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	<id>https://wiki.open-verse.eu/index.php?action=history&amp;feed=atom&amp;title=European_Game_Developers_Foundation</id>
	<title>European Game Developers Foundation - Revision history</title>
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	<updated>2026-09-30T01:16:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.open-verse.eu/index.php?title=European_Game_Developers_Foundation&amp;diff=557&amp;oldid=prev</id>
		<title>CollectiveIntelligenceAdmin at 14:43, 1 September 2026</title>
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		<updated>2026-09-01T14:43:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;AI Acknowledgement&amp;#039;&amp;#039;&amp;#039; The content has been provided by the Project Partner BDVA. The content has been summarised using AI technologies, and validated by a human author.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== EGDF Mission Statement 2030 ==&lt;br /&gt;
The &amp;#039;&amp;#039;[https://www.egdf.eu/documentation/egdf-mission-statement-for-2030/ EGDF Mission Statement 2030]&amp;#039;&amp;#039; envisions Europe as the global hub for &amp;#039;&amp;#039;&amp;#039;ethical, inclusive, and high-quality game development&amp;#039;&amp;#039;&amp;#039;, embedding games within everyday life, education, and culture. It calls for better funding, data harmonisation, talent pipelines, and cross-industry collaboration — situating games as a &amp;#039;&amp;#039;&amp;#039;driver of the digital and cultural economy&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
For &amp;#039;&amp;#039;&amp;#039;OPENVERSE&amp;#039;&amp;#039;&amp;#039;, EGDF provides the &amp;#039;&amp;#039;&amp;#039;creative backbone and user-engagement layer&amp;#039;&amp;#039;&amp;#039; of Europe’s virtual-world ecosystem. Collaboration would anchor OPENVERSE’s technical and infrastructural efforts within a human-centred, cultural, and educational narrative — ensuring that Europe’s virtual environments remain open, ethical, diverse, and culturally vibrant.&lt;br /&gt;
&lt;br /&gt;
=== Basic Identification ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Initiative / Organisation:&amp;#039;&amp;#039;&amp;#039; [https://www.egdf.eu/ European Games Developer Federation] (EGDF)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Document Title:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;EGDF Mission Statement for 2030&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Publication Date:&amp;#039;&amp;#039;&amp;#039; 2020 (adopted version dated 22 January 2020; updated September 2020)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Governing Body / Association:&amp;#039;&amp;#039;&amp;#039; EGDF – umbrella organisation for national game developer associations across Europe.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Industry Federation / Policy Advocacy Network.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website / Source:&amp;#039;&amp;#039;&amp;#039; egdf.eu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scope:&amp;#039;&amp;#039;&amp;#039; Sectoral roadmap and advocacy document representing European game studios, not a formal SRIA but equivalent in purpose.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Orientation ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vision Statement:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;“To make Europe the strongest, most creative and most inclusive video game development ecosystem in the world by 2030.”&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Core Mission / Objectives:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Foster growth and global competitiveness of European game studios.&lt;br /&gt;
# Promote world-leading public funding instruments for game development.&lt;br /&gt;
# Facilitate collaboration and best-practice sharing across national industries.&lt;br /&gt;
# Advocate for policymaker awareness of games’ societal and economic value.&lt;br /&gt;
# Ensure ethical, inclusive, and sustainable working conditions.&lt;br /&gt;
# Strengthen European game education and lifelong learning.&lt;br /&gt;
# Recognise games as a leading &amp;#039;&amp;#039;&amp;#039;cultural medium&amp;#039;&amp;#039;&amp;#039; of the 21st century.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Pillars (as framed in the document):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Strongest Industry:&amp;#039;&amp;#039;&amp;#039; Support  funding, data harmonisation, and policy dialogue.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Best Talents:&amp;#039;&amp;#039;&amp;#039; Diversity,  inclusion, safe workplaces, and education reform.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Best Games:&amp;#039;&amp;#039;&amp;#039; Quality,  sustainability, and cultural integration of gaming.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expected Outcomes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Harmonised EU-level data and statistics for the games  industry.&lt;br /&gt;
* Enhanced mobility for global talent.&lt;br /&gt;
* Recognition of games and eSports as core elements of European  culture and economy.&lt;br /&gt;
* Mainstream integration of gamified technologies across  education, training, and marketing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Policy Alignment:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [https://culture.ec.europa.eu/creative-europe Creative Europe];&lt;br /&gt;
* Horizon Europe ([https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-2-culture-creativity-and-inclusive-society_en Cluster 2] and [https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-4-digital-industry-and-space_en Cluster 4]); &lt;br /&gt;
* [https://digital-strategy.ec.europa.eu/en/activities/digital-programme Digital Europe Programme];&lt;br /&gt;
* [https://employment-social-affairs.ec.europa.eu/policies-and-activities/skills-and-qualifications/european-skills-agenda_en European Skills Agenda];&lt;br /&gt;
* [https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/european-green-deal_en The European Green Deal] (through sustainable production practices).&lt;br /&gt;
&lt;br /&gt;
=== Technological &amp;amp; Thematic Priorities ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Domain / Theme&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Focus Areas&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Game Technology Innovation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Foster sustainable and ethical production  pipelines, digital distribution models, and gamification tech integration  across society&lt;br /&gt;
