz University of Technology (coordinator) with multiple European R&amp;amp;D and industrial partners.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stakeholder Groups:&amp;#039;&amp;#039;&amp;#039; Academia, creative industries, XR technology providers, AI developers, cultural institutions, and SMEs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Engagement Mechanisms:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Open research and development  network.&lt;br /&gt;
* Collaborative projects among  industry and academic labs.&lt;br /&gt;
* Joint dissemination through  conferences and demonstrators.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Update Frequency:&amp;#039;&amp;#039;&amp;#039; Continuous roadmap update tied to partner project cycles (annual review).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Contact / Participation Info:&amp;#039;&amp;#039;&amp;#039; Available via coordinator at &amp;lt;nowiki&amp;gt;https://xr-interaction.com/coordinator&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Alignment with Virtual Worlds ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relevance to Virtual Worlds Domains:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The XR-INTERACTION network offers a &amp;#039;&amp;#039;&amp;#039;complete XR technology chain&amp;#039;&amp;#039;&amp;#039; — from acquisition (sensing and recording) to distribution and interaction — directly matching OPENVERSE’s goal of federating European immersive ecosystems.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Alignment Points:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Technological Depth:&amp;#039;&amp;#039;&amp;#039; Provides foundational research for real-time, distributed XR experiences.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Interoperability:&amp;#039;&amp;#039;&amp;#039; Encourages open, modular integration of technologies across domains.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Human-Centric Design:&amp;#039;&amp;#039;&amp;#039; Focus on social and cultural use cases complements OPENVERSE’s emphasis on societal relevance.&lt;br /&gt;
&lt;br /&gt;
=== SRIDA Document Metadata ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keywords / Tags:&amp;#039;&amp;#039;&amp;#039; XR, AI, photogrammetry, volumetric video, motion capture, real-time rendering, multi-user systems, social XR.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Referenced Horizon Europe Clusters:&amp;#039;&amp;#039;&amp;#039; Cluster 4 (Digital, Industry &amp;amp; Space) and Cluster 2 (Culture, Creativity &amp;amp; Inclusive Society).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TRL Range:&amp;#039;&amp;#039;&amp;#039; 3–7 (experimental to demonstrator level).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Budget or Investment Priorities:&amp;#039;&amp;#039;&amp;#039; R&amp;amp;D-driven (no disclosed total budget; supported through national and EU contributions).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Policy References:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [https://eur-lex.europa.eu/eli/reg/2021/695/oj/eng Horizon Europe];&lt;br /&gt;
* [https://eur-lex.europa.eu/EN/legal-content/summary/digital-europe-programme-2021-2027.html Digital Europe];&lt;br /&gt;
* [https://eur-lex.europa.eu/eli/reg/2024/1689/oj/eng Artificial Intelligence Act];&lt;br /&gt;
* [https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=celex:52021DC0573 New European Bauhaus] (cultural applications).&lt;/div&gt;</summary>
		<author><name>CollectiveIntelligenceAdmin</name></author>
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