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	<title>ASP-belong - Revision history</title>
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	<updated>2026-09-30T01:29:15Z</updated>
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		<id>https://wiki.open-verse.eu/index.php?title=ASP-belong&amp;diff=615&amp;oldid=prev</id>
		<title>CollectiveIntelligenceAdmin at 14:53, 1 September 2026</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== ASP-belong Project === &lt;br /&gt;
{| class=&amp;#039;wikitable&amp;#039; style=&amp;#039;margin:auto&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! CORDIS Reference !! Start date !! End date !! Coordinator &lt;br /&gt;
|- &lt;br /&gt;
| https://cordis.europa.eu/project/id/101080665 || 01/09/2023 || 31/08/2027 || Masarykova univerzita / Czech Republic&lt;br /&gt;
|} &lt;br /&gt;
=== Project description ===&lt;br /&gt;
Poor mental health and social isolation are on the rise among young people, exacerbated by the pandemic. Supportive relationships play a crucial role in mental health and addressing loneliness. Schools currently lack evidence-based interventions to foster a sense of belonging. The EU-funded ASP-belong project has developed Augmented Social Play (ASP), a digital mental health intervention that utilises smartphones to facilitate group experiences. ASP incorporates elements of storytelling, augmented reality, gameplay and psychotherapeutic techniques to enhance mental well-being and foster a sense of group belonging. The project will engage stakeholders in the creation of ASP #1 and its implementation in schools located in Czechia, Portugal and the United Kingdom. This can encourage adoption by policymakers, practitioners and the media.&lt;br /&gt;
&lt;br /&gt;
=== Project outputs ===&lt;br /&gt;
==== Publications ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Domain !! Type of output !! Title !! DOI URL&lt;br /&gt;
|-&lt;br /&gt;
| Computer Vision, 3D Modeling &amp;amp; Rendering || Conference proceedings || Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-Design || https://doi.org/10.17605/OSF.IO/BRW98&lt;br /&gt;
|-&lt;br /&gt;
| Education, Training &amp;amp; Serious Games || Conference proceedings || Making A Real Connection: Pro-Social Collaborative Play in Extended Realities – Trends, Challenges and Potentials || https://doi.org/10.1145/3626705.3626708&lt;br /&gt;
|-&lt;br /&gt;
| Education, Training &amp;amp; Serious Games || Peer reviewed articles || Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities || https://doi.org/10.1145/3716164&lt;br /&gt;
|-&lt;br /&gt;
| Ethics, Society, Arts &amp;amp; Culture || Conference proceedings || Navigating through the jungle of international collaborative grants: Lessons learned from ASP-belong project and beyond || https://doi.org/10.17605/OSF.IO/BRW98&lt;br /&gt;
|-&lt;br /&gt;
| Ethics, Society, Arts &amp;amp; Culture || Peer reviewed articles || Integrating ethics in digital mental healthcare technologies: a principle-based empirically grounded roadmap approach || https://doi.org/10.17605/OSF.IO/BRW98&lt;br /&gt;
|-&lt;br /&gt;
| Healthcare, Medicine &amp;amp; Accessibility || Peer reviewed articles || Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation || https://doi.org/10.2196/64488&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CollectiveIntelligenceAdmin</name></author>
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