|High relevance to immersive tech and XR&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Talent &amp;amp; Skills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Promote gamedev education, reduce  immigration barriers, ensure safe and inclusive work environments&lt;br /&gt;
|Foundation for creative workforce  mobility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cultural Integration&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Recognise games as core creative content,  expand access to game culture and literacy&lt;br /&gt;
|Aligns with EU cultural and digital  identity goals&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Data &amp;amp; Evidence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Establish harmonised EU-level industry  statistics and data monitoring&lt;br /&gt;
|Enables policymaking and funding  optimisation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;eSports &amp;amp; Gamification&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Promote eSports as leading national  sports and gamification for education and marketing&lt;br /&gt;
|Expands games’ societal footprint&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cross-cutting Themes:&amp;#039;&amp;#039;&amp;#039; Diversity and inclusion, sustainability, ethics, open collaboration, digital literacy.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Synergies:&amp;#039;&amp;#039;&amp;#039; [https://eit-culture-creativity.eu/ EIT Culture &amp;amp; Creativity], [https://digital-strategy.ec.europa.eu/en/policies/creative-europe-media Creative Europe Media Programme], [https://28digital.eu/ EIT Digital], and [https://adr-association.eu/ AI, Data &amp;amp; Robotics] (ADRA) for AI-based game design and testing.&lt;br /&gt;
&lt;br /&gt;
=== Governance &amp;amp; Ecosystem ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leading Organisations:&amp;#039;&amp;#039;&amp;#039; EGDF Secretariat and national associations (e.g., [https://ukie.org.uk/ UKIE], [http://snjv.org/ SNJV], DEV, [https://www.flega.be/ FLEGA], [https://iideassociation.com/en/ IIDEA], etc.).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stakeholders:&amp;#039;&amp;#039;&amp;#039; Game studios, cultural industries, training institutions, policymakers, and investors.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Engagement Mechanisms:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Annual EGDF General Assembly and policy roundtables.&lt;br /&gt;
* Public consultations with European Commission (Creative  Europe, Horizon Europe).&lt;br /&gt;
* Collaboration through regional game developer networks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Update Frequency:&amp;#039;&amp;#039;&amp;#039; Every ~5 years or aligned with EU programming cycles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Contact / Participation:&amp;#039;&amp;#039;&amp;#039; Open membership for national associations; industry input via EGDF working groups.&lt;br /&gt;
&lt;br /&gt;
=== Building-Block Crosswalk (EC Staff Working Document Alignment) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Technical   Building Block&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;EGDF   Emphasis&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;XR /  Immersive Technologies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Core medium of  the 21st century; integration of gamified content&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AI &amp;amp; ML&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|AI-driven  design, testing, and production efficiency (implied through innovation lens)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Data Spaces  &amp;amp; Interoperability&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Harmonisation of  industry data and KPIs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Digital  Identity &amp;amp; Trust&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Safe, inclusive,  diverse work and community environments&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cloud–Edge–HPC  Continuum&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Implicit for  scalable multiplayer infrastructures and real-time rendering&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Skills &amp;amp;  Capacity Building&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Priority: best  gamedev education and talent mobility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sustainability  &amp;amp; Ethics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Sustainable  production, fair labour, and inclusive governance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alignment with Virtual Worlds ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relevance:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
EGDF represents the &amp;#039;&amp;#039;&amp;#039;creative and content-production dimension&amp;#039;&amp;#039;&amp;#039; of the OPENVERSE ecosystem — focusing on cultural value, digital inclusion, and ethical innovation.&lt;br /&gt;
&lt;br /&gt;
=== Document Metadata ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keywords / Tags:&amp;#039;&amp;#039;&amp;#039; Games industry, gamedev, eSports, talent, diversity, inclusion, sustainability, data, education.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Referenced Horizon Europe Clusters:&amp;#039;&amp;#039;&amp;#039; [https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-2-culture-creativity-and-inclusive-society_en Cluster 2 (Culture, Creativity, Society)] and [https://research-and-innovation.ec.europa.eu/funding/funding-opportunities/funding-programmes-and-open-calls/horizon-europe/cluster-4-digital-industry-and-space_en Cluster 4 (Digital, Industry &amp;amp; Space).]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TRL Range:&amp;#039;&amp;#039;&amp;#039; Not specified (sectoral strategy, not R&amp;amp;D-focused).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Investment Priorities:&amp;#039;&amp;#039;&amp;#039; Funding instruments, education systems, diversity programs, cultural recognition.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Policy References:&amp;#039;&amp;#039;&amp;#039; [https://eur-lex.europa.eu/eli/reg/2021/818/oj/eng Creative Europe]; [https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=celex:52018DC0267 New European Agenda for Culture]; [https://employment-social-affairs.ec.europa.eu/policies-and-activities/skills-and-qualifications/european-skills-agenda_en European Skills Agenda]; [https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=COM%3A2019%3A640%3AFIN The European Green Deal].&lt;/div&gt;</summary>
		<author><name>CollectiveIntelligenceAdmin</name></author>
